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Functions | |
bool | in_bounds_x (int x) |
bool | in_bounds_y (int y) |
bool | in_bounds (int x, int y) |
bool | map_bounds_x (int x) |
bool | map_bounds_y (int y) |
bool | map_bounds (int x, int y) |
coord_def | random_in_bounds () |
bool | in_bounds (const coord_def &p) |
bool | map_bounds (const coord_def &p) |
bool | map_bounds_with_margin (coord_def p, int margin) |
bool | show_bounds (const coord_def &p) |
int | grid_distance (const coord_def &p1, const coord_def &p2) |
int | distance (const coord_def &p1, const coord_def &p2) |
bool | adjacent (const coord_def &p1, const coord_def &p2) |
coord_def | player2grid (const coord_def &pc) |
coord_def | grid2player (const coord_def &pc) |
bool in_bounds | ( | const coord_def & | p | ) | [inline] |
bool in_bounds | ( | int | x, | |
int | y | |||
) |
bool in_bounds_x | ( | int | x | ) |
bool in_bounds_y | ( | int | y | ) |
bool map_bounds | ( | const coord_def & | p | ) | [inline] |
bool map_bounds | ( | int | x, | |
int | y | |||
) |
bool map_bounds_with_margin | ( | coord_def | p, | |
int | margin | |||
) |
bool map_bounds_x | ( | int | x | ) |
bool map_bounds_y | ( | int | y | ) |
coord_def random_in_bounds | ( | ) |
bool show_bounds | ( | const coord_def & | p | ) | [inline] |