spl-clouds.h File Reference

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Functions

bool conjure_flame (int pow, const coord_def &where)
bool stinking_cloud (int pow, bolt &beam)
void big_cloud (cloud_type cl_type, const actor *agent, const coord_def &where, int pow, int size, int spread_rate=-1, int colour=-1, std::string name="", std::string tile="")
int cast_big_c (int pow, cloud_type cty, const actor *caster, bolt &beam)
void cast_ring_of_flames (int power)
void manage_fire_shield (int delay)
void corpse_rot (actor *caster)
int make_a_normal_cloud (coord_def where, int pow, int spread_rate, cloud_type ctype, const actor *agent, int colour=-1, std::string name="", std::string tile="")
std::string get_evaporate_result_list (int potion)
bool cast_evaporate (int pow, bolt &beem, int potion)
int holy_flames (monster *caster, actor *defender)


Function Documentation

void big_cloud ( cloud_type  cl_type,
const actor agent,
const coord_def where,
int  pow,
int  size,
int  spread_rate = -1,
int  colour = -1,
std::string  name = "",
std::string  tile = "" 
)

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int cast_big_c ( int  pow,
cloud_type  cty,
const actor caster,
bolt beam 
)

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bool cast_evaporate ( int  pow,
bolt beem,
int  potion 
)

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void cast_ring_of_flames ( int  power  ) 

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bool conjure_flame ( int  pow,
const coord_def where 
)

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void corpse_rot ( actor caster  ) 

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std::string get_evaporate_result_list ( int  potion  ) 

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int holy_flames ( monster caster,
actor defender 
)

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int make_a_normal_cloud ( coord_def  where,
int  pow,
int  spread_rate,
cloud_type  ctype,
const actor agent,
int  colour = -1,
std::string  name = "",
std::string  tile = "" 
)

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void manage_fire_shield ( int  delay  ) 

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bool stinking_cloud ( int  pow,
bolt beam 
)

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