|
Public Attributes |
| uint8_t | rock_colour |
| uint8_t | floor_colour |
| FixedVector< item_def, MAX_ITEMS > | item |
FixedVector< monster,
MAX_MONSTERS+1 > | mons |
| feature_grid | grid |
FixedArray< terrain_property_t,
GXM, GYM > | pgrid |
FixedArray< unsigned short,
GXM, GYM > | mgrid |
| FixedArray< int, GXM, GYM > | igrid |
FixedArray< unsigned short,
GXM, GYM > | cgrid |
FixedArray< unsigned short,
GXM, GYM > | grid_colours |
FixedArray< unsigned short,
GXM, GYM > | tgrid |
| map_mask | level_map_mask |
| map_mask | level_map_ids |
| string_set | level_uniq_maps |
| string_set | level_uniq_map_tags |
| string_set | level_layout_types |
| std::string | level_build_method |
| vault_placement_refv | level_vaults |
| std::auto_ptr< grid_heightmap > | heightmap |
| FixedArray< map_cell, GXM, GYM > | map_knowledge |
| FixedArray< map_cell, GXM, GYM > | map_shadow |
| std::set< coord_def > | visible |
FixedVector< cloud_struct,
MAX_CLOUDS > | cloud |
| short | cloud_no |
FixedVector< shop_struct,
MAX_SHOPS > | shop |
| FixedVector< trap_def, MAX_TRAPS > | trap |
FixedVector< monster_type,
MAX_MONS_ALLOC > | mons_alloc |
| map_markers | markers |
| CrawlHashTable | properties |
| int | spawn_random_rate |
| int | elapsed_time |
| coord_def | old_player_pos |
| int | turns_on_level |
| uint32_t | level_flags |
| unsigned int | dactions_done |
| coord_def | sanctuary_pos |
| int | sanctuary_time |
| int | forest_awoken_until |
| int | density |
| std::vector< final_effect > | final_effects |