#include <set>#include "enum.h"#include "player.h"


Go to the source code of this file.
| std::string blade_parts | ( | bool | terse = false |
) |
| bool can_equip | ( | equipment_type | use_which, | |
| bool | ignore_temporary | |||
| ) |

| monster_type dragon_form_dragon_type | ( | ) |
| bool form_can_butcher_barehanded | ( | transformation_type | form = you.form |
) |
| bool form_can_fly | ( | transformation_type | form = you.form |
) |
| bool form_can_swim | ( | transformation_type | form = you.form |
) |

| bool form_can_wear_item | ( | const item_def & | item, | |
| transformation_type | form = you.form | |||
| ) |

| bool form_can_wield | ( | transformation_type | form = you.form |
) |
| bool form_changed_physiology | ( | transformation_type | form = you.form |
) |
| bool form_likes_water | ( | transformation_type | form = you.form |
) |

| void remove_one_equip | ( | equipment_type | eq, | |
| bool | meld = true, |
|||
| bool | mutation = false | |||
| ) |
| bool transform | ( | int | pow, | |
| transformation_type | which_trans, | |||
| bool | force = false, |
|||
| bool | just_check = false | |||
| ) |

| monster_type transform_mons | ( | ) |

| size_type transform_size | ( | int | psize = PSIZE_BODY |
) |

| void transformation_expiration_warning | ( | ) |

| void unmeld_one_equip | ( | equipment_type | eq | ) |
| void untransform | ( | bool | skip_wielding = false, |
|
| bool | skip_move = false | |||
| ) |

1.5.6