#include <set>
#include "enum.h"
#include "player.h"
Go to the source code of this file.
std::string blade_parts | ( | bool | terse = false |
) |
bool can_equip | ( | equipment_type | use_which, | |
bool | ignore_temporary | |||
) |
monster_type dragon_form_dragon_type | ( | ) |
bool form_can_butcher_barehanded | ( | transformation_type | form = you.form |
) |
bool form_can_fly | ( | transformation_type | form = you.form |
) |
bool form_can_swim | ( | transformation_type | form = you.form |
) |
bool form_can_wear_item | ( | const item_def & | item, | |
transformation_type | form = you.form | |||
) |
bool form_can_wield | ( | transformation_type | form = you.form |
) |
bool form_changed_physiology | ( | transformation_type | form = you.form |
) |
bool form_likes_water | ( | transformation_type | form = you.form |
) |
void remove_one_equip | ( | equipment_type | eq, | |
bool | meld = true , |
|||
bool | mutation = false | |||
) |
bool transform | ( | int | pow, | |
transformation_type | which_trans, | |||
bool | force = false , |
|||
bool | just_check = false | |||
) |
monster_type transform_mons | ( | ) |
size_type transform_size | ( | int | psize = PSIZE_BODY |
) |
void transformation_expiration_warning | ( | ) |
void unmeld_one_equip | ( | equipment_type | eq | ) |
void untransform | ( | bool | skip_wielding = false , |
|
bool | skip_move = false | |||
) |