#include "AppHdr.h"
#include "mon-movetarget.h"
#include "coord.h"
#include "coordit.h"
#include "env.h"
#include "fprop.h"
#include "mon-behv.h"
#include "mon-pathfind.h"
#include "mon-place.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "monster.h"
#include "player.h"
#include "random.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "traps.h"
Functions | |
bool | try_pathfind (monster *mon, const dungeon_feature_type can_move) |
bool | pacified_leave_level (monster *mon, std::vector< level_exit > e, int e_index) |
bool | find_siren_water_target (monster *mon) |
bool | find_wall_target (monster *mon) |
void | set_random_target (monster *mon) |
void | check_wander_target (monster *mon, bool isPacified, dungeon_feature_type can_move) |
int | mons_find_nearest_level_exit (const monster *mon, std::vector< level_exit > &e, bool reset) |
void | set_random_slime_target (monster *mon) |
void check_wander_target | ( | monster * | mon, | |
bool | isPacified, | |||
dungeon_feature_type | can_move | |||
) |
bool find_siren_water_target | ( | monster * | mon | ) |
bool find_wall_target | ( | monster * | mon | ) |
int mons_find_nearest_level_exit | ( | const monster * | mon, | |
std::vector< level_exit > & | e, | |||
bool | reset | |||
) |
bool pacified_leave_level | ( | monster * | mon, | |
std::vector< level_exit > | e, | |||
int | e_index | |||
) |
void set_random_slime_target | ( | monster * | mon | ) |
void set_random_target | ( | monster * | mon | ) |
bool try_pathfind | ( | monster * | mon, | |
const dungeon_feature_type | can_move | |||
) |