#include <state.h>
game_state::game_state | ( | ) |
void game_state::reset_cmd_repeat | ( | ) | [protected] |
void game_state::reset_cmd_again | ( | ) | [protected] |
void game_state::add_startup_error | ( | const std::string & | error | ) |
void game_state::show_startup_errors | ( | ) |
bool game_state::is_replaying_keys | ( | ) | const |
bool game_state::is_repeating_cmd | ( | ) | const |
void game_state::cancel_cmd_repeat | ( | std::string | reason = "" |
) |
void game_state::cancel_cmd_again | ( | std::string | reason = "" |
) |
void game_state::cancel_cmd_all | ( | std::string | reason = "" |
) |
void game_state::cant_cmd_repeat | ( | std::string | reason = "" |
) |
void game_state::cant_cmd_again | ( | std::string | reason = "" |
) |
void game_state::cant_cmd_any | ( | std::string | reason = "" |
) |
void game_state::zero_turns_taken | ( | ) |
void game_state::check_term_size | ( | ) | const [inline] |
bool game_state::is_god_acting | ( | ) | const |
bool game_state::is_god_retribution | ( | ) | const |
god_type game_state::which_god_acting | ( | ) | const |
void game_state::inc_god_acting | ( | bool | is_retribution = false |
) |
void game_state::inc_god_acting | ( | god_type | which_god, | |
bool | is_retribution = false | |||
) |
void game_state::dec_god_acting | ( | ) |
void game_state::dec_god_acting | ( | god_type | which_god | ) |
void game_state::clear_god_acting | ( | ) |
std::vector< god_act_state > game_state::other_gods_acting | ( | ) | const |
bool game_state::is_mon_acting | ( | ) | const |
monster * game_state::which_mon_acting | ( | ) | const |
void game_state::inc_mon_acting | ( | monster * | mon | ) |
void game_state::dec_mon_acting | ( | monster * | mon | ) |
void game_state::clear_mon_acting | ( | ) |
void game_state::mon_gone | ( | monster * | mon | ) |
void game_state::dump | ( | ) |
bool game_state::player_is_dead | ( | ) | const |
bool game_state::game_standard_levelgen | ( | ) | const |
bool game_state::game_is_normal | ( | ) | const |
bool game_state::game_is_tutorial | ( | ) | const |
bool game_state::game_is_arena | ( | ) | const |
bool game_state::game_is_sprint | ( | ) | const |
bool game_state::game_is_zotdef | ( | ) | const |
bool game_state::game_is_hints | ( | ) | const |
std::string game_state::game_type_name | ( | ) | const |
std::string game_state::game_savedir_path | ( | ) | const |
std::string game_state::game_type_qualifier | ( | ) | const |
std::string game_state::game_type_name_for | ( | game_type | gt | ) | [static] |
friend class mon_acting [friend] |
std::vector<std::string> game_state::command_line_arguments |
bool game_state::test |
bool game_state::script |
bool game_state::build_db |
std::vector<std::string> game_state::tests_selected |
std::vector<std::string> game_state::script_args |
std::string(* game_state::glyph2strfn)(unsigned glyph) |
int(* game_state::multibyte_strlen)(const std::string &s) |
void(* game_state::terminal_resize_handler)() |
void(* game_state::terminal_resize_check)() |
std::deque<int> game_state::prev_cmd_keys |
std::vector<std::string> game_state::startup_errors |
god_act_state game_state::god_act [protected] |
std::vector<god_act_state> game_state::god_act_stack [protected] |
monster* game_state::mon_act [protected] |
std::vector<monster* > game_state::mon_act_stack [protected] |