#include "AppHdr.h"
#include "transform.h"
#include <stdio.h>
#include <string.h>
#include "externs.h"
#include "artefact.h"
#include "delay.h"
#include "env.h"
#include "invent.h"
#include "it_use2.h"
#include "item_use.h"
#include "itemprop.h"
#include "items.h"
#include "output.h"
#include "player.h"
#include "player-equip.h"
#include "player-stats.h"
#include "random.h"
#include "skills2.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "traps.h"
#include "xom.h"
Functions | |
bool | form_can_wield (transformation_type form) |
bool | form_can_fly (transformation_type form) |
bool | form_can_swim (transformation_type form) |
bool | form_likes_water (transformation_type form) |
bool | form_can_butcher_barehanded (transformation_type form) |
bool | form_changed_physiology (transformation_type form) |
bool | form_can_wear_item (const item_def &item, transformation_type form) |
void | unmeld_one_equip (equipment_type eq) |
void | remove_one_equip (equipment_type eq, bool meld, bool mutation) |
size_type | transform_size (int psize) |
void | transformation_expiration_warning () |
monster_type | transform_mons () |
std::string | blade_parts (bool terse) |
monster_type | dragon_form_dragon_type () |
bool | transform (int pow, transformation_type which_trans, bool force, bool just_check) |
void | untransform (bool skip_wielding, bool skip_move) |
bool | can_equip (equipment_type use_which, bool ignore_temporary) |
std::string blade_parts | ( | bool | terse | ) |
bool can_equip | ( | equipment_type | use_which, | |
bool | ignore_temporary | |||
) |
monster_type dragon_form_dragon_type | ( | ) |
bool form_can_butcher_barehanded | ( | transformation_type | form | ) |
bool form_can_fly | ( | transformation_type | form | ) |
bool form_can_swim | ( | transformation_type | form | ) |
bool form_can_wear_item | ( | const item_def & | item, | |
transformation_type | form | |||
) |
bool form_can_wield | ( | transformation_type | form | ) |
bool form_changed_physiology | ( | transformation_type | form | ) |
bool form_likes_water | ( | transformation_type | form | ) |
void remove_one_equip | ( | equipment_type | eq, | |
bool | meld, | |||
bool | mutation | |||
) |
bool transform | ( | int | pow, | |
transformation_type | which_trans, | |||
bool | force, | |||
bool | just_check | |||
) |
monster_type transform_mons | ( | ) |
size_type transform_size | ( | int | psize | ) |
void transformation_expiration_warning | ( | ) |
void unmeld_one_equip | ( | equipment_type | eq | ) |
void untransform | ( | bool | skip_wielding, | |
bool | skip_move | |||
) |