#include "fixedarray.h"
Go to the source code of this file.
Classes | |
struct | show_type |
struct | show_info |
Enumerations | |
enum | show_item_type { SHOW_ITEM_NONE, SHOW_ITEM_ORB, SHOW_ITEM_WEAPON, SHOW_ITEM_ARMOUR, SHOW_ITEM_WAND, SHOW_ITEM_FOOD, SHOW_ITEM_SCROLL, SHOW_ITEM_RING, SHOW_ITEM_POTION, SHOW_ITEM_MISSILE, SHOW_ITEM_BOOK, SHOW_ITEM_STAVE, SHOW_ITEM_MISCELLANY, SHOW_ITEM_CORPSE, SHOW_ITEM_GOLD, SHOW_ITEM_AMULET, SHOW_ITEM_DETECTED, NUM_SHOW_ITEMS } |
enum | show_class { SH_NOTHING, SH_FEATURE, SH_ITEM, SH_CLOUD, SH_INVIS_EXPOSED, SH_MONSTER, NUM_SHOW_CLASSES } |
Functions | |
void | show_init (bool terrain_only=false) |
void | show_update_at (const coord_def &gp, bool terrain_only=false) |
void | show_update_emphasis () |
enum show_class |
enum show_item_type |
void show_init | ( | bool | terrain_only = false |
) |
void show_update_at | ( | const coord_def & | gp, | |
bool | terrain_only = false | |||
) |
void show_update_emphasis | ( | ) |