#include "stash.h"
#include <vector>
Go to the source code of this file.
void annotate_level | ( | ) |
void clear_level_annotation | ( | level_id | li = level_id::current() |
) |
void clear_level_exclusion_annotation | ( | level_id | li = level_id::current() |
) |
void display_overview | ( | ) |
std::string get_coloured_level_annotation | ( | int | col, | |
level_id | li = level_id::current() , |
|||
bool | skip_excl = false | |||
) |
std::string get_level_annotation | ( | level_id | li = level_id::current() , |
|
bool | skip_excl = false | |||
) |
bool level_annotation_has | ( | std::string | str, | |
level_id | li = level_id::current() | |||
) |
void overview_clear | ( | ) |
std::string overview_description_string | ( | bool | display | ) |
int overview_knows_num_portals | ( | dungeon_feature_type | portal | ) |
bool overview_knows_portal | ( | dungeon_feature_type | portal | ) |
void seen_notable_thing | ( | dungeon_feature_type | which_thing, | |
const coord_def & | pos | |||
) |
void set_level_annotation | ( | std::string | str, | |
level_id | li = level_id::current() | |||
) |
void set_level_exclusion_annotation | ( | std::string | str, | |
level_id | li = level_id::current() | |||
) |
bool unnotice_feature | ( | const level_pos & | pos | ) |