MiscastEffect Class Reference

#include <spl-miscast.h>

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Public Member Functions

 MiscastEffect (actor *_target, int _source, spell_type _spell, int _pow, int _fail, std::string _cause="", nothing_happens_when_type _nothing_happens=NH_DEFAULT, int _lethality_margin=0, std::string _hand_str="", bool _can_plural_hand=true)
 MiscastEffect (actor *_target, int _source, spschool_flag_type _school, int _level, std::string _cause, nothing_happens_when_type _nothing_happens=NH_DEFAULT, int _lethality_margin=0, std::string _hand_str="", bool _can_plural_hand=true)
 MiscastEffect (actor *_target, int _source, spschool_flag_type _school, int _pow, int _fail, std::string _cause, nothing_happens_when_type _nothing_happens=NH_DEFAULT, int _lethality_margin=0, std::string _hand_str="", bool _can_plural_hand=true)
 ~MiscastEffect ()
void do_miscast ()


Constructor & Destructor Documentation

MiscastEffect::MiscastEffect ( actor _target,
int  _source,
spell_type  _spell,
int  _pow,
int  _fail,
std::string  _cause = "",
nothing_happens_when_type  _nothing_happens = NH_DEFAULT,
int  _lethality_margin = 0,
std::string  _hand_str = "",
bool  _can_plural_hand = true 
)

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MiscastEffect::MiscastEffect ( actor _target,
int  _source,
spschool_flag_type  _school,
int  _level,
std::string  _cause,
nothing_happens_when_type  _nothing_happens = NH_DEFAULT,
int  _lethality_margin = 0,
std::string  _hand_str = "",
bool  _can_plural_hand = true 
)

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MiscastEffect::MiscastEffect ( actor _target,
int  _source,
spschool_flag_type  _school,
int  _pow,
int  _fail,
std::string  _cause,
nothing_happens_when_type  _nothing_happens = NH_DEFAULT,
int  _lethality_margin = 0,
std::string  _hand_str = "",
bool  _can_plural_hand = true 
)

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MiscastEffect::~MiscastEffect (  ) 


Member Function Documentation

void MiscastEffect::do_miscast (  ) 

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The documentation for this class was generated from the following files:

Generated on Thu Jan 13 13:37:27 2011 by  doxygen 1.5.6