#include "AppHdr.h"
#include <string>
#include <algorithm>
#include <limits.h>
#include <errno.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <stdio.h>
#include <sstream>
#include <iostream>
#include <signal.h>
#include "externs.h"
#include "abl-show.h"
#include "abyss.h"
#include "acquire.h"
#include "areas.h"
#include "artefact.h"
#include "arena.h"
#include "beam.h"
#include "branch.h"
#include "chardump.h"
#include "cio.h"
#include "cloud.h"
#include "clua.h"
#include "colour.h"
#include "command.h"
#include "coord.h"
#include "coordit.h"
#include "crash.h"
#include "database.h"
#include "dbg-scan.h"
#include "dbg-util.h"
#include "debug.h"
#include "delay.h"
#include "describe.h"
#include "dgn-overview.h"
#include "dgn-shoals.h"
#include "dlua.h"
#include "directn.h"
#include "effects.h"
#include "env.h"
#include "errors.h"
#include "map_knowledge.h"
#include "fprop.h"
#include "fight.h"
#include "files.h"
#include "food.h"
#include "godabil.h"
#include "godpassive.h"
#include "godprayer.h"
#include "hiscores.h"
#include "initfile.h"
#include "invent.h"
#include "item_use.h"
#include "it_use3.h"
#include "itemname.h"
#include "itemprop.h"
#include "items.h"
#include "luaterp.h"
#include "macro.h"
#include "makeitem.h"
#include "mapmark.h"
#include "maps.h"
#include "message.h"
#include "misc.h"
#include "mon-act.h"
#include "mon-cast.h"
#include "mon-iter.h"
#include "mon-stuff.h"
#include "mon-transit.h"
#include "mon-util.h"
#include "mutation.h"
#include "notes.h"
#include "options.h"
#include "ouch.h"
#include "output.h"
#include "player.h"
#include "player-stats.h"
#include "quiver.h"
#include "random.h"
#include "religion.h"
#include "godconduct.h"
#include "shopping.h"
#include "skills.h"
#include "skills2.h"
#include "species.h"
#include "spl-book.h"
#include "spl-cast.h"
#include "spl-clouds.h"
#include "spl-damage.h"
#include "spl-goditem.h"
#include "spl-other.h"
#include "spl-selfench.h"
#include "spl-transloc.h"
#include "spl-util.h"
#include "stairs.h"
#include "stash.h"
#include "state.h"
#include "stuff.h"
#include "startup.h"
#include "tags.h"
#include "terrain.h"
#include "transform.h"
#include "traps.h"
#include "travel.h"
#include "hints.h"
#include "shout.h"
#include "view.h"
#include "viewgeom.h"
#include "viewmap.h"
#include "wiz-dgn.h"
#include "wiz-fsim.h"
#include "wiz-item.h"
#include "wiz-mon.h"
#include "wiz-you.h"
#include "xom.h"
#include "zotdef.h"
Classes | |
struct | disable_check |
Functions | |
void | world_reacts () |
int | main (int argc, char *argv[]) |
void | process_command (command_type cmd) |
Variables | |
CLua | clua (true) |
CLua | dlua (false) |
crawl_environment | env |
player | you |
game_state | crawl_state |
std::string | init_file_error |
char | info [INFO_SIZE] |
int | stealth |
struct coord_def | Compass [8] |
bool | apply_berserk_penalty = false |
int main | ( | int | argc, | |
char * | argv[] | |||
) |
void process_command | ( | command_type | cmd | ) |
void world_reacts | ( | ) |
bool apply_berserk_penalty = false |
char info[INFO_SIZE] |
int stealth |