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game_state Member List
This is the complete list of members for
game_state
, including all inherited members.
add_startup_error
(const std::string &error)
game_state
arena_suspended
game_state
build_db
game_state
cancel_cmd_again
(std::string reason="")
game_state
cancel_cmd_all
(std::string reason="")
game_state
cancel_cmd_repeat
(std::string reason="")
game_state
cant_cmd_again
(std::string reason="")
game_state
cant_cmd_any
(std::string reason="")
game_state
cant_cmd_repeat
(std::string reason="")
game_state
check_term_size
() const
game_state
[inline]
clear_god_acting
()
game_state
clear_mon_acting
()
game_state
cmd_repeat_start
game_state
cmd_repeat_started_unsafe
game_state
command_line_arguments
game_state
darken_range
game_state
dec_god_acting
()
game_state
dec_god_acting
(god_type which_god)
game_state
dec_mon_acting
(monster *mon)
game_state
doing_prev_cmd_again
game_state
dump
()
game_state
dump_maps
game_state
game_crashed
game_state
game_is_arena
() const
game_state
game_is_hints
() const
game_state
game_is_normal
() const
game_state
game_is_sprint
() const
game_state
game_is_tutorial
() const
game_state
game_is_zotdef
() const
game_state
game_savedir_path
() const
game_state
game_standard_levelgen
() const
game_state
game_state
()
game_state
game_type_name
() const
game_state
game_type_name_for
(game_type gt)
game_state
[static]
game_type_qualifier
() const
game_state
game_wants_emergency_save
game_state
glyph2strfn
game_state
god_act
game_state
[protected]
god_act_stack
game_state
[protected]
inc_god_acting
(bool is_retribution=false)
game_state
inc_god_acting
(god_type which_god, bool is_retribution=false)
game_state
inc_mon_acting
(monster *mon)
game_state
io_inited
game_state
is_god_acting
() const
game_state
is_god_retribution
() const
game_state
is_mon_acting
() const
game_state
is_repeating_cmd
() const
game_state
is_replaying_keys
() const
game_state
level_annotation_shown
game_state
map_stat_gen
game_state
minorVersion
game_state
mlist_targeting
game_state
mon_act
game_state
[protected]
mon_act_stack
game_state
[protected]
mon_acting
class
game_state
[friend]
mon_gone
(monster *mon)
game_state
mouse_enabled
game_state
multibyte_strlen
game_state
need_save
game_state
other_gods_acting
() const
game_state
player_is_dead
() const
game_state
prev_cmd
game_state
prev_cmd_keys
game_state
prev_cmd_repeat_goal
game_state
prev_repeat_cmd
game_state
repeat_cmd
game_state
reset_cmd_again
()
game_state
[protected]
reset_cmd_repeat
()
game_state
[protected]
saving_game
game_state
script
game_state
script_args
game_state
seen_hups
game_state
show_more_prompt
game_state
show_startup_errors
()
game_state
sprint_map
game_state
startup_errors
game_state
terminal_resize_check
game_state
terminal_resize_handler
game_state
terminal_resized
game_state
test
game_state
tests_selected
game_state
type
game_state
unicode_ok
game_state
unsaved_macros
game_state
updating_scores
game_state
waiting_for_command
game_state
which_god_acting
() const
game_state
which_mon_acting
() const
game_state
zero_turns_taken
()
game_state
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