Here is a list of all file members with links to the files they belong to:
- R_ACT
: mon-iter.h
- R_CIRC
: mon-iter.h
- R_LOS
: mon-iter.h
- R_NONE
: mon-iter.h
- racial_description_string()
: itemname.cc
, itemname.h
- RANDART_BOOK_LEVEL_KEY
: spl-book.cc
- RANDART_BOOK_TYPE_KEY
: spl-book.cc
- RANDART_BOOK_TYPE_LEVEL
: spl-book.cc
- RANDART_BOOK_TYPE_THEME
: spl-book.cc
- randart_is_bad()
: artefact.cc
, artefact.h
- RANDART_SEED_MASK
: artefact.h
- random2()
: random.cc
, random.h
- random2avg()
: l_crawl.cc
, random.cc
, random.h
- random2limit()
: random.cc
, random.h
- RANDOM_BAD_MUTATION
: enum.h
- RANDOM_BASE_DRACONIAN
: enum.h
- random_blink()
: spl-transloc.cc
, spl-transloc.h
- random_chance_maps_in_depth()
: maps.cc
, maps.h
- random_choose()
: random.cc
, random.h
- random_choose_string()
: random.h
, random.cc
- random_choose_weighted()
: random-weight.h
, random.cc
, random.h
- random_colour()
: colour.cc
, colour.h
- random_colour_map
: colour.cc
- random_deck_rarity()
: makeitem.cc
, makeitem.h
- RANDOM_DRACONIAN
: enum.h
- random_draconian_monster_species()
: mon-util.cc
, mon-util.h
- random_draconian_player_species()
: species.cc
, species.h
- RANDOM_ELEMENT
: defines.h
- random_fog_for_place()
: cloud.cc
, cloud.h
- RANDOM_GOOD_MUTATION
: enum.h
- random_in_bounds()
: coord.cc
, coord.h
- random_int()
: rng.cc
, rng.h
- random_large_abomination_colour()
: mon-util.cc
, mon-util.h
- random_map_for_place()
: maps.cc
, maps.h
- random_map_for_tag()
: maps.cc
, maps.h
- random_map_in_depth()
: maps.cc
, maps.h
- RANDOM_MOBILE_MONSTER
: enum.h
- RANDOM_MONSTER
: enum.h
- random_monster_at_grid()
: mon-util.cc
, mon-util.h
- random_monster_colour()
: mon-util.cc
, mon-util.h
- RANDOM_MUTATION
: enum.h
- random_near_space()
: teleport.cc
, teleport.h
- RANDOM_NON_SLIME_MUTATION
: enum.h
- RANDOM_NONBASE_DRACONIAN
: enum.h
- random_range()
: l_crawl.cc
, random.cc
, random.h
- random_rod_subtype()
: stuff.cc
, stuff.h
- RANDOM_SLIME_MUTATION
: enum.h
- random_small_abomination_colour()
: mon-util.cc
, mon-util.h
- random_smoke_type()
: cloud.cc
, cloud.h
- random_stair()
: stairs.cc
, stairs.h
- random_trap()
: traps.cc
, traps.h
- random_trap_for_place()
: traps.cc
, traps.h
- random_trap_slime()
: traps.cc
, traps.h
- random_uncommon_colour()
: colour.cc
, colour.h
- random_uselessness()
: effects.cc
, effects.h
- RANDOM_XOM_MUTATION
: enum.h
- randomized_element_colour_calculator
: colour.cc
- range_skill()
: itemprop.cc
, itemprop.h
- range_used_func
: beam.h
- raw_feature_description()
: directn.cc
, directn.h
- RAY
: l_los.cc
- ray_blocker()
: los.cc
, los.h
- ray_coords
: los.cc
- RAY_METATABLE
: l_los.cc
- RBOOK_READ_SPELL
: spl-book.h
- RBOOK_USE_STAFF
: spl-book.h
- RCHECK_FRONT
: travel.h
- RCHECK_LEFT
: travel.h
- RCHECK_RIGHT
: travel.h
- RDIR_DOWN
: travel.h
- RDIR_DOWN_LEFT
: travel.h
- RDIR_DOWN_RIGHT
: travel.h
- RDIR_LEFT
: travel.h
- RDIR_REST
: travel.h
- RDIR_RIGHT
: travel.h
- RDIR_UP
: travel.h
- RDIR_UP_LEFT
: travel.h
- RDIR_UP_RIGHT
: travel.h
- RE_ESCAPE
: stash.cc
- REACH_KNIGHT
: enum.h
- REACH_NONE
: enum.h
- REACH_TWO
: enum.h
- reach_type
: enum.h
- read_book()
: spl-book.cc
, spl-book.h
- read_book_action_type
: spl-book.h
- read_character_info()
: files.cc
- read_init_file()
: initfile.cc
, initfile.h
- read_level_connectivity()
: dungeon.cc
, dungeon.h
- read_map()
: maps.cc
, maps.h
- read_maps()
: maps.cc
, maps.h
- read_options()
: initfile.cc
, initfile.h
- read_scroll()
: item_use.cc
, item_use.h
- read_startup_prefs()
: initfile.cc
, initfile.h
- read_urandom()
: syscalls.cc
, syscalls.h
- real_colour()
: colour.cc
, colour.h
- reautomap_level()
: map_knowledge.cc
, view.h
- recall()
: spl-other.cc
, spl-other.h
- recharge_rods()
: effects.cc
, effects.h
- recharge_wand()
: effects.cc
, effects.h
- record_turn_timestamp()
: chardump.cc
, chardump.h
- RECT_MAP_BOUNDS
: coord-circle.h
- RED
: defines.h
- REDRAW_BREATH
: output.h
- REDRAW_BURDEN
: output.h
- REDRAW_CONFUSION
: output.h
- REDRAW_CONTAMINATED
: output.h
- REDRAW_DISEASED
: output.h
- REDRAW_FLY
: output.h
- REDRAW_HUNGER
: output.h
- REDRAW_INSULATION
: output.h
- REDRAW_INVISIBILITY
: output.h
- REDRAW_LINE_1_MASK
: output.h
- REDRAW_LINE_2_MASK
: output.h
- REDRAW_LINE_3_MASK
: output.h
- REDRAW_LIQUID_FLAMES
: output.h
- REDRAW_POISONED
: output.h
- REDRAW_PRAYER
: output.h
- REDRAW_REGENERATION
: output.h
- REDRAW_REPEL_MISSILES
: output.h
- redraw_screen()
: l_crawl.cc
, stuff.cc
, stuff.h
- redraw_skill()
: output.cc
, output.h
- REDRAW_SPEED
: output.h
- REDRAW_SWIFTNESS
: output.h
- reduce_poison_player()
: player.cc
, player.h
- reflect_grid
: ray.h
- REGEX_METATABLE
: l_crawl.cc
- REGEX_POSIX
: AppHdr.h
- register_builder_funcs()
: l_libs.h
- register_itemlist()
: l_dgnit.cc
, l_libs.h
- register_monslist()
: l_libs.h
, l_dgnmon.cc
- religion_restriction()
: ng-restr.cc
, ng-restr.h
- religion_turn_end()
: religion.h
, religion.cc
- religion_turn_start()
: religion.cc
, religion.h
- remember_vault_placement()
: dungeon.cc
, dungeon.h
- remove_auto_exclude()
: exclude.cc
, exclude.h
- remove_condensation_shield()
: spl-other.h
, spl-other.cc
- remove_curse()
: spl-goditem.cc
, spl-goditem.h
- remove_ice_armour()
: spl-selfench.h
, spl-selfench.cc
- remove_item_stationary()
: itemprop.cc
, itemprop.h
- remove_key_recorder()
: macro.h
, macro.cc
- remove_markers_and_listeners_at()
: mapmark.cc
, mapmark.h
- remove_mold()
: fprop.cc
, fprop.h
- remove_net_from()
: traps.cc
, traps.h
- remove_newest_blood_potion()
: misc.h
, misc.cc
- remove_oldest_blood_potion()
: misc.cc
, misc.h
- remove_one_equip()
: transform.h
, transform.cc
- REMOVE_PROMPTED_KEY
: shopping.cc
- remove_regen()
: spl-selfench.cc
, spl-selfench.h
- remove_ring()
: item_use.cc
, item_use.h
- remove_sanctuary()
: areas.cc
, areas.h
- replace_all()
: libutil.cc
, libutil.h
- replace_all_in_string()
: format.cc
- replace_all_of()
: libutil.h
, libutil.cc
- REPLACE_PROMPTED_KEY
: shopping.cc
- replay_messages()
: message.cc
, message.h
- request_autoinscribe()
: items.cc
, items.h
- request_autopickup()
: items.cc
, items.h
- reread_maps()
: maps.h
, maps.cc
- reroll_brand()
: makeitem.cc
, makeitem.h
- reset_damage_counters()
: ouch.h
, ouch.cc
- reset_map_parser()
: maps.cc
, maps.h
- reset_sha256_state()
: sha256.h
, sha256.cc
- reset_show_terrain()
: view.h
, view.cc
- resist_adjust_damage()
: fight.h
, fight.cc
- resist_fraction()
: cloud.cc
, cloud.h
- resist_margin_phrase()
: mon-util.h
, mon-util.cc
- resolve_corpse_monster_type()
: mon-place.h
, mon-place.cc
- resolve_monster_type()
: mon-place.h
, mon-place.cc
- resolve_range()
: dgn-height.cc
, dgn-height.h
- resolve_subvault()
: maps.h
, maps.cc
- restore_game()
: files.h
, files.cc
- restore_stat()
: player-stats.h
, player-stats.cc
- restr_type
: mon-iter.h
- reveal_secret_door()
: misc.cc
, misc.h
- reveal_traps()
: traps.cc
, traps.h
- revive()
: misc.h
, misc.cc
- RING_CHARM
: itemprop-enum.h
- RING_DEXTERITY
: itemprop-enum.h
- RING_EVASION
: itemprop-enum.h
- RING_FIRE
: itemprop-enum.h
- RING_FIRST_RING
: itemprop-enum.h
- ring_has_pluses()
: itemprop.h
, itemprop.cc
- ring_has_stackable_effect()
: itemprop.h
, itemprop.cc
- RING_HUNGER
: itemprop-enum.h
- RING_ICE
: itemprop-enum.h
- RING_INTELLIGENCE
: itemprop-enum.h
- RING_INVISIBILITY
: itemprop-enum.h
- RING_LEVITATION
: itemprop-enum.h
- RING_LIFE_PROTECTION
: itemprop-enum.h
- RING_MAGICAL_POWER
: itemprop-enum.h
- RING_POISON_RESISTANCE
: itemprop-enum.h
- RING_PROTECTION
: itemprop-enum.h
- RING_PROTECTION_FROM_COLD
: itemprop-enum.h
- RING_PROTECTION_FROM_FIRE
: itemprop-enum.h
- RING_PROTECTION_FROM_MAGIC
: itemprop-enum.h
- RING_REGENERATION
: itemprop-enum.h
- RING_SEE_INVISIBLE
: itemprop-enum.h
- RING_SLAYING
: itemprop-enum.h
- RING_STRENGTH
: itemprop-enum.h
- RING_SUSTAIN_ABILITIES
: itemprop-enum.h
- RING_SUSTENANCE
: itemprop-enum.h
- RING_TELEPORT_CONTROL
: itemprop-enum.h
- RING_TELEPORTATION
: itemprop-enum.h
- RING_WIZARDRY
: itemprop-enum.h
- RMODE_CONTINUE
: travel.h
- RMODE_EXPLORE
: travel.h
- RMODE_EXPLORE_GREEDY
: travel.h
- RMODE_INTERLEVEL
: travel.h
- RMODE_NOT_RUNNING
: travel.h
- RMODE_REST_DURATION
: travel.h
- RMODE_START
: travel.h
- RMODE_TRAVEL
: travel.h
- RNS_OFFSET
: teleport.cc
- RNS_WIDTH
: teleport.cc
- ROD_CHARGE_MULT
: defines.h
- roll_demonspawn_mutations()
: mutation.h
, mutation.cc
- roll_dice()
: random.cc
, random.h
- roll_zombie_hp()
: mon-place.cc
, mon-place.h
- rot_hp()
: player.h
, player.cc
- rot_mp()
: player.h
, player.cc
- ROTTING_CORPSE
: mon-stuff.h
- ROTTING_WARNED_KEY
: effects.cc
- royal_jelly_ejectable_monster()
: mon-util.cc
, mon-util.h
- run_arena()
: arena.cc
, arena.h
- run_check_type
: travel.h
- run_corruption_effects()
: abyss.cc
, abyss.h
- run_dir_type
: travel.h
- run_environment_effects()
: misc.h
, misc.cc
- run_macro()
: delay.cc
, player.h
- run_map_epilogues()
: dungeon.h
, dungeon.cc
- run_map_global_preludes()
: maps.cc
, maps.h
- run_map_local_preludes()
: maps.cc
, maps.h
- run_mode_name()
: travel.cc
- run_mode_type
: travel.h
- RUNE_ABYSSAL
: itemprop-enum.h
- RUNE_CEREBOV
: itemprop-enum.h
- RUNE_COCYTUS
: itemprop-enum.h
- RUNE_DEMONIC
: itemprop-enum.h
- RUNE_DIS
: itemprop-enum.h
- RUNE_ELVEN_HALLS
: itemprop-enum.h
- RUNE_FOREST
: itemprop-enum.h
- RUNE_GEHENNA
: itemprop-enum.h
- RUNE_GLOORX_VLOQ
: itemprop-enum.h
- RUNE_LOM_LOBON
: itemprop-enum.h
- RUNE_MNOLEG
: itemprop-enum.h
- RUNE_SHOALS
: itemprop-enum.h
- RUNE_SLIME_PITS
: itemprop-enum.h
- RUNE_SNAKE_PIT
: itemprop-enum.h
- RUNE_SPIDER_NEST
: itemprop-enum.h
- RUNE_SWAMP
: itemprop-enum.h
- RUNE_TARTARUS
: itemprop-enum.h
- RUNE_TOMB
: itemprop-enum.h
- rune_type
: itemprop-enum.h
- RUNE_VAULTS
: itemprop-enum.h
- runes_in_pack()
: stairs.h
, stairs.cc