#include "enum.h"


Go to the source code of this file.
Functions | |
| bool | fireball (int pow, bolt &beam) |
| void | setup_fire_storm (const actor *source, int pow, bolt &beam) |
| bool | cast_fire_storm (int pow, bolt &beam) |
| bool | cast_hellfire_burst (int pow, bolt &beam) |
| void | cast_chain_lightning (int pow, const actor *caster) |
| void | cast_toxic_radiance (bool non_player=false) |
| void | cast_refrigeration (int pow, bool non_player=false) |
| bool | vampiric_drain (int pow, monster *mons) |
| bool | burn_freeze (int pow, beam_type flavour, monster *mons) |
| int | airstrike (int pow, const dist &beam) |
| void | cast_shatter (int pow) |
| void | cast_ignite_poison (int pow) |
| void | cast_discharge (int pow) |
| int | disperse_monsters (coord_def where, int pow) |
| void | cast_dispersal (int pow) |
| bool | cast_fragmentation (int powc, const dist &spd) |
| int | wielding_rocks () |
| bool | cast_sandblast (int powc, bolt &beam) |
| bool | cast_tornado (int powc) |
| void | tornado_damage (actor *caster, int dur) |
| void | cancel_tornado () |
| int airstrike | ( | int | pow, | |
| const dist & | beam | |||
| ) |


| void cancel_tornado | ( | ) |

| void cast_chain_lightning | ( | int | pow, | |
| const actor * | caster | |||
| ) |

| void cast_discharge | ( | int | pow | ) |

| void cast_dispersal | ( | int | pow | ) |

| bool cast_fire_storm | ( | int | pow, | |
| bolt & | beam | |||
| ) |

| bool cast_fragmentation | ( | int | powc, | |
| const dist & | spd | |||
| ) |

| bool cast_hellfire_burst | ( | int | pow, | |
| bolt & | beam | |||
| ) |

| void cast_ignite_poison | ( | int | pow | ) |

| void cast_refrigeration | ( | int | pow, | |
| bool | non_player = false | |||
| ) |

| bool cast_sandblast | ( | int | powc, | |
| bolt & | beam | |||
| ) |

| void cast_shatter | ( | int | pow | ) |

| bool cast_tornado | ( | int | powc | ) |

| void cast_toxic_radiance | ( | bool | non_player = false |
) |

| int disperse_monsters | ( | coord_def | where, | |
| int | pow | |||
| ) |
| bool fireball | ( | int | pow, | |
| bolt & | beam | |||
| ) |


| void tornado_damage | ( | actor * | caster, | |
| int | dur | |||
| ) |

| bool vampiric_drain | ( | int | pow, | |
| monster * | mons | |||
| ) |

| int wielding_rocks | ( | ) |

1.5.6