Here is a list of all class members with links to the classes they belong to:
- s
: glob_info
- sacrifice_value
: player
- safe
: cell_travel_safety
- safe_file_writer()
: safe_file_writer
- safe_if_ignoring_hostile_terrain
: cell_travel_safety
- sage_bonus_degree
: player
- sage_bonus_skill
: player
- sanctuary_pos
: crawl_environment
- sanctuary_time
: crawl_environment
- save()
: kill_ghost
, Kills
, KillMaster
, Note
, player
, player_quiver
, Stash
, CLua
, ShopInfo
, LevelStashes
, level_id
, StashTracker
, stair_info
, level_pos
, LevelInfo
, TravelCache
, kill_monster_desc
, kill_def
- save_dir
: game_options
- saved_game_type
: player_save_info
- SavefileCallback()
: SavefileCallback
- saving_game
: game_state
- sc_entries
: game_options
- sc_format
: game_options
- scale_hp()
: monster
- scaling_cost()
: scaling_cost
- scorefile
: system_environment
- scorefile_entry()
: scorefile_entry
- screen2grid()
: crawl_view_geometry
- screen2view()
: crawl_view_geometry
- script
: game_state
- script_args
: game_state
- scroll()
: message_window
- scroll_down()
: c_mouse_event
- scroll_margin_x
: game_options
- scroll_margin_y
: game_options
- scroll_up()
: c_mouse_event
- se
: dump_params
- search_stashes()
: StashTracker
- sec
: monsterentry
- second
: Note
- section
: dump_params
- see_cell()
: actor
, los_base
, los_glob
, los_def
, player
- see_cell_no_trans()
: actor
- see_invis
: ghost_demon
- seed
: game_options
- seen()
: map_cell
, bolt
, vault_placement
- seen_armour
: player
- seen_colour
: feature_def
- seen_context
: monster
- seen_em_colour
: feature_def
- seen_hups
: game_state
- seen_portals
: player
- seen_spell
: player
- seen_weapon
: player
- sel
: map_selector
, Menu
- select()
: InvEntry
, MenuEntry
, MenuItem
- select_filter
: Menu
- select_index()
: Menu
- select_item()
: MenuObject
, MenuFreeform
, MenuScroller
, MenuDescriptor
, BoxMenuHighlighter
- select_item_by_hotkey()
: MenuObject
, MenuDescriptor
, BoxMenuHighlighter
- select_item_index()
: Menu
- select_items()
: Menu
- selected()
: MenuEntry
, MenuItem
, NoSelectTextItem
- selected_entries()
: Menu
- selected_qty
: MenuEntry
- SelectType
: PrecisionMenu
- SelItem()
: SelItem
- selitem_tfn
: Menu
- set()
: bit_array
, coord_def
, god_conduct_trigger
, level_range
- set_active_item()
: MenuObject
, MenuFreeform
, MenuScroller
, MenuDescriptor
, BoxMenuHighlighter
- set_active_object()
: PrecisionMenu
- set_agent()
: bolt
- set_annotate_map()
: travel_pathfind
- set_antitrain()
: SkillMenu
- set_base_xlog_fields()
: scorefile_entry
- set_bg_colour()
: MenuItem
- set_bounds()
: TextItem
, los_def
, MenuItem
- set_bounds_no_multiply()
: MenuItem
, TextItem
- set_center()
: los_def
- set_chunk()
: dlua_chunk
- set_cloud()
: map_cell
- set_corpse_monster_spec()
: item_spec
- set_crosstrain()
: SkillMenu
- set_default()
: depth_ranges_X< X >
- set_default_flags()
: CrawlVector
- set_default_item()
: MenuFreeform
- set_degrees()
: ray_def
- set_description_text()
: MenuItem
- set_detected_item()
: map_cell
- set_detected_monster()
: map_cell
- set_display()
: SkillMenuEntry
- set_distance_grid()
: travel_pathfind
- set_duration()
: mon_enchant
, player
- set_feat()
: keyed_mapspec
- set_feature()
: map_cell
- set_feature_vector()
: travel_pathfind
- set_fg_colour()
: MenuItem
- set_file()
: dlua_chunk
, map_def
- set_flag()
: SkillMenu
- set_flags()
: Menu
, CrawlStoreValue
- set_floodseed()
: travel_pathfind
- set_from_slot()
: item_list
, mons_list
- set_ghost()
: monster
- set_gold()
: player
- set_height()
: keyed_mapspec
- set_highlight_colour()
: MenuItem
- set_highlighter()
: Menu
- set_holding_monster()
: item_def
- set_id()
: MenuItem
- set_info()
: TilesTexture
- set_input_history()
: line_reader
- set_invisible_monster()
: map_cell
- set_item()
: map_cell
, item_list
, keyed_mapspec
- set_keyproc()
: line_reader
- set_killer()
: cloud_struct
- set_level_excludes()
: LevelInfo
, TravelCache
- set_link_down()
: MenuItem
- set_link_left()
: MenuItem
- set_link_right()
: MenuItem
- set_link_up()
: MenuItem
- set_mask()
: keyed_mapspec
- set_max_size()
: CrawlVector
- set_maxpagesize()
: Menu
- set_mons()
: mons_list
, keyed_mapspec
- set_monster()
: map_cell
- set_more()
: Menu
- set_muted()
: msg::mpr_stream_buf
- set_name()
: SkillMenuEntry
, ShopInfo
- set_new_monster_id()
: monster
- set_num_columns()
: MenuDisplay
, MenuDisplayText
, MenuDisplayTile
- set_offset()
: MenuDisplay
, MenuDisplayText
, MenuDisplayTile
- set_opacity()
: los_def
- set_orientation()
: map_lines
- set_pagesize()
: column_composer
- set_param()
: msg::mpr_stream_buf
- set_place_info()
: player
- set_player_at()
: crawl_view_geometry
- set_position()
: actor
, player
- set_preselect()
: InvMenu
- set_prompt()
: DescMenu
- set_property()
: map_wiz_props_marker
- set_quiver()
: player_quiver
- set_range()
: monster_pathfind
- set_select_filter()
: Menu
- set_select_type()
: PrecisionMenu
- set_show_cursor()
: InvEntry
- set_show_glyph()
: InvEntry
- set_skill()
: SkillMenuEntry
- set_src_dst()
: travel_pathfind
- set_starting_line()
: message_window
- set_tag()
: Menu
- set_target()
: bolt
- set_tex()
: VertBuffer
- set_text()
: TextItem
- set_tile_height()
: MenuItem
, MenuObject
- set_title()
: InvMenu
, Menu
- set_title_annotator()
: InvMenu
- set_transit()
: monster
- set_type()
: InvMenu
- set_visible()
: MenuItem
, MenuObject
- set_whose()
: cloud_struct
- setglobal()
: CLua
- setMinorVersion()
: reader
- setparam()
: msg::setparam
- setregistry()
: CLua
- setuniqregistry()
: CLua
- setup_retrace()
: bolt
- sgn()
: coord_def
- shaft_dest()
: actor
- shallowest
: raw_range
, level_range
- ShapeBuffer()
: ShapeBuffer
- shared_dir
: game_options
- shield
: melee_attack
, actor
, monster
, player
- shield_block_penalty()
: actor
, monster
, player
- shield_block_succeeded()
: actor
, monster
, player
- shield_blocks
: monster
, player
- shield_bonus()
: actor
, monster
, player
- shield_bypass_ability()
: actor
, monster
, player
- shift_player_to()
: crawl_view_geometry
- shiftto()
: player
- shoot()
: geom::ray
- shop
: crawl_environment
, feature_spec
, stash_search_result
, ST_ItemIterator
- shop_needs_visit()
: LevelStashes
- ShopInfo()
: ShopInfo
- ShopItemEntry()
: ShopItemEntry
- ShoppingList()
: ShoppingList
- ShoppingListMenu()
: ShoppingListMenu
- short_desc
: mutation_def
, player_save_info
- short_level_name()
: LevelStashes
- short_name
: bolt
, PlaceInfo
- short_text
: duration_def
, status_info
- shortname
: Branch
- should_drink_potion()
: monster
- should_redraw()
: targeting_behaviour
, fire_target_behaviour
- shout_verb()
: player
- shouts
: monsterentry
- show()
: Menu
, message_window
- show2grid()
: crawl_view_geometry
- show2view()
: crawl_view_geometry
- show_beam
: game_options
- show_description()
: SkillMenu
- show_floor_desc
: direction_chooser_args
- show_gold_turns
: game_options
- show_inventory_weights
: game_options
- show_menu()
: Stash
, ShopInfo
- show_more
: game_options
- show_more_prompt
: game_state
- show_player_species
: game_options
- show_prices
: dump_params
- show_real_turns
: game_options
- show_startup_errors()
: game_state
- show_type()
: show_type
- show_uncursed
: game_options
- show_waypoints
: game_options
- showchar
: monsterentry
- showing_monsters
: DescMenu
- shuffle_spec
: map_lines
- shutdown()
: lua_shutdown_listener
, TextDB
, lua_datum
- shutting_down
: CLua
- sicken()
: actor
, player
, monster
- signx
: opacity_trans
- signy
: opacity_trans
- silence_radius2()
: actor
, monster
, player
- silent()
: noise_t
, noise_cell
- simple_connect()
: simple_connect< cost_T, est_T >
- size
: bit_array
, fog_machine_data
, vault_placement
, monsterentry
, dice_def
, FixedArray< TYPE, WIDTH, HEIGHT >
, SquareArray< TYPE, RADIUS >
, FixedVector< TYPE, SIZE >
, map_lines
, item_list
, mons_list
, map_def
, ShoppingList
, CrawlHashTable
, CrawlVector
, crawl_view_buffer
, VertBuffer
, circ_vec< T, SIZE >
, dgn_region
, exclude_set
- size_type
: FixedArray< TYPE, WIDTH, HEIGHT >
, SquareArray< TYPE, RADIUS >
, FixedVector< TYPE, SIZE >
- skill
: weapon_def
, species_skill_aptitude
, actor
, monster
, player
- skill_cost_level
: player
- skill_order
: player
- skill_points
: player
- skill_title_key_t()
: skill_title_key_t
- SkillMenu()
: SkillMenu
- SkillMenuEntry()
: SkillMenuEntry
- skills
: player
- skip_chaos_message
: melee_attack
- sleeper_at()
: mgen_data
- slice
: mon_resist_def
- slot
: item_def
, SelItem
, armour_def
- slot_item()
: actor
, player
, actor
, player
, monster
- slot_size()
: mons_list
- slow_down()
: monster
, actor
, player
- slowable()
: player
- small_more
: game_options
- smart_monster
: bolt
- solid_borders()
: map_lines
- sort
: menu_sort_condition
, DescMenu
- sort_alpha
: DescMenu
- sort_menu()
: InvMenu
- sort_menus
: game_options
- sort_style
: StashSearchMenu
- sound_mappings
: game_options
- soundfile
: sound_mapping
- source
: cloud_struct
, bolt
, opacity_trans
, map_tomb_marker
- source_damage
: player
- source_name
: bolt
- span()
: level_range
- spawn_random_rate
: crawl_environment
- special
: item_def
, mon_energy_usage
- special_damage
: melee_attack
- special_damage_flavour
: melee_attack
- special_damage_message
: melee_attack
- special_explosion
: bolt
- species
: newgame_def
, player_save_info
, monster_info
, monsterentry
, species_skill_aptitude
, player
, ghost_demon
- species_skill_aptitude()
: species_skill_aptitude
- specs
: nsubst_spec
- speed
: ghost_demon
, monster
, weapon_def
, monsterentry
- speed_increment
: monster
- spell
: mon_energy_usage
- spell_letter_table
: player
- spell_no
: player
- spell_out
: property_annotators
- spellcaster
: ghost_demon
- spells
: ghost_demon
, mons_spec
, monster
, mon_spellbook
, player
- split()
: FontWrapper
- spread_rate
: cloud_struct
- sprint_map
: game_state
- sqlite_retry_iterator()
: sqlite_retry_iterator
- square_slows_movement()
: travel_pathfind
- SquareArray()
: SquareArray< TYPE, RADIUS >
- ST_AGGRESSIVE
: StashTracker
- ST_ItemIterator
: LevelStashes
, ST_ItemIterator
, StashTracker
, ShopInfo
, Stash
- ST_PASSIVE
: StashTracker
- stab_attempt
: melee_attack
- stab_bonus
: melee_attack
- stab_brand
: game_options
- stack_iterator()
: stack_iterator
- stair_info()
: stair_info
- stair_type
: stair_info
- StairConnectivity()
: StairConnectivity
- start
: geom::ray
, los_ray
, monster_pathfind
, travel_pathfind
, line_reader
, file_header
, dir_entry0
- start_pathfind()
: monster_pathfind
- start_time
: player
- startdepth
: Branch
- started
: delay_queue_item
- startup_errors
: game_state
- Stash()
: Stash
- stash
: stash_search_result
- stash_count()
: LevelStashes
- stash_item_name()
: Stash
- stash_search_reader()
: stash_search_reader
- stash_search_result()
: stash_search_result
- stash_tracking
: game_options
- stash_update_mode
: StashTracker
- StashMenu()
: StashMenu
- StashSearchMenu()
: StashSearchMenu
- StashTracker
: LevelStashes
, StashTracker
- stat()
: player
- stat_colour
: game_options
- stat_hp()
: monster
, player
, actor
- stat_loss
: player
- stat_maxhp()
: monster
, player
, actor
- stat_zero
: player
- stat_zero_cause
: player
- state()
: CLua
, VertBuffer
- status_caption_colour
: game_options
- status_light()
: status_light
- steam
: mon_resist_def
- sticky_flame
: mon_resist_def
- stop()
: runrest
- store()
: FontWrapper
- store_msg()
: message_store
- store_type
: enum_write_state
, enum_read_state
- str_depth_range()
: level_range
- str_field()
: xlog_fields
- str_weight
: weapon_def
- strength()
: player
- strict_neutral()
: monster
- string_distance
: position_node
- string_height()
: FontWrapper
- string_spec()
: string_spec
- string_width()
: FontWrapper
- StringLineInput()
: StringLineInput
- strip()
: map_def
- strlist
: string_spec
- sub_type
: unrandart_entry
, item_types_pair
, item_spec
, item_def
- submerged()
: monster
, actor
, player
- SubmergedTileBuffer()
: SubmergedTileBuffer
- subst_spec
: map_lines
, subst_spec
- substr()
: formatted_string
- subvault_cell_valid()
: map_def
- subvault_from_tagstring()
: map_def
- subvault_height()
: map_def
- subvault_mismatch_count()
: map_def
- subvault_width()
: map_def
- succeeded()
: writer
- suffix
: describe_info
- summon_type
: mons_spec
, mgen_data
- summoned()
: mgen_data
- summoner
: mgen_data
- summoner_string
: map_malign_gateway_marker
- suppress_startup_errors
: game_options
- swap()
: formatted_string
- swap_weapons()
: monster
- swim
: mon_energy_usage
- swim_cost()
: mon_energy_usage
- swimming()
: monster
, player
, actor
- symbol
: player
, feature_def
- symmetric_scroll
: game_options