|
Classes |
| struct | armour_def |
| struct | weapon_def |
| struct | missile_def |
| struct | food_def |
Enumerations |
| enum | food_flag_type { FFL_NONE = 0x00,
FFL_FRUIT = 0x01
} |
Functions |
| void | init_properties () |
| bool | item_known_cursed (const item_def &item) |
| bool | item_known_uncursed (const item_def &item) |
| void | do_curse_item (item_def &item, bool quiet) |
| void | do_uncurse_item (item_def &item, bool inscribe, bool no_ash) |
| void | set_item_stationary (item_def &item) |
| void | remove_item_stationary (item_def &item) |
| bool | item_is_stationary (const item_def &item) |
| bool | _is_affordable (const item_def &item) |
| bool | item_ident (const item_def &item, iflags_t flags) |
| void | set_ident_flags (item_def &item, iflags_t flags) |
| void | unset_ident_flags (item_def &item, iflags_t flags) |
| iflags_t | full_ident_mask (const item_def &item) |
| bool | fully_identified (const item_def &item) |
| iflags_t | get_equip_race (const item_def &item) |
| iflags_t | get_equip_desc (const item_def &item) |
| void | set_equip_race (item_def &item, iflags_t flags) |
| void | set_equip_desc (item_def &item, iflags_t flags) |
| short | get_helmet_desc (const item_def &item) |
| void | set_helmet_desc (item_def &item, helmet_desc_type type) |
| bool | is_helmet (const item_def &item) |
| bool | is_hard_helmet (const item_def &item) |
| void | set_helmet_random_desc (item_def &item) |
| short | get_gloves_desc (const item_def &item) |
| void | set_gloves_random_desc (item_def &item) |
| bool | set_item_ego_type (item_def &item, int item_type, int ego_type) |
| int | get_weapon_brand (const item_def &item) |
| bool | missile_brand_obvious (special_missile_type brand) |
| special_missile_type | get_ammo_brand (const item_def &item) |
| special_armour_type | get_armour_ego_type (const item_def &item) |
| bool | hide2armour (item_def &item) |
| int | armour_max_enchant (const item_def &item) |
| bool | armour_is_hide (const item_def &item, bool inc_made) |
| equipment_type | get_armour_slot (const item_def &item) |
| equipment_type | get_armour_slot (armour_type arm) |
| bool | jewellery_is_amulet (const item_def &item) |
| bool | jewellery_is_amulet (int sub_type) |
| bool | base_armour_is_light (const item_def &item) |
| int | fit_armour_size (const item_def &item, size_type size) |
| bool | check_armour_size (const item_def &item, size_type size) |
| bool | item_is_rechargeable (const item_def &it, bool hide_charged, bool weapons) |
| int | wand_charge_value (int type) |
| int | wand_max_charges (int type) |
| bool | is_enchantable_weapon (const item_def &wpn, bool uncurse, bool first) |
| bool | is_enchantable_armour (const item_def &arm, bool uncurse, bool unknown) |
| int | weapon_rarity (int w_type) |
| int | get_vorpal_type (const item_def &item) |
| int | get_damage_type (const item_def &item) |
| bool | does_damage_type (const item_def &item, int dam_type) |
| int | single_damage_type (const item_def &item) |
| hands_reqd_type | hands_reqd (object_class_type base_type, int sub_type, size_type size) |
| hands_reqd_type | hands_reqd (const item_def &item, size_type size) |
| bool | is_demonic (const item_def &item) |
| bool | is_blessed (const item_def &item) |
| bool | is_blessed_convertible (const item_def &item) |
| bool | convert2good (item_def &item, bool allow_blessed) |
| bool | convert2bad (item_def &item) |
| int | weapon_str_weight (const item_def &wpn) |
| int | weapon_dex_weight (const item_def &wpn) |
| skill_type | weapon_skill (const item_def &item) |
| skill_type | weapon_skill (object_class_type wclass, int wtype) |
| skill_type | range_skill (const item_def &item) |
| skill_type | range_skill (object_class_type wclass, int wtype) |
| int | weapon_ev_bonus (const item_def &wpn, int skill, size_type body, int dex, bool hide_hidden) |
| int | cmp_weapon_size (const item_def &item, size_type size) |
| int | fit_weapon_wieldable_size (const item_def &item, size_type size) |
| int | fit_item_throwable_size (const item_def &item, size_type size) |
| bool | check_weapon_wieldable_size (const item_def &item, size_type size) |
| missile_type | fires_ammo_type (const item_def &item) |
| missile_type | fires_ammo_type (weapon_type wtype) |
| bool | is_range_weapon (const item_def &item) |
| bool | is_range_weapon_type (weapon_type wtype) |
| const char * | ammo_name (missile_type ammo) |
| const char * | ammo_name (const item_def &bow) |
| bool | has_launcher (const item_def &ammo) |
| bool | is_throwable (const actor *actor, const item_def &wpn, bool force) |
| launch_retval | is_launched (const actor *actor, const item_def *launcher, const item_def &missile) |
| bool | item_is_rod (const item_def &item) |
| bool | item_is_staff (const item_def &item) |
| bool | item_is_rune (const item_def &item, rune_type which_rune) |
| bool | item_is_unique_rune (const item_def &item) |
| bool | item_is_orb (const item_def &item) |
| bool | item_is_corpse (const item_def &item) |
| int | ring_has_pluses (const item_def &item) |
| bool | ring_has_stackable_effect (const item_def &item) |
| bool | food_is_meat (const item_def &item) |
| bool | food_is_veg (const item_def &item) |
| bool | is_blood_potion (const item_def &item) |
| bool | is_fizzing_potion (const item_def &item) |
| int | food_value (const item_def &item) |
| int | food_turns (const item_def &item) |
| bool | can_cut_meat (const item_def &item) |
| bool | is_fruit (const item_def &item) |
| uint32_t | item_fruit_mask (const item_def &item) |
| bool | food_is_rotten (const item_def &item) |
| int | corpse_freshness (const item_def &item) |
| int | get_armour_res_fire (const item_def &arm, bool check_artp) |
| int | get_armour_res_cold (const item_def &arm, bool check_artp) |
| int | get_armour_res_poison (const item_def &arm, bool check_artp) |
| int | get_armour_res_elec (const item_def &arm, bool check_artp) |
| int | get_armour_life_protection (const item_def &arm, bool check_artp) |
| int | get_armour_res_magic (const item_def &arm, bool check_artp) |
| bool | get_armour_see_invisible (const item_def &arm, bool check_artp) |
| int | get_armour_res_sticky_flame (const item_def &arm) |
| int | property (const item_def &item, int prop_type) |
| bool | gives_ability (const item_def &item) |
| bool | gives_resistance (const item_def &item) |
| int | item_mass (const item_def &item) |
| size_type | item_size (const item_def &item) |
| equipment_type | get_item_slot (const item_def &item) |
| equipment_type | get_item_slot (object_class_type type, int sub_type) |
| bool | is_shield (const item_def &item) |
| bool | is_shield_incompatible (const item_def &weapon, const item_def *shield) |
| bool | shield_reflects (const item_def &shield) |
| void | ident_reflector (item_def *item) |
| std::string | item_base_name (const item_def &item) |
| std::string | item_base_name (object_class_type type, int sub_type) |
| std::string | food_type_name (const item_def &item) |
| std::string | food_type_name (int sub_type) |
| const char * | weapon_base_name (uint8_t subtype) |
| bool | in_shop (const item_def &item) |
| void | seen_item (const item_def &item) |