main.cc File Reference

#include "AppHdr.h"
#include <string>
#include <algorithm>
#include <limits.h>
#include <errno.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <stdio.h>
#include <sstream>
#include <iostream>
#include <signal.h>
#include "externs.h"
#include "abl-show.h"
#include "abyss.h"
#include "acquire.h"
#include "areas.h"
#include "artefact.h"
#include "arena.h"
#include "beam.h"
#include "branch.h"
#include "chardump.h"
#include "cio.h"
#include "cloud.h"
#include "clua.h"
#include "colour.h"
#include "command.h"
#include "coord.h"
#include "coordit.h"
#include "crash.h"
#include "database.h"
#include "dbg-scan.h"
#include "dbg-util.h"
#include "debug.h"
#include "delay.h"
#include "describe.h"
#include "dgn-overview.h"
#include "dgn-shoals.h"
#include "dlua.h"
#include "directn.h"
#include "effects.h"
#include "env.h"
#include "errors.h"
#include "map_knowledge.h"
#include "fprop.h"
#include "fight.h"
#include "files.h"
#include "food.h"
#include "godabil.h"
#include "godpassive.h"
#include "godprayer.h"
#include "hiscores.h"
#include "initfile.h"
#include "invent.h"
#include "item_use.h"
#include "it_use3.h"
#include "itemname.h"
#include "itemprop.h"
#include "items.h"
#include "luaterp.h"
#include "macro.h"
#include "makeitem.h"
#include "mapmark.h"
#include "maps.h"
#include "message.h"
#include "misc.h"
#include "mon-act.h"
#include "mon-cast.h"
#include "mon-iter.h"
#include "mon-stuff.h"
#include "mon-transit.h"
#include "mon-util.h"
#include "mutation.h"
#include "notes.h"
#include "options.h"
#include "ouch.h"
#include "output.h"
#include "player.h"
#include "player-stats.h"
#include "quiver.h"
#include "random.h"
#include "religion.h"
#include "godconduct.h"
#include "shopping.h"
#include "skills.h"
#include "skills2.h"
#include "species.h"
#include "spl-book.h"
#include "spl-cast.h"
#include "spl-clouds.h"
#include "spl-damage.h"
#include "spl-goditem.h"
#include "spl-other.h"
#include "spl-selfench.h"
#include "spl-transloc.h"
#include "spl-util.h"
#include "stairs.h"
#include "stash.h"
#include "state.h"
#include "stuff.h"
#include "startup.h"
#include "tags.h"
#include "terrain.h"
#include "transform.h"
#include "traps.h"
#include "travel.h"
#include "hints.h"
#include "shout.h"
#include "view.h"
#include "viewgeom.h"
#include "viewmap.h"
#include "wiz-dgn.h"
#include "wiz-fsim.h"
#include "wiz-item.h"
#include "wiz-mon.h"
#include "wiz-you.h"
#include "xom.h"
#include "zotdef.h"

Classes

struct  disable_check

Functions

void world_reacts ()
int main (int argc, char *argv[])
void process_command (command_type cmd)

Variables

CLua clua (true)
CLua dlua (false)
crawl_environment env
player you
game_state crawl_state
std::string init_file_error
char info [INFO_SIZE]
int stealth
struct coord_def Compass [8]
bool apply_berserk_penalty = false

Function Documentation

int main ( int  argc,
char *  argv[] 
)

Here is the call graph for this function:

void process_command ( command_type  cmd  ) 

void world_reacts (  ) 


Variable Documentation

bool apply_berserk_penalty = false

CLua clua(true)

struct coord_def Compass[8]

Initial value:

{
    coord_def(0, -1), coord_def(1, -1), coord_def(1, 0), coord_def(1, 1),
    coord_def(0, 1), coord_def(-1, 1), coord_def(-1, 0), coord_def(-1, -1),
}

CLua dlua(false)

char info[INFO_SIZE]

int stealth


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