#include "AppHdr.h"#include "externs.h"#include "branch.h"#include "libutil.h"#include "place.h"#include "player.h"#include "travel.h"

Functions | |
| std::string | short_place_name (level_id id) |
| int | place_branch (unsigned short place) |
| int | place_depth (unsigned short place) |
| int | place_type (unsigned short place) |
| unsigned short | get_packed_place (branch_type branch, int subdepth, level_area_type level_type) |
| unsigned short | get_packed_place () |
| bool | single_level_branch (branch_type branch) |
| std::string | place_name (unsigned short place, bool long_name, bool include_number) |
| std::string | short_place_name (unsigned short place) |
| std::string | prep_branch_level_name (unsigned short packed_place) |
| std::string | prep_branch_level_name () |
| int | absdungeon_depth (branch_type branch, int subdepth) |
| int | subdungeon_depth (branch_type branch, int depth) |
| int | player_branch_depth () |
| bool | level_type_exits_up (level_area_type type) |
| bool | level_type_exits_down (level_area_type type) |
| bool | level_type_allows_followers (level_area_type type) |
| bool | level_type_is_stash_trackable (level_area_type type) |
| std::vector< level_id > | all_dungeon_ids () |
| int absdungeon_depth | ( | branch_type | branch, | |
| int | subdepth | |||
| ) |
| std::vector<level_id> all_dungeon_ids | ( | ) |
| unsigned short get_packed_place | ( | ) |

| unsigned short get_packed_place | ( | branch_type | branch, | |
| int | subdepth, | |||
| level_area_type | level_type | |||
| ) |
| bool level_type_allows_followers | ( | level_area_type | type | ) |
| bool level_type_exits_down | ( | level_area_type | type | ) |
| bool level_type_exits_up | ( | level_area_type | type | ) |
| bool level_type_is_stash_trackable | ( | level_area_type | type | ) |
| int place_branch | ( | unsigned short | place | ) |
| int place_depth | ( | unsigned short | place | ) |
| std::string place_name | ( | unsigned short | place, | |
| bool | long_name, | |||
| bool | include_number | |||
| ) |

| int place_type | ( | unsigned short | place | ) |
| int player_branch_depth | ( | ) |

| std::string prep_branch_level_name | ( | ) |

| std::string prep_branch_level_name | ( | unsigned short | packed_place | ) |

| std::string short_place_name | ( | unsigned short | place | ) |

| std::string short_place_name | ( | level_id | id | ) |
| bool single_level_branch | ( | branch_type | branch | ) |
| int subdungeon_depth | ( | branch_type | branch, | |
| int | depth | |||
| ) |

1.5.6