#include <queue>#include "enum.h"#include "menu.h"#include "player.h"


Go to the source code of this file.
| enum skill_menu_flags |
| bool antitrain_other | ( | skill_type | sk, | |
| bool | show_zero | |||
| ) |
| skill_type best_skill | ( | skill_type | min_skill, | |
| skill_type | max_skill, | |||
| skill_type | excl_skill = SK_NONE | |||
| ) |

| void calc_hp | ( | ) |

| void calc_mp | ( | ) |

| float crosstrain_bonus | ( | skill_type | sk | ) |
| bool crosstrain_other | ( | skill_type | sk, | |
| bool | show_zero | |||
| ) |
| void dump_skills | ( | std::string & | text | ) |

| int get_skill_percentage | ( | const skill_type | x | ) |

| unsigned get_skill_rank | ( | unsigned | skill_lev | ) |
| void init_skill_order | ( | ) |

| bool is_antitrained | ( | skill_type | sk | ) |
| bool is_invalid_skill | ( | skill_type | skill | ) |
| std::string player_title | ( | ) |

| unsigned int skill_exp_needed | ( | int | lev, | |
| skill_type | sk, | |||
| species_type | sp = you.species | |||
| ) |

| unsigned int skill_exp_needed | ( | int | lev | ) |
| void skill_menu | ( | bool | reskilling = false |
) |

| const char* skill_name | ( | skill_type | which_skill | ) |
| std::string skill_title | ( | skill_type | best_skill, | |
| uint8_t | skill_lev, | |||
| int | species = -1, |
|||
| int | str = -1, |
|||
| int | dex = -1, |
|||
| int | god = -1 | |||
| ) |

| std::string skill_title_by_rank | ( | skill_type | best_skill, | |
| uint8_t | skill_rank, | |||
| int | species = -1, |
|||
| int | str = -1, |
|||
| int | dex = -1, |
|||
| int | god = -1 | |||
| ) |

| int skill_transfer_amount | ( | skill_type | sk | ) |

| int species_apt | ( | skill_type | skill, | |
| species_type | species = you.species | |||
| ) |
| float species_apt_factor | ( | skill_type | sk, | |
| species_type | sp = you.species | |||
| ) |

| skill_type str_to_skill | ( | const std::string & | skill | ) |
| int transfer_skill_points | ( | skill_type | fsk, | |
| skill_type | tsk, | |||
| int | skp_max, | |||
| bool | simu | |||
| ) |

| void wield_warning | ( | bool | newWeapon = true |
) |

| const int MAX_SKILL_ORDER = 100 |
1.5.6