#include "AppHdr.h"
#include "spl-other.h"
#include "externs.h"
#include "coord.h"
#include "delay.h"
#include "env.h"
#include "food.h"
#include "godconduct.h"
#include "it_use2.h"
#include "itemname.h"
#include "itemprop.h"
#include "items.h"
#include "libutil.h"
#include "makeitem.h"
#include "message.h"
#include "misc.h"
#include "mon-place.h"
#include "mon-util.h"
#include "player.h"
#include "player-stats.h"
#include "religion.h"
#include "spl-util.h"
#include "stuff.h"
#include "terrain.h"
#include "transform.h"
Functions | |
void | cast_cure_poison (int pow) |
bool | cast_sublimation_of_blood (int pow) |
bool | cast_death_channel (int pow, god_type god) |
bool | recall (int type_recalled) |
void | cast_phase_shift (int pow) |
bool | cast_passwall (const coord_def &delta, int pow) |
void | cast_intoxicate (int pow) |
bool | cast_fulsome_distillation (int pow, bool check_range) |
void | remove_condensation_shield () |
void | cast_condensation_shield (int pow) |
void | cast_stoneskin (int pow) |
void cast_condensation_shield | ( | int | pow | ) |
void cast_cure_poison | ( | int | pow | ) |
bool cast_death_channel | ( | int | pow, | |
god_type | god | |||
) |
bool cast_fulsome_distillation | ( | int | pow, | |
bool | check_range | |||
) |
void cast_intoxicate | ( | int | pow | ) |
bool cast_passwall | ( | const coord_def & | delta, | |
int | pow | |||
) |
void cast_phase_shift | ( | int | pow | ) |
void cast_stoneskin | ( | int | pow | ) |
bool cast_sublimation_of_blood | ( | int | pow | ) |
bool recall | ( | int | type_recalled | ) |
void remove_condensation_shield | ( | ) |