#include "show.h"
#include "mon-info.h"
Go to the source code of this file.
Classes | |
struct | map_cell |
Defines | |
#define | MAP_MAGIC_MAPPED_FLAG 0x01 |
#define | MAP_SEEN_FLAG 0x02 |
#define | MAP_CHANGED_FLAG 0x04 |
#define | MAP_DETECTED_MONSTER 0x08 |
#define | MAP_INVISIBLE_MONSTER 0x10 |
#define | MAP_DETECTED_ITEM 0x20 |
#define | MAP_VISIBLE_FLAG 0x40 |
#define | MAP_GRID_KNOWN 0xFF |
#define | MAP_EMPHASIZE 0x100 |
#define | MAP_MORE_ITEMS 0x200 |
#define | MAP_HALOED 0x400 |
#define | MAP_SILENCED 0x800 |
#define | MAP_BLOODY 0x1000 |
#define | MAP_CORRODING 0x2000 |
#define | MAP_EXCLUDED_STAIRS 0x10000 |
#define | MAP_MOLDY 0x20000 |
#define | MAP_GLOWING_MOLDY 0x40000 |
#define | MAP_SANCTUARY_1 0x80000 |
#define | MAP_SANCTUARY_2 0x100000 |
#define | MAP_WITHHELD 0x200000 |
#define | MAP_LIQUEFIED 0x400000 |
Functions | |
void | set_terrain_mapped (int x, int y) |
void | set_terrain_mapped (const coord_def &c) |
void | set_terrain_seen (int x, int y) |
void | set_terrain_seen (const coord_def &c) |
void | set_terrain_changed (int x, int y) |
void | set_terrain_changed (const coord_def &c) |
void | set_terrain_visible (const coord_def &c) |
void | clear_terrain_visibility () |
int | count_detected_mons (void) |
void | map_knowledge_forget_mons (const coord_def &c) |
void | clear_map (bool clear_items=true, bool clear_mons=true) |
#define MAP_BLOODY 0x1000 |
#define MAP_CHANGED_FLAG 0x04 |
#define MAP_CORRODING 0x2000 |
#define MAP_DETECTED_ITEM 0x20 |
#define MAP_DETECTED_MONSTER 0x08 |
#define MAP_EMPHASIZE 0x100 |
#define MAP_EXCLUDED_STAIRS 0x10000 |
#define MAP_GLOWING_MOLDY 0x40000 |
#define MAP_GRID_KNOWN 0xFF |
#define MAP_HALOED 0x400 |
#define MAP_INVISIBLE_MONSTER 0x10 |
#define MAP_LIQUEFIED 0x400000 |
#define MAP_MAGIC_MAPPED_FLAG 0x01 |
#define MAP_MOLDY 0x20000 |
#define MAP_MORE_ITEMS 0x200 |
#define MAP_SANCTUARY_1 0x80000 |
#define MAP_SANCTUARY_2 0x100000 |
#define MAP_SEEN_FLAG 0x02 |
#define MAP_SILENCED 0x800 |
#define MAP_VISIBLE_FLAG 0x40 |
#define MAP_WITHHELD 0x200000 |
void clear_map | ( | bool | clear_items = true , |
|
bool | clear_mons = true | |||
) |
void clear_terrain_visibility | ( | ) |
int count_detected_mons | ( | void | ) |
void map_knowledge_forget_mons | ( | const coord_def & | c | ) |
void set_terrain_changed | ( | const coord_def & | c | ) | [inline] |
void set_terrain_changed | ( | int | x, | |
int | y | |||
) |
void set_terrain_mapped | ( | const coord_def & | c | ) | [inline] |
void set_terrain_mapped | ( | int | x, | |
int | y | |||
) |
void set_terrain_seen | ( | const coord_def & | c | ) | [inline] |
void set_terrain_seen | ( | int | x, | |
int | y | |||
) |
void set_terrain_visible | ( | const coord_def & | c | ) |