#include "AppHdr.h"
#include "externs.h"
#include "options.h"
#include <stdio.h>
#include <string.h>
#include "abl-show.h"
#include "artefact.h"
#include "clua.h"
#include "command.h"
#include "coord.h"
#include "coordit.h"
#include "database.h"
#include "delay.h"
#include "describe.h"
#include "directn.h"
#include "enum.h"
#include "fprop.h"
#include "exclude.h"
#include "food.h"
#include "godabil.h"
#include "invent.h"
#include "items.h"
#include "itemname.h"
#include "itemprop.h"
#include "item_use.h"
#include "it_use2.h"
#include "macro.h"
#include "message.h"
#include "misc.h"
#include "mon-behv.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "notes.h"
#include "ouch.h"
#include "output.h"
#include "player.h"
#include "player-equip.h"
#include "random.h"
#include "religion.h"
#include "godconduct.h"
#include "spl-other.h"
#include "spl-util.h"
#include "spl-selfench.h"
#include "stairs.h"
#include "stash.h"
#include "state.h"
#include "stuff.h"
#include "env.h"
#include "transform.h"
#include "travel.h"
#include "hints.h"
#include "view.h"
#include "xom.h"
bool already_learning_spell | ( | int | spell | ) |
void autotoggle_autopickup | ( | bool | off | ) |
void clear_macro_process_key_delay | ( | ) |
delay_type current_delay_action | ( | void | ) |
bool delay_is_run | ( | delay_type | delay | ) |
const char* delay_name | ( | int | delay | ) |
void finish_last_delay | ( | ) |
activity_interrupt_type get_activity_interrupt | ( | const std::string & | name | ) |
delay_type get_delay | ( | const std::string & | name | ) |
void handle_delay | ( | ) |
void handle_interrupted_swap | ( | bool | swap_if_safe, | |
bool | force_unsafe, | |||
bool | transform | |||
) |
bool interrupt_activity | ( | activity_interrupt_type | ai, | |
const activity_interrupt_data & | at, | |||
std::vector< std::string > * | msgs_buf | |||
) |
bool is_being_butchered | ( | const item_def & | item, | |
bool | just_first | |||
) |
bool is_butchering | ( | ) |
bool is_vampire_feeding | ( | ) |
void maybe_clear_weapon_swap | ( | ) |
bool player_stair_delay | ( | ) |
void run_macro | ( | const char * | macroname | ) |
void start_delay | ( | delay_type | type, | |
int | turns, | |||
int | parm1, | |||
int | parm2 | |||
) |
void stop_butcher_delay | ( | ) |
void stop_delay | ( | bool | stop_stair_travel | ) |
bool you_are_delayed | ( | void | ) |
std::vector<SelItem> items_for_multidrop |