show.h File Reference

#include "fixedarray.h"

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Classes

struct  show_type
struct  show_info

Enumerations

enum  show_item_type {
  SHOW_ITEM_NONE, SHOW_ITEM_ORB, SHOW_ITEM_WEAPON, SHOW_ITEM_ARMOUR,
  SHOW_ITEM_WAND, SHOW_ITEM_FOOD, SHOW_ITEM_SCROLL, SHOW_ITEM_RING,
  SHOW_ITEM_POTION, SHOW_ITEM_MISSILE, SHOW_ITEM_BOOK, SHOW_ITEM_STAVE,
  SHOW_ITEM_MISCELLANY, SHOW_ITEM_CORPSE, SHOW_ITEM_GOLD, SHOW_ITEM_AMULET,
  SHOW_ITEM_DETECTED, NUM_SHOW_ITEMS
}
enum  show_class {
  SH_NOTHING, SH_FEATURE, SH_ITEM, SH_CLOUD,
  SH_INVIS_EXPOSED, SH_MONSTER, NUM_SHOW_CLASSES
}

Functions

void show_init (bool terrain_only=false)
void show_update_at (const coord_def &gp, bool terrain_only=false)
void show_update_emphasis ()


Enumeration Type Documentation

enum show_class

Enumerator:
SH_NOTHING 
SH_FEATURE 
SH_ITEM 
SH_CLOUD 
SH_INVIS_EXPOSED 
SH_MONSTER 
NUM_SHOW_CLASSES 

Enumerator:
SHOW_ITEM_NONE 
SHOW_ITEM_ORB 
SHOW_ITEM_WEAPON 
SHOW_ITEM_ARMOUR 
SHOW_ITEM_WAND 
SHOW_ITEM_FOOD 
SHOW_ITEM_SCROLL 
SHOW_ITEM_RING 
SHOW_ITEM_POTION 
SHOW_ITEM_MISSILE 
SHOW_ITEM_BOOK 
SHOW_ITEM_STAVE 
SHOW_ITEM_MISCELLANY 
SHOW_ITEM_CORPSE 
SHOW_ITEM_GOLD 
SHOW_ITEM_AMULET 
SHOW_ITEM_DETECTED 
NUM_SHOW_ITEMS 


Function Documentation

void show_init ( bool  terrain_only = false  ) 

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void show_update_at ( const coord_def gp,
bool  terrain_only = false 
)

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void show_update_emphasis (  ) 

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