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Functions | |
| void | banished (dungeon_feature_type gate_type, const std::string &who="") |
| bool | forget_spell (void) |
| int | mushroom_prob (item_def &corpse) |
| bool | mushroom_spawn_message (int seen_targets, int seen_corpses) |
| int | spawn_corpse_mushrooms (item_def &corpse, int target_count, int &seen_targets, beh_type toadstool_behavior=BEH_HOSTILE, bool distance_as_time=false) |
| int | place_ring (std::vector< coord_def > &ring_points, const coord_def &origin, mgen_data prototype, int n_arcs, int arc_occupancy, int &seen_count) |
| void | collect_radius_points (std::vector< std::vector< coord_def > > &radius_points, const coord_def &origin, const los_base *los) |
| void | random_uselessness (int scroll_slot=-1) |
| bool | recharge_wand (const int item_slot=-1, bool known=true) |
| void | direct_effect (monster *src, spell_type spl, bolt &pbolt, actor *defender) |
| void | yell (bool force=false) |
| int | holy_word (int pow, int caster, const coord_def &where, bool silent=false, actor *attacker=NULL) |
| int | holy_word_player (int pow, int caster, actor *attacker=NULL) |
| int | holy_word_monsters (coord_def where, int pow, int caster, actor *attacker=NULL) |
| int | torment (int caster, const coord_def &where) |
| int | torment_player (int pow, int caster) |
| int | torment_monsters (coord_def where, int pow, int caster, actor *attacker=NULL) |
| void | immolation (int pow, int caster, coord_def where, bool known=false, actor *attacker=NULL) |
| void | conduct_electricity (coord_def where, actor *attacker) |
| void | cleansing_flame (int pow, int caster, coord_def where, actor *attacker=NULL) |
| void | change_labyrinth (bool msg=false) |
| bool | vitrify_area (int radius) |
| void | update_corpses (int elapsedTime) |
| void | update_level (int elapsedTime) |
| void | handle_time () |
| void | recharge_rods (int aut, bool floor_only) |
| void | slime_wall_damage (actor *act, int delay) |
| void banished | ( | dungeon_feature_type | gate_type, | |
| const std::string & | who = "" | |||
| ) |

| void change_labyrinth | ( | bool | msg = false |
) |


| void collect_radius_points | ( | std::vector< std::vector< coord_def > > & | radius_points, | |
| const coord_def & | origin, | |||
| const los_base * | los | |||
| ) |


| void direct_effect | ( | monster * | src, | |
| spell_type | spl, | |||
| bolt & | pbolt, | |||
| actor * | defender | |||
| ) |

| bool forget_spell | ( | void | ) |

| void handle_time | ( | ) |

| int holy_word | ( | int | pow, | |
| int | caster, | |||
| const coord_def & | where, | |||
| bool | silent = false, |
|||
| actor * | attacker = NULL | |||
| ) |


| int holy_word_player | ( | int | pow, | |
| int | caster, | |||
| actor * | attacker = NULL | |||
| ) |

| void immolation | ( | int | pow, | |
| int | caster, | |||
| coord_def | where, | |||
| bool | known = false, |
|||
| actor * | attacker = NULL | |||
| ) |

| int mushroom_prob | ( | item_def & | corpse | ) |

| bool mushroom_spawn_message | ( | int | seen_targets, | |
| int | seen_corpses | |||
| ) |

| int place_ring | ( | std::vector< coord_def > & | ring_points, | |
| const coord_def & | origin, | |||
| mgen_data | prototype, | |||
| int | n_arcs, | |||
| int | arc_occupancy, | |||
| int & | seen_count | |||
| ) |

| void random_uselessness | ( | int | scroll_slot = -1 |
) |

| void recharge_rods | ( | int | aut, | |
| bool | floor_only | |||
| ) |
| bool recharge_wand | ( | const int | item_slot = -1, |
|
| bool | known = true | |||
| ) |

| void slime_wall_damage | ( | actor * | act, | |
| int | delay | |||
| ) |

| int spawn_corpse_mushrooms | ( | item_def & | corpse, | |
| int | target_count, | |||
| int & | seen_targets, | |||
| beh_type | toadstool_behavior = BEH_HOSTILE, |
|||
| bool | distance_as_time = false | |||
| ) |

| int torment | ( | int | caster, | |
| const coord_def & | where | |||
| ) |


| int torment_player | ( | int | pow, | |
| int | caster | |||
| ) |

| void update_corpses | ( | int | elapsedTime | ) |

| void update_level | ( | int | elapsedTime | ) |

| bool vitrify_area | ( | int | radius | ) |

| void yell | ( | bool | force = false |
) |

1.5.6