branch.cc File Reference

#include "AppHdr.h"
#include "branch.h"
#include "externs.h"
#include "place.h"
#include "player.h"
#include "spl-transloc.h"
#include "traps.h"
#include "branch-data.h"

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Functions

Branchyour_branch ()
bool at_branch_bottom ()
level_id branch_entry_level (branch_type branch)
level_id current_level_parent ()
bool is_hell_subbranch (branch_type branch)
branch_type str_to_branch (const std::string &branch, branch_type err)
int current_level_ambient_noise ()
const char * level_area_type_name (int level_type)
level_area_type str_to_level_area_type (const std::string &s)
bool set_branch_flags (uint32_t flags, bool silent, branch_type branch)
bool unset_branch_flags (uint32_t flags, bool silent, branch_type branch)
uint32_t get_branch_flags (branch_type branch)

Function Documentation

bool at_branch_bottom (  ) 

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level_id branch_entry_level ( branch_type  branch  ) 

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int current_level_ambient_noise (  ) 

level_id current_level_parent (  ) 

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uint32_t get_branch_flags ( branch_type  branch  ) 

bool is_hell_subbranch ( branch_type  branch  ) 

const char* level_area_type_name ( int  level_type  ) 

bool set_branch_flags ( uint32_t  flags,
bool  silent,
branch_type  branch 
)

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branch_type str_to_branch ( const std::string branch,
branch_type  err 
)

level_area_type str_to_level_area_type ( const std::string s  ) 

bool unset_branch_flags ( uint32_t  flags,
bool  silent,
branch_type  branch 
)

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Branch& your_branch (  ) 


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