Here is a list of all class members with links to the classes they belong to:
- val
: geom::line
, CrawlStoreValue
- valid()
: actor_iterator
, map_chance
, map_selector
, lua_text_pattern
, monster_iterator
, base_pattern
, _layout
, item_wrapper
, basic_text_pattern< pcomp, pfree, pmatch >
, reader
, level_range
- valid_item_array_glyph()
: map_def
- valid_monster_array_glyph()
: map_def
- valid_monster_glyph()
: map_def
- validate
: map_def
- validate_map_def()
: map_def
- validate_temple_map()
: map_def
- value
: scaling_cost
, unrandart_entry
, food_def
, enum_info::enum_val
, subst_spec
, unwind_var< T >
- value_type
: FixedArray< TYPE, WIDTH, HEIGHT >
, SquareArray< TYPE, RADIUS >
, FixedVector< TYPE, SIZE >
- vault
: travel_exclude
- vault_chance_roll_iterator()
: vault_chance_roll_iterator
- vault_place_iterator()
: vault_place_iterator
- vault_placement()
: vault_placement
- vaults
: flood_find< fgrd, bound_check >
- vbuf
: crawl_view_geometry
- vector
: CrawlVector
, geom::vector
- vector_type
: CrawlVector
- verb_degree
: melee_attack
- verbose_monster_pane
: game_options
- version
: file_header
- VertBuffer()
: VertBuffer
- veto
: map_def
- vgrdc
: crawl_view_geometry
- victim
: god_conduct_trigger
- view2grid()
: crawl_view_geometry
- view2screen()
: crawl_view_geometry
- view2show()
: crawl_view_geometry
- view_desc_proc()
: view_desc_proc
- view_lock_x
: game_options
- view_lock_y
: game_options
- view_max_height
: game_options
- view_max_width
: game_options
- viewhalfsz
: crawl_view_geometry
- viewp
: crawl_view_geometry
, _layout
- viewsz
: _layout
, crawl_view_geometry
- visible()
: bolt
, map_cell
, crawl_environment
- visible_igrd()
: player
- visible_stash_count()
: LevelStashes
- visible_to()
: monster
, actor
, player
- vlos1
: crawl_view_geometry
- vlos2
: crawl_view_geometry
- vmirror()
: map_def
, map_lines