#include "AppHdr.h"#include "files.h"#include <errno.h>#include <string.h>#include <string>#include <stdlib.h>#include <stdio.h>#include <ctype.h>#include <algorithm>#include <functional>#include <fcntl.h>#include <unistd.h>#include <sys/time.h>#include <sys/types.h>#include <sys/stat.h>#include "externs.h"#include "abyss.h"#include "act-iter.h"#include "artefact.h"#include "chardump.h"#include "cloud.h"#include "clua.h"#include "coord.h"#include "coordit.h"#include "debug.h"#include "delay.h"#include "dgn-actions.h"#include "dgn-overview.h"#include "directn.h"#include "dungeon.h"#include "effects.h"#include "env.h"#include "errors.h"#include "ghost.h"#include "godpassive.h"#include "initfile.h"#include "items.h"#include "jobs.h"#include "kills.h"#include "libutil.h"#include "macro.h"#include "mapmark.h"#include "message.h"#include "misc.h"#include "mon-act.h"#include "mon-death.h"#include "mon-place.h"#include "mon-iter.h"#include "mon-stuff.h"#include "mon-util.h"#include "mon-transit.h"#include "ng-init.h"#include "notes.h"#include "options.h"#include "output.h"#include "place.h"#include "player.h"#include "random.h"#include "show.h"#include "stash.h"#include "state.h"#include "stuff.h"#include "syscalls.h"#include "tags.h"#include "terrain.h"#include "travel.h"#include "hints.h"#include "viewgeom.h"#include <dirent.h>Classes | |
| class | safe_file_writer |
Defines | |
| #define | HAVE_STAT |
| #define | SAVEFILE(file, savefn) |
| #define | BONES_DIAGNOSTICS (defined(WIZARD) || defined(DEBUG_BONES) | defined(DEBUG_DIAGNOSTICS)) |
Functions | |
| bool | is_save_file_name (const std::string &name) |
| bool | save_exists (const std::string &name) |
| player_save_info | read_character_info (package *save) |
| std::vector< std::string > | get_dir_files (const std::string &dirname) |
| std::vector< std::string > | get_dir_files_recursive (const std::string &dirname, const std::string &ext, int recursion_depth, bool include_directories) |
| std::vector< std::string > | get_dir_files_ext (const std::string &dir, const std::string &ext) |
| std::string | get_parent_directory (const std::string &filename) |
| std::string | get_base_filename (const std::string &filename) |
| bool | is_absolute_path (const std::string &path) |
| std::string | catpath (const std::string &first, const std::string &second) |
| std::string | get_path_relative_to (const std::string &referencefile, const std::string &relativepath) |
| std::string | change_file_extension (const std::string &filename, const std::string &ext) |
| void | file_touch (const std::string &file) |
| time_t | file_modtime (const std::string &file) |
| bool | is_newer (const std::string &a, const std::string &b) |
| void | check_newer (const std::string &target, const std::string &dependency, void(*action)()) |
| bool | file_exists (const std::string &name) |
| bool | dir_exists (const std::string &dir) |
| void | assert_read_safe_path (const std::string &path) throw (std::string) |
| bool | is_read_safe_path (const std::string &path) |
| std::string | canonicalise_file_separator (const std::string &path) |
| std::string | datafile_path (std::string basename, bool croak_on_fail, bool test_base_path, bool(*thing_exists)(const std::string &)) |
| bool | check_mkdir (const std::string &whatdir, std::string *dir, bool silent) |
| std::string | get_savefile_directory (bool ignore_game_type) |
| std::string | get_bonefile_directory (bool ignore_game_type) |
| std::string | get_savedir_path (const std::string &shortpath) |
| std::string | get_base_savedir () |
| std::string | get_base_savedir_path (const std::string &shortpath) |
| std::string | savedir_versioned_path (const std::string &shortpath) |
| std::vector< player_save_info > | find_all_saved_characters () |
| std::vector< player_save_info > | find_saved_characters () |
| std::string | get_savedir_filename (const std::string &prefix, const std::string &suffix, const std::string &extension, bool suppress_uid) |
| std::string | get_save_filename (const std::string &prefix, const std::string &suffix, const std::string &extension, bool suppress_uid) |
| std::string | get_prefs_filename () |
| bool | load (dungeon_feature_type stair_taken, load_mode_type load_mode, const level_id &old_level) |
| void | save_game (bool leave_game, const char *farewellmsg) |
| void | save_game_state () |
| bool | load_ghost (bool creating_level) |
| void | restore_game (const std::string &name) |
| bool | is_existing_level (const level_id &level) |
| bool | get_save_version (reader &file, int &major, int &minor) |
| void | save_ghost (bool force) |
| bool | lock_file_handle (FILE *handle, bool write) |
| bool | unlock_file_handle (FILE *handle) |
| FILE * | lk_open (const char *mode, const std::string &file) |
| void | lk_close (FILE *handle, const char *mode, const std::string &file) |
| FILE * | fopen_replace (const char *name) |
Variables | |
| const short | GHOST_SIGNATURE = short(0xDC55) |
| #define BONES_DIAGNOSTICS (defined(WIZARD) || defined(DEBUG_BONES) | defined(DEBUG_DIAGNOSTICS)) |
| #define HAVE_STAT |
| #define SAVEFILE | ( | file, | |||
| savefn | ) |
| void assert_read_safe_path | ( | const std::string & | path | ) | throw (std::string) |

| std::string canonicalise_file_separator | ( | const std::string & | path | ) |

| std::string catpath | ( | const std::string & | first, | |
| const std::string & | second | |||
| ) |
| std::string change_file_extension | ( | const std::string & | filename, | |
| const std::string & | ext | |||
| ) |

| bool check_mkdir | ( | const std::string & | whatdir, | |
| std::string * | dir, | |||
| bool | silent | |||
| ) |

| void check_newer | ( | const std::string & | target, | |
| const std::string & | dependency, | |||
| void(*)() | action | |||
| ) |

| std::string datafile_path | ( | std::string | basename, | |
| bool | croak_on_fail, | |||
| bool | test_base_path, | |||
| bool(*)(const std::string &) | thing_exists | |||
| ) |

| bool dir_exists | ( | const std::string & | dir | ) |
| bool file_exists | ( | const std::string & | name | ) |
| time_t file_modtime | ( | const std::string & | file | ) |
| void file_touch | ( | const std::string & | file | ) |
| std::vector<player_save_info> find_all_saved_characters | ( | ) |

| std::vector<player_save_info> find_saved_characters | ( | ) |

| FILE* fopen_replace | ( | const char * | name | ) |
| std::string get_base_filename | ( | const std::string & | filename | ) |

| std::string get_base_savedir | ( | ) |
| std::string get_base_savedir_path | ( | const std::string & | shortpath | ) |

| std::string get_bonefile_directory | ( | bool | ignore_game_type | ) |

| std::vector<std::string> get_dir_files | ( | const std::string & | dirname | ) |
| std::vector<std::string> get_dir_files_ext | ( | const std::string & | dir, | |
| const std::string & | ext | |||
| ) |

| std::vector<std::string> get_dir_files_recursive | ( | const std::string & | dirname, | |
| const std::string & | ext, | |||
| int | recursion_depth, | |||
| bool | include_directories | |||
| ) |

| std::string get_parent_directory | ( | const std::string & | filename | ) |

| std::string get_path_relative_to | ( | const std::string & | referencefile, | |
| const std::string & | relativepath | |||
| ) |

| std::string get_prefs_filename | ( | ) |

| std::string get_save_filename | ( | const std::string & | prefix, | |
| const std::string & | suffix, | |||
| const std::string & | extension, | |||
| bool | suppress_uid | |||
| ) |

| bool get_save_version | ( | reader & | file, | |
| int & | major, | |||
| int & | minor | |||
| ) |

| std::string get_savedir_filename | ( | const std::string & | prefix, | |
| const std::string & | suffix, | |||
| const std::string & | extension, | |||
| bool | suppress_uid | |||
| ) |

| std::string get_savedir_path | ( | const std::string & | shortpath | ) |

| std::string get_savefile_directory | ( | bool | ignore_game_type | ) |

| bool is_absolute_path | ( | const std::string & | path | ) |
| bool is_existing_level | ( | const level_id & | level | ) |
| bool is_newer | ( | const std::string & | a, | |
| const std::string & | b | |||
| ) |

| bool is_read_safe_path | ( | const std::string & | path | ) |

| bool is_save_file_name | ( | const std::string & | name | ) |
| void lk_close | ( | FILE * | handle, | |
| const char * | mode, | |||
| const std::string & | file | |||
| ) |

| FILE* lk_open | ( | const char * | mode, | |
| const std::string & | file | |||
| ) |

| bool load | ( | dungeon_feature_type | stair_taken, | |
| load_mode_type | load_mode, | |||
| const level_id & | old_level | |||
| ) |
| bool load_ghost | ( | bool | creating_level | ) |

| bool lock_file_handle | ( | FILE * | handle, | |
| bool | write | |||
| ) |

| player_save_info read_character_info | ( | package * | save | ) |

| void restore_game | ( | const std::string & | name | ) |

| bool save_exists | ( | const std::string & | name | ) |

| void save_game | ( | bool | leave_game, | |
| const char * | farewellmsg | |||
| ) |

| void save_game_state | ( | ) |

| void save_ghost | ( | bool | force | ) |

| std::string savedir_versioned_path | ( | const std::string & | shortpath | ) |

| bool unlock_file_handle | ( | FILE * | handle | ) |

| const short GHOST_SIGNATURE = short(0xDC55) |
1.5.6