spl-damage.h File Reference

#include "enum.h"

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Functions

bool fireball (int pow, bolt &beam)
void setup_fire_storm (const actor *source, int pow, bolt &beam)
bool cast_fire_storm (int pow, bolt &beam)
bool cast_hellfire_burst (int pow, bolt &beam)
void cast_chain_lightning (int pow, const actor *caster)
void cast_toxic_radiance (bool non_player=false)
void cast_refrigeration (int pow, bool non_player=false)
bool vampiric_drain (int pow, monster *mons)
bool burn_freeze (int pow, beam_type flavour, monster *mons)
int airstrike (int pow, const dist &beam)
void cast_shatter (int pow)
void cast_ignite_poison (int pow)
void cast_discharge (int pow)
int disperse_monsters (coord_def where, int pow)
void cast_dispersal (int pow)
bool cast_fragmentation (int powc, const dist &spd)
int wielding_rocks ()
bool cast_sandblast (int powc, bolt &beam)
bool cast_tornado (int powc)
void tornado_damage (actor *caster, int dur)
void cancel_tornado ()


Function Documentation

int airstrike ( int  pow,
const dist beam 
)

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bool burn_freeze ( int  pow,
beam_type  flavour,
monster mons 
)

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void cancel_tornado (  ) 

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void cast_chain_lightning ( int  pow,
const actor caster 
)

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void cast_discharge ( int  pow  ) 

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void cast_dispersal ( int  pow  ) 

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bool cast_fire_storm ( int  pow,
bolt beam 
)

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bool cast_fragmentation ( int  powc,
const dist spd 
)

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bool cast_hellfire_burst ( int  pow,
bolt beam 
)

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void cast_ignite_poison ( int  pow  ) 

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void cast_refrigeration ( int  pow,
bool  non_player = false 
)

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bool cast_sandblast ( int  powc,
bolt beam 
)

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void cast_shatter ( int  pow  ) 

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bool cast_tornado ( int  powc  ) 

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void cast_toxic_radiance ( bool  non_player = false  ) 

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int disperse_monsters ( coord_def  where,
int  pow 
)

bool fireball ( int  pow,
bolt beam 
)

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void setup_fire_storm ( const actor source,
int  pow,
bolt beam 
)

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void tornado_damage ( actor caster,
int  dur 
)

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bool vampiric_drain ( int  pow,
monster mons 
)

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int wielding_rocks (  ) 

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