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This inheritance list is sorted roughly, but not completely, alphabetically:
_id_comparison
_layout
_inline_layout
_mlist_col_layout
_string_lookup
ability_def
activity_interrupt_data
actor
monster
player
actor_iterator
ait_hp_loss
alt_desc_proc
area_centre
armour_def
base_pattern
basic_text_pattern< pcomp, pfree, pmatch >
lua_text_pattern
bit_array
block_header
body_facet_def
bolt
Branch
c_mouse_event
card_with_weights
cell_travel_safety
cellray
chunk_reader
chunk_writer
circ_vec< T, SIZE >
circle_def
circle_iterator
cloud_struct
CLua
colour_bar
colour_mapping
colour_spec
coloured_feature
column_composer
command_name
compare_by_distance
compare_by_freshness
compare_by_name
complicated_sight_check
coord_comparator
coord_dbl
coord_def
coord_wrapper
corrupt_env
crawl_environment
crawl_view_buffer
crawl_view_geometry
CrawlHashTable
CrawlStoreValue
CrawlVector
cursor_control
default_binding
default_desc_proc
defer_rand
delay_queue_item
demon_mutation_info
depth_range_X< X >
depth_ranges
depth_ranges_X< X >
describe_info
deviant_route_warning
dgn_colour_override_manager
dgn_event
dgn_event_dispatcher
dgn_event_listener
map_lua_marker
dgn_island_plan
dgn_listener_def
dgn_map_parameters
dgn_region
dgn_square_alarm
dgn_veto_exception
dice_def
dir_entry0
direction_chooser
direction_chooser_args
disable_check
dist
dist_feat
distance_iterator
dlua_chunk
dlua_set_map
dump_params
dump_section_handler
duration_def
element_colour_calc
lua_element_colour_calc
random_element_colour_calc
enum_info
enum_info::enum_val
enum_read_state
enum_write_state
exclude_set
explore_discoveries
ext_fail_exception
facet_def
arena::faction
feature_def
feature_list
feature_override
feature_slot
feature_spec
fheight_spec
file_header
file_lock
final_effect
FixedArray< TYPE, WIDTH, HEIGHT >
FixedVector< TYPE, SIZE >
FixedVector< spell_type, NUM_MONSTER_SPELL_SLOTS >
monster_spells
float_marshall_kludge
fog_machine_data
follower
FontWrapper
food_def
geom::form
formatted_string
formatted_string::fs_op
fprop_spec
game_ended_condition
game_options
game_state
generic_cost
GenericTexture
TilesTexture
ghost_demon
glob_info
glyph
god_act_state
god_acting
god_conduct_trigger
greater_second< T >
geom::grid
help_file
hints_state
ImageManager
InitLineInput
FileLineInput
StringLineInput
input_history
interrupt_block
InvShowPrices
item_comparator
item_def
item_list
item_spec
item_types_pair
item_wrapper
ItemAccessor
key_recorder
keyed_mapspec
kill_def
kill_exp
kill_ghost
kill_monster_desc
kill_monster_desc::less_than
KillMaster
Kills
level_excursion
levelview_excursion
level_exit
level_id
level_pos
level_range
LevelInfo
LevelStashes
geom::line
line_reader
stash_search_reader
geom::lineseq
los_base
los_def
los_glob
los_param
los_param_funcs
lua_call_throttle
lua_pat_op
lua_shutdown_listener
lua_datum
lua_stack_cleaner
map_cell
map_chance
map_chance_pair
map_colour_list
map_def
map_def::map_bounds_check
map_def::map_feature_finder
map_featheight_list
map_file_place
map_flags
map_fprop_list
map_lines
map_lines::iterator
map_load_exception
map_marker
map_corruption_marker
map_feature_marker
map_lua_marker
map_malign_gateway_marker
map_tomb_marker
map_wiz_props_marker
map_marker_spec
map_markers
map_selector
map_string_list
mapcolumn
Matrix< Z >
melee_attack
Menu
DescMenu
formatted_scroller
InvMenu
StashMenu
ShoppingListMenu
StashSearchMenu
ToggleableMenu
menu_entry_comparator
menu_letter
menu_sort_condition
MenuDisplay
MenuDisplayText
MenuDisplayTile
MenuEntry
FeatureMenuEntry
InvEntry
DiscEntry
ShopItemEntry
InvTitle
MonsterMenuEntry
ToggleableMenuEntry
MenuHighlighter
help_highlighter
MenuItem
TextItem
NoSelectTextItem
FormattedTextItem
MenuObject
BoxMenuHighlighter
BlackWhiteHighlighter
MenuButton
MenuDescriptor
MenuTooltip
MenuFreeform
MenuScroller
message_colour_mapping
message_filter
message_item
message_store
message_window
mgen_data
MiscastEffect
missile_def
mon_acting
mon_attack_def
mon_display
mon_enchant
mon_energy_usage
mon_resist_def
mon_spellbook
mons_experience_levels
mons_list
mons_spec
MonsAccessor
monster_conversion
monster_info_base
monster_info
monster_iterator
monster_level_up
monster_pathfind
monsterentry
MonsterWrap
mouse_control
msg::mpr_stream_buf
mtrng_state
multi_target
mutation_def
msg::mute
nearest_point
newgame_def
no_messages
noise_cell
noise_grid
noise_t
Note
nsubst_spec
opacity_func
opacity_default
opacity_excl
opacity_fullyopaque
opacity_immob
opacity_monmove
opacity_no_actor
opacity_no_trans
opacity_solid
opacity_trans
option_handler
package
path_less
pause_all_key_recorders
PlaceInfo
player::demon_trait
player_quiver
player_save_info
position_node
power_deducer< T >
power_deducer< dice_def >
calcdice_calculator< numdice, adder, mult_num, mult_denom >
dicedef_calculator< numdice, adder, mult_num, mult_denom >
power_deducer< int >
tohit_calculator< adder, mult_num, mult_denom >
PrecisionMenu
SkillMenu
precompute_travel_safety_grid
preserve_quiver_slots
property_annotators
property_descriptor
radius_iterator
adjacent_iterator
orth_adjacent_iterator
random_var
range_view_annotator
raw_range
geom::ray
ray_def
los_ray
reader
rect_def
rectangle_iterator
quadrant_iterator
rng_save_excursion
run_check_dir
runrest
safe_file_writer
SavefileCallback
scaling_cost
scorefile_entry
screen_cell_t
SDLMain
SelItem
msg::setparam
shop_struct
ShopInfo
ShopInfo::shop_item
ShoppingList
short_read_exception
show_info
show_type
simple_connect< cost_T, est_T >
skill_title_key_t
SkillMenuEntry
sound_mapping
species_skill_aptitude
spell_desc
sqlite_retry_iterator
SquareArray< TYPE, RADIUS >
ST_ItemIterator
stack_iterator
stair_info
StairConnectivity
Stash
stash_search_result
StashTracker
status_info
status_light
StoreUnion
string_spec
SubmergedTileBuffer
subst_spec
system_environment
talent
target_monster
target_position
targeting_behaviour
fire_target_behaviour
tentacle_attack_constraints
tentacle_connect_constraints
TextDB
tile_def
tracer_info
trap_def
travel_exclude
travel_pathfind
flood_find< fgrd, bound_check >
newmons_square_find
travel_target
TravelCache
unrandart_entry
unwind_slime_wall_precomputer
unwind_var< T >
unwind_vault_placement_mask
vault_chance_roll_iterator
vault_place_iterator
vault_placement
geom::vector
VertBuffer
ColouredTileBuffer
FontBuffer
LineBuffer
ShapeBuffer
TileBuffer
view_desc_proc
weapon_def
weighted_region
WindSystem
writer
xlog_fields
xom_abyss_feature_amusement_check
zap_info
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