Here is a list of all class members with links to the classes they belong to:
- r
: ray_def
- race
: item_spec
- radius
: travel_exclude
, distance_iterator
, area_centre
- radius_iterator()
: radius_iterator
- radius_sq()
: travel_exclude
- rand()
: element_colour_calc
- rand_fog_function
: Branch
- rand_trap_function
: Branch
- rand_vals
: random_element_colour_calc
- randarts()
: monster_info
- random2()
: defer_rand
- random2avg()
: defer_rand
- random_edge_point()
: dgn_region
- random_element_colour_calc()
: random_element_colour_calc
- random_mons
: map_def
- random_point()
: dgn_region
- random_range()
: defer_rand
- random_var()
: random_var
- range
: bolt
, direction_chooser_args
, monster_pathfind
, generic_cost
- range_chance_t
: map_def
- range_funcs
: bolt
- range_used()
: bolt
- range_view_annotator()
: range_view_annotator
- range_weight_t
: map_def
- rare_interesting
: game_options
- rarity
: mutation_def
- raw_advance()
: actor_iterator
- raw_string()
: scorefile_entry
- ray
: bolt
, dist
, cellray
, geom::ray
- ray_def()
: ray_def
- rcdirs
: system_environment
- rdist()
: coord_def
- reach_range()
: monster
- react_to_damage()
: monster
- read()
: map_malign_gateway_marker
, map_lua_marker
, map_wiz_props_marker
, chunk_reader
, CrawlStoreValue
, CrawlHashTable
, CrawlVector
, reader
, dlua_chunk
, StairConnectivity
, map_markers
, level_range
, map_chance
, depth_ranges
, depth_range_X< X >
, depth_ranges_X< X >
, map_marker
, map_feature_marker
, map_corruption_marker
, map_tomb_marker
- read_all()
: chunk_reader
- read_full()
: map_def
- read_index()
: map_def
- read_line()
: line_reader
- read_maplines()
: map_lines
, map_def
- read_marker()
: map_marker
- read_option_line()
: game_options
- read_options()
: game_options
- readByte()
: reader
- reader()
: package
, reader
- readers
: map_marker
- real_flavour
: bolt
- real_time
: player
- received_weapon_warning
: player
- recompute_excluded_points()
: exclude_set
- record_kill()
: Kills
, KillMaster
- rect_def()
: rect_def
- rectangle_iterator()
: rectangle_iterator
- redraw_armour_class
: player
- redraw_evasion
: player
- redraw_experience
: player
- redraw_hit_points
: player
- redraw_magic_points
: player
- redraw_quiver
: player
- redraw_stats
: player
- redraw_status_flags
: player
- refdist
: travel_pathfind
- reference
: FixedArray< TYPE, WIDTH, HEIGHT >
, SquareArray< TYPE, RADIUS >
, FixedVector< TYPE, SIZE >
- refine_for_explosion()
: bolt
- reflect()
: bolt
- reflections
: bolt
- reflector
: bolt
- refresh()
: ShoppingList
- region
: line_reader
, StairConnectivity
- register_listener()
: dgn_event_dispatcher
- register_noise()
: noise_grid
- regress()
: ray_def
- reinit()
: map_def
- relative
: formatted_string::fs_op
- religion
: player
, player_save_info
, ghost_demon
, monster_info
, newgame_def
- remember_name
: game_options
- remove()
: map_markers
- remove_beholder()
: player
- remove_enchantment_effect()
: monster
- remove_fearmonger()
: player
- remove_level()
: StashTracker
- remove_listener()
: dgn_event_dispatcher
- remove_markers_at()
: map_markers
- remove_shop()
: LevelStashes
, StashTracker
- remove_shutdown_listener()
: CLua
- render()
: MenuItem
, TextItem
, FormattedTextItem
, MenuObject
, MenuFreeform
, MenuScroller
, MenuDescriptor
, MenuTooltip
, BoxMenuHighlighter
, BlackWhiteHighlighter
- render_string()
: FontWrapper
- render_textblock()
: FontWrapper
- repeat_cmd
: game_state
- repeats
: message_item
- repl
: subst_spec
- replacement
: enum_info
- report_error()
: game_options
- request_toggle_sort_method
: StashSearchMenu
- res_acid()
: actor
, monster
, player
- res_asphyx()
: actor
, monster
, player
- res_cold()
: actor
, monster
, player
- res_elec()
: actor
, monster
, player
- res_fire()
: monster
, player
, actor
- res_hellfire()
: monster
- res_holy_energy()
: monster
, player
, actor
- res_holy_fire()
: actor
- res_magic()
: actor
, monster_info
, monster
, player
- res_negative_energy()
: monster
, player
, actor
- res_poison()
: actor
, player
, monster
- res_rotting()
: actor
, monster
, player
- res_steam()
: actor
, monster
, player
- res_sticky_flame()
: actor
, monster
, player
- res_torment()
: actor
, monster
, player
- res_water_drowning()
: monster
, actor
, player
- res_wind()
: monster
, player
, actor
- reseed_points
: travel_pathfind
- reset()
: vault_placement
, level_range
, ghost_demon
, scorefile_entry
, bit_array
, arena::faction
, tracer_info
, coord_def
, Menu
, noise_grid
, god_act_state
, monster
, ShopInfo
- reset_cmd_again()
: game_state
- reset_cmd_repeat()
: game_state
- reset_escaped_death()
: player
- reset_options()
: game_options
- reset_prev_move()
: player
- reset_temp()
: message_window
, message_store
- resist_magic
: monsterentry
- resists()
: monster_info
, ghost_demon
, monsterentry
- resize()
: crawl_view_buffer
, CrawlVector
, message_window
- resolve()
: map_def
- resolve_include()
: game_options
- respawn_list
: arena::faction
- respawn_pos
: arena::faction
- rest()
: runrest
- rest_wait_both
: game_options
- restart_after_game
: game_options
- restore_mons_items()
: follower
- restr
: monster_iterator
, actor_iterator
- restricts
: direction_chooser_args
- retribution
: god_act_state
- reveal()
: trap_def
- rewrite_chunk_errors()
: dlua_chunk
- RIGHT
: MenuObject
, PrecisionMenu
- right_clicked()
: c_mouse_event
- rnd
: item_def
- rng_save_excursion()
: rng_save_excursion
- rock_colour
: crawl_environment
, corrupt_env
, map_def
, Branch
- rock_tile
: map_def
- roll()
: dice_def
, random_var
, map_chance
- roll2val()
: random_var
- roll_back()
: message_store
, circ_vec< T, SIZE >
, message_window
- rolls
: generic_cost
- rot()
: actor
, monster
, player
- rotate()
: map_def
, map_lines
- rotting
: mon_resist_def
, player
- royal_jelly_dead
: player
- run()
: dlua_chunk
- run_check
: runrest
- run_hook()
: map_def
- run_lua()
: map_def
- run_lua_epilogue()
: map_def
- run_postplace_hook()
: map_def
- runhook()
: CLua
- runmode
: travel_pathfind
, runrest
- runmode_name()
: runrest
- running
: player
- runrest()
: runrest