#include "AppHdr.h"#include "transform.h"#include <stdio.h>#include <string.h>#include "externs.h"#include "artefact.h"#include "delay.h"#include "env.h"#include "invent.h"#include "it_use2.h"#include "item_use.h"#include "itemprop.h"#include "items.h"#include "output.h"#include "player.h"#include "player-equip.h"#include "player-stats.h"#include "random.h"#include "skills2.h"#include "state.h"#include "stuff.h"#include "terrain.h"#include "traps.h"#include "xom.h"

Functions | |
| bool | form_can_wield (transformation_type form) |
| bool | form_can_fly (transformation_type form) |
| bool | form_can_swim (transformation_type form) |
| bool | form_likes_water (transformation_type form) |
| bool | form_can_butcher_barehanded (transformation_type form) |
| bool | form_changed_physiology (transformation_type form) |
| bool | form_can_wear_item (const item_def &item, transformation_type form) |
| void | unmeld_one_equip (equipment_type eq) |
| void | remove_one_equip (equipment_type eq, bool meld, bool mutation) |
| size_type | transform_size (int psize) |
| void | transformation_expiration_warning () |
| monster_type | transform_mons () |
| std::string | blade_parts (bool terse) |
| monster_type | dragon_form_dragon_type () |
| bool | transform (int pow, transformation_type which_trans, bool force, bool just_check) |
| void | untransform (bool skip_wielding, bool skip_move) |
| bool | can_equip (equipment_type use_which, bool ignore_temporary) |
| std::string blade_parts | ( | bool | terse | ) |
| bool can_equip | ( | equipment_type | use_which, | |
| bool | ignore_temporary | |||
| ) |

| monster_type dragon_form_dragon_type | ( | ) |
| bool form_can_butcher_barehanded | ( | transformation_type | form | ) |
| bool form_can_fly | ( | transformation_type | form | ) |
| bool form_can_swim | ( | transformation_type | form | ) |

| bool form_can_wear_item | ( | const item_def & | item, | |
| transformation_type | form | |||
| ) |

| bool form_can_wield | ( | transformation_type | form | ) |
| bool form_changed_physiology | ( | transformation_type | form | ) |
| bool form_likes_water | ( | transformation_type | form | ) |

| void remove_one_equip | ( | equipment_type | eq, | |
| bool | meld, | |||
| bool | mutation | |||
| ) |
| bool transform | ( | int | pow, | |
| transformation_type | which_trans, | |||
| bool | force, | |||
| bool | just_check | |||
| ) |

| monster_type transform_mons | ( | ) |

| size_type transform_size | ( | int | psize | ) |

| void transformation_expiration_warning | ( | ) |

| void unmeld_one_equip | ( | equipment_type | eq | ) |
| void untransform | ( | bool | skip_wielding, | |
| bool | skip_move | |||
| ) |

1.5.6