#include "AppHdr.h"
#include "coord.h"
#include "coordit.h"
#include "dgn-height.h"
#include "dungeon.h"
#include "random.h"
Functions | |
void | dgn_initialise_heightmap (int height) |
int | resolve_range (int_range range, int nrolls) |
void | dgn_island_centred_at (const coord_def &c, int n_points, int radius, int_range height_delta_range, int border_margin, bool make_atoll) |
void | dgn_smooth_height_at (coord_def c, int radius, int max_height) |
void | dgn_smooth_heights (int radius, int npasses) |
void dgn_initialise_heightmap | ( | int | height | ) |
void dgn_island_centred_at | ( | const coord_def & | c, | |
int | n_points, | |||
int | radius, | |||
int_range | height_delta_range, | |||
int | border_margin, | |||
bool | make_atoll | |||
) |
void dgn_smooth_height_at | ( | coord_def | c, | |
int | radius, | |||
int | max_height | |||
) |
void dgn_smooth_heights | ( | int | radius, | |
int | npasses | |||
) |
int resolve_range | ( | int_range | range, | |
int | nrolls | |||
) |