#include "AppHdr.h"#include "externs.h"#include "options.h"#include <stdio.h>#include <string.h>#include "abl-show.h"#include "artefact.h"#include "clua.h"#include "command.h"#include "coord.h"#include "coordit.h"#include "database.h"#include "delay.h"#include "describe.h"#include "directn.h"#include "enum.h"#include "fprop.h"#include "exclude.h"#include "food.h"#include "godabil.h"#include "invent.h"#include "items.h"#include "itemname.h"#include "itemprop.h"#include "item_use.h"#include "it_use2.h"#include "macro.h"#include "message.h"#include "misc.h"#include "mon-behv.h"#include "mon-stuff.h"#include "mon-util.h"#include "notes.h"#include "ouch.h"#include "output.h"#include "player.h"#include "player-equip.h"#include "random.h"#include "religion.h"#include "godconduct.h"#include "spl-other.h"#include "spl-util.h"#include "spl-selfench.h"#include "stairs.h"#include "stash.h"#include "state.h"#include "stuff.h"#include "env.h"#include "transform.h"#include "travel.h"#include "hints.h"#include "view.h"#include "xom.h"| bool already_learning_spell | ( | int | spell | ) |

| void autotoggle_autopickup | ( | bool | off | ) |

| void clear_macro_process_key_delay | ( | ) |

| delay_type current_delay_action | ( | void | ) |

| bool delay_is_run | ( | delay_type | delay | ) |
| const char* delay_name | ( | int | delay | ) |
| void finish_last_delay | ( | ) |
| activity_interrupt_type get_activity_interrupt | ( | const std::string & | name | ) |
| delay_type get_delay | ( | const std::string & | name | ) |
| void handle_delay | ( | ) |

| void handle_interrupted_swap | ( | bool | swap_if_safe, | |
| bool | force_unsafe, | |||
| bool | transform | |||
| ) |

| bool interrupt_activity | ( | activity_interrupt_type | ai, | |
| const activity_interrupt_data & | at, | |||
| std::vector< std::string > * | msgs_buf | |||
| ) |

| bool is_being_butchered | ( | const item_def & | item, | |
| bool | just_first | |||
| ) |

| bool is_butchering | ( | ) |

| bool is_vampire_feeding | ( | ) |

| void maybe_clear_weapon_swap | ( | ) |

| bool player_stair_delay | ( | ) |

| void run_macro | ( | const char * | macroname | ) |

| void start_delay | ( | delay_type | type, | |
| int | turns, | |||
| int | parm1, | |||
| int | parm2 | |||
| ) |

| void stop_butcher_delay | ( | ) |

| void stop_delay | ( | bool | stop_stair_travel | ) |

| bool you_are_delayed | ( | void | ) |
| std::vector<SelItem> items_for_multidrop |
1.5.6