#include <melee_attack.h>
melee_attack::melee_attack | ( | actor * | attacker, | |
actor * | defender, | |||
bool | allow_unarmed = true , |
|||
int | attack_num = -1 | |||
) |
bool melee_attack::attack | ( | ) |
int melee_attack::calc_to_hit | ( | bool | random = true |
) |
random_var melee_attack::player_calc_attack_delay | ( | ) |
void melee_attack::chaos_affect_actor | ( | actor * | victim | ) | [static] |
std::string melee_attack::anon_name | ( | description_level_type | desc, | |
bool | actor_invisible | |||
) | [static] |
std::string melee_attack::actor_name | ( | const actor * | a, | |
description_level_type | desc, | |||
bool | actor_visible, | |||
bool | actor_invisible | |||
) | [static] |
std::string melee_attack::pronoun | ( | const actor * | a, | |
pronoun_type | ptyp, | |||
bool | actor_visible | |||
) | [static] |
std::string melee_attack::anon_pronoun | ( | pronoun_type | ptyp | ) | [static] |