#include "itemprop-enum.h"

Go to the source code of this file.
| const char* ammo_name | ( | const item_def & | bow | ) |

| const char* ammo_name | ( | missile_type | ammo | ) |
| bool armour_is_hide | ( | const item_def & | item, | |
| bool | inc_made = false | |||
| ) |
| int armour_max_enchant | ( | const item_def & | item | ) |

| bool base_armour_is_light | ( | const item_def & | item | ) |
| bool can_cut_meat | ( | const item_def & | item | ) |



| bool convert2bad | ( | item_def & | item | ) |
| bool convert2good | ( | item_def & | item, | |
| bool | allow_blessed = true | |||
| ) |

| int corpse_freshness | ( | const item_def & | item | ) |
| void do_curse_item | ( | item_def & | item, | |
| bool | quiet = true | |||
| ) |

| void do_uncurse_item | ( | item_def & | item, | |
| bool | inscribe = true, |
|||
| bool | no_ash = false | |||
| ) |

| bool does_damage_type | ( | const item_def & | item, | |
| int | dam_type | |||
| ) |

| missile_type fires_ammo_type | ( | weapon_type | wtype | ) |

| missile_type fires_ammo_type | ( | const item_def & | item | ) |



| bool food_is_meat | ( | const item_def & | item | ) |

| bool food_is_rotten | ( | const item_def & | item | ) |
| bool food_is_veg | ( | const item_def & | item | ) |

| int food_turns | ( | const item_def & | item | ) |

| std::string food_type_name | ( | int | sub_type | ) |
| std::string food_type_name | ( | const item_def & | item | ) |

| int food_value | ( | const item_def & | item | ) |

| bool fully_identified | ( | const item_def & | item | ) |

| special_missile_type get_ammo_brand | ( | const item_def & | item | ) |

| special_armour_type get_armour_ego_type | ( | const item_def & | item | ) |

| int get_armour_life_protection | ( | const item_def & | arm, | |
| bool | check_artp | |||
| ) |

| int get_armour_res_cold | ( | const item_def & | arm, | |
| bool | check_artp | |||
| ) |

| int get_armour_res_elec | ( | const item_def & | arm, | |
| bool | check_artp | |||
| ) |

| int get_armour_res_fire | ( | const item_def & | arm, | |
| bool | check_artp | |||
| ) |

| int get_armour_res_magic | ( | const item_def & | arm, | |
| bool | check_artp | |||
| ) |

| int get_armour_res_poison | ( | const item_def & | arm, | |
| bool | check_artp | |||
| ) |

| int get_armour_res_sticky_flame | ( | const item_def & | arm | ) |
| bool get_armour_see_invisible | ( | const item_def & | arm, | |
| bool | check_artp | |||
| ) |

| equipment_type get_armour_slot | ( | armour_type | arm | ) |
| equipment_type get_armour_slot | ( | const item_def & | item | ) |
| int get_damage_type | ( | const item_def & | item | ) |

| short get_gloves_desc | ( | const item_def & | item | ) |
| short get_helmet_desc | ( | const item_def & | item | ) |

| equipment_type get_item_slot | ( | const item_def & | item | ) |

| equipment_type get_item_slot | ( | object_class_type | type, | |
| int | sub_type | |||
| ) |

| int get_vorpal_type | ( | const item_def & | item | ) |
| int get_weapon_brand | ( | const item_def & | item | ) |

| bool gives_ability | ( | const item_def & | item | ) |

| bool gives_resistance | ( | const item_def & | item | ) |

| hands_reqd_type hands_reqd | ( | object_class_type | base_type, | |
| int | sub_type, | |||
| size_type | size | |||
| ) |

| hands_reqd_type hands_reqd | ( | const item_def & | item, | |
| size_type | size | |||
| ) |

| bool has_launcher | ( | const item_def & | ammo | ) |
| bool hide2armour | ( | item_def & | item | ) |
| void ident_reflector | ( | item_def * | item | ) |

| bool in_shop | ( | const item_def & | item | ) |
| void init_properties | ( | void | ) |
| bool is_blessed | ( | const item_def & | item | ) |
| bool is_blessed_convertible | ( | const item_def & | item | ) |

| bool is_blood_potion | ( | const item_def & | item | ) |
| bool is_demonic | ( | const item_def & | item | ) |
| bool is_enchantable_armour | ( | const item_def & | arm, | |
| bool | uncurse, | |||
| bool | unknown = false | |||
| ) |

| bool is_enchantable_weapon | ( | const item_def & | wpn, | |
| bool | uncurse, | |||
| bool | first = true | |||
| ) |

| bool is_fizzing_potion | ( | const item_def & | item | ) |
| bool is_fruit | ( | const item_def & | item | ) |
| bool is_hard_helmet | ( | const item_def & | item | ) |
| bool is_helmet | ( | const item_def & | item | ) |

| launch_retval is_launched | ( | const actor * | actor, | |
| const item_def * | launcher, | |||
| const item_def & | missile | |||
| ) |

| bool is_range_weapon | ( | const item_def & | item | ) |

| bool is_range_weapon_type | ( | weapon_type | wtype | ) |

| bool is_shield | ( | const item_def & | item | ) |



| std::string item_base_name | ( | object_class_type | type, | |
| int | sub_type | |||
| ) |

| std::string item_base_name | ( | const item_def & | item | ) |

| uint32_t item_fruit_mask | ( | const item_def & | item | ) |

| bool item_is_corpse | ( | const item_def & | item | ) |
| bool item_is_orb | ( | const item_def & | orb | ) |
| bool item_is_rechargeable | ( | const item_def & | it, | |
| bool | hide_charged = false, |
|||
| bool | weapons = false | |||
| ) |

| bool item_is_rod | ( | const item_def & | item | ) |
| bool item_is_staff | ( | const item_def & | item | ) |

| bool item_is_stationary | ( | const item_def & | item | ) |
| bool item_is_unique_rune | ( | const item_def & | item | ) |
| bool item_known_cursed | ( | const item_def & | item | ) |
| bool item_known_uncursed | ( | const item_def & | item | ) |
| int item_mass | ( | const item_def & | item | ) |

| bool jewellery_is_amulet | ( | int | sub_type | ) |
| bool jewellery_is_amulet | ( | const item_def & | item | ) |
| bool missile_brand_obvious | ( | special_missile_type | brand | ) |
| int property | ( | const item_def & | item, | |
| int | prop_type | |||
| ) |

| skill_type range_skill | ( | object_class_type | wclass, | |
| int | wtype | |||
| ) |

| skill_type range_skill | ( | const item_def & | item | ) |

| void remove_item_stationary | ( | item_def & | item | ) |
| int ring_has_pluses | ( | const item_def & | item | ) |

| bool ring_has_stackable_effect | ( | const item_def & | item | ) |

| void seen_item | ( | const item_def & | item | ) |

| void set_gloves_random_desc | ( | item_def & | item | ) |

| void set_helmet_desc | ( | item_def & | item, | |
| short | flags | |||
| ) |
| void set_helmet_random_desc | ( | item_def & | item | ) |

| bool set_item_ego_type | ( | item_def & | item, | |
| int | item_type, | |||
| int | ego_type | |||
| ) |

| void set_item_stationary | ( | item_def & | item | ) |
| bool shield_reflects | ( | const item_def & | shield | ) |

| int single_damage_type | ( | const item_def & | item | ) |

| int wand_charge_value | ( | int | type | ) |
| int wand_max_charges | ( | int | type | ) |

| const char* weapon_base_name | ( | uint8_t | subtype | ) |
| int weapon_dex_weight | ( | const item_def & | wpn | ) |

| int weapon_ev_bonus | ( | const item_def & | wpn, | |
| int | skill, | |||
| size_type | body, | |||
| int | dex, | |||
| bool | hide_hidden = false | |||
| ) |

| int weapon_rarity | ( | int | w_type | ) |
| skill_type weapon_skill | ( | object_class_type | wclass, | |
| int | wtype | |||
| ) |

| skill_type weapon_skill | ( | const item_def & | item | ) |

| int weapon_str_weight | ( | const item_def & | wpn | ) |
1.5.6