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Functions | |
bool | conjure_flame (int pow, const coord_def &where) |
bool | stinking_cloud (int pow, bolt &beam) |
void | big_cloud (cloud_type cl_type, const actor *agent, const coord_def &where, int pow, int size, int spread_rate=-1, int colour=-1, std::string name="", std::string tile="") |
int | cast_big_c (int pow, cloud_type cty, const actor *caster, bolt &beam) |
void | cast_ring_of_flames (int power) |
void | manage_fire_shield (int delay) |
void | corpse_rot (actor *caster) |
int | make_a_normal_cloud (coord_def where, int pow, int spread_rate, cloud_type ctype, const actor *agent, int colour=-1, std::string name="", std::string tile="") |
std::string | get_evaporate_result_list (int potion) |
bool | cast_evaporate (int pow, bolt &beem, int potion) |
int | holy_flames (monster *caster, actor *defender) |
void big_cloud | ( | cloud_type | cl_type, | |
const actor * | agent, | |||
const coord_def & | where, | |||
int | pow, | |||
int | size, | |||
int | spread_rate = -1 , |
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int | colour = -1 , |
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std::string | name = "" , |
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std::string | tile = "" | |||
) |
int cast_big_c | ( | int | pow, | |
cloud_type | cty, | |||
const actor * | caster, | |||
bolt & | beam | |||
) |
bool cast_evaporate | ( | int | pow, | |
bolt & | beem, | |||
int | potion | |||
) |
void cast_ring_of_flames | ( | int | power | ) |
bool conjure_flame | ( | int | pow, | |
const coord_def & | where | |||
) |
void corpse_rot | ( | actor * | caster | ) |
std::string get_evaporate_result_list | ( | int | potion | ) |
int make_a_normal_cloud | ( | coord_def | where, | |
int | pow, | |||
int | spread_rate, | |||
cloud_type | ctype, | |||
const actor * | agent, | |||
int | colour = -1 , |
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std::string | name = "" , |
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std::string | tile = "" | |||
) |
void manage_fire_shield | ( | int | delay | ) |
bool stinking_cloud | ( | int | pow, | |
bolt & | beam | |||
) |