#include <env.h>
uint8_t crawl_environment::rock_colour |
uint8_t crawl_environment::floor_colour |
FixedVector< item_def, MAX_ITEMS > crawl_environment::item |
FixedVector< monster, MAX_MONSTERS+1 > crawl_environment::mons |
FixedArray<terrain_property_t, GXM, GYM> crawl_environment::pgrid |
FixedArray< unsigned short, GXM, GYM > crawl_environment::mgrid |
FixedArray< int, GXM, GYM > crawl_environment::igrid |
FixedArray< unsigned short, GXM, GYM > crawl_environment::cgrid |
FixedArray< unsigned short, GXM, GYM > crawl_environment::grid_colours |
FixedArray< unsigned short, GXM, GYM > crawl_environment::tgrid |
std::auto_ptr<grid_heightmap> crawl_environment::heightmap |
FixedArray< map_cell, GXM, GYM > crawl_environment::map_knowledge |
FixedArray< map_cell, GXM, GYM > crawl_environment::map_shadow |
std::set<coord_def> crawl_environment::visible |
FixedVector< cloud_struct, MAX_CLOUDS > crawl_environment::cloud |
FixedVector< shop_struct, MAX_SHOPS > crawl_environment::shop |
FixedVector< trap_def, MAX_TRAPS > crawl_environment::trap |
FixedVector< monster_type, MAX_MONS_ALLOC > crawl_environment::mons_alloc |
uint32_t crawl_environment::level_flags |
unsigned int crawl_environment::dactions_done |
std::vector<final_effect> crawl_environment::final_effects |