Here is a list of all class members with links to the classes they belong to:
- gain
: mutation_def
- gain_exp()
: monster
- game
: game_options
- game_crashed
: game_state
- game_is_arena()
: game_state
- game_is_hints()
: game_state
- game_is_normal()
: game_state
- game_is_sprint()
: game_state
- game_is_tutorial()
: game_state
- game_is_zotdef()
: game_state
- game_options()
: game_options
- game_savedir_path()
: game_state
- game_standard_levelgen()
: game_state
- game_state()
: game_state
- game_time()
: scorefile_entry
- game_type_name()
: game_state
- game_type_name_for()
: game_state
- game_type_qualifier()
: game_state
- game_wants_emergency_save
: game_state
- gc()
: CLua
- gdr_perc()
: player
- generate_awake
: mons_spec
- generic_cost()
: generic_cost
- GenericTexture()
: GenericTexture
- genus
: monsterentry
- genweight
: item_spec
, mons_spec
, feature_spec
- get()
: element_colour_calc
, TextDB
, lua_element_colour_calc
, skill_title_key_t
, bit_array
, random_element_colour_calc
- get_active_item()
: MenuObject
, MenuFreeform
, MenuScroller
, MenuDescriptor
, BoxMenuHighlighter
, PrecisionMenu
- get_all()
: map_markers
- get_all_place_info()
: player
- get_any_beholder()
: player
- get_any_fearmonger()
: player
- get_basename()
: InvEntry
- get_bbox()
: circle_def
- get_beholder()
: player
- get_best_position()
: monster_pathfind
- get_bg_colour()
: MenuItem
- get_bool()
: CrawlStoreValue
- get_bounds()
: los_base
, los_glob
, los_def
- get_byte()
: CrawlStoreValue
- get_center()
: circle_def
, los_base
, los_glob
, los_def
- get_colour()
: colour_spec
, formatted_string
- get_command()
: targeting_behaviour
, fire_target_behaviour
- get_coord()
: CrawlStoreValue
- get_coords()
: TilesTexture
- get_current_level()
: StashTracker
- get_cursor()
: Menu
- get_death_time()
: scorefile_entry
- get_death_type()
: scorefile_entry
- get_default()
: depth_ranges_X< X >
- get_default_flags()
: CrawlVector
- get_degrees()
: ray_def
- get_description_text()
: MenuItem
- get_desired_item()
: player_quiver
- get_ench()
: monster
- get_entry_index()
: Menu
- get_exclude_root()
: exclude_set
- get_excludes()
: LevelInfo
- get_exclusion_desc()
: exclude_set
- get_experience_level()
: actor
, monster
, player
- get_fearmonger()
: player
- get_feat()
: feature_slot
, keyed_mapspec
- get_features()
: travel_pathfind
- get_fg_colour()
: MenuItem
- get_fields()
: scorefile_entry
- get_filter_text()
: InvEntry
, MenuEntry
- get_fire_item()
: player_quiver
- get_fire_order()
: player_quiver
- get_flags()
: Menu
, CrawlStoreValue
- get_float()
: CrawlStoreValue
- get_foe()
: monster
- get_fullname()
: InvEntry
- get_height()
: fheight_spec
- get_highlight_colour()
: MenuItem
- get_hotkeys()
: MenuItem
- get_id()
: MenuItem
, SkillMenuEntry
- get_info()
: TilesTexture
- get_int()
: CrawlStoreValue
- get_item()
: item_list
, CrawlStoreValue
- get_items()
: keyed_mapspec
, Stash
- get_iter()
: map_lines
- get_key()
: targeting_behaviour
- get_kills()
: Kills
- get_level_id()
: CrawlStoreValue
- get_level_info()
: TravelCache
- get_level_pos()
: CrawlStoreValue
- get_lines()
: map_lines
- get_link_down()
: MenuItem
- get_link_left()
: MenuItem
- get_link_right()
: MenuItem
- get_link_up()
: MenuItem
- get_los()
: actor
, player
- get_los_no_trans()
: actor
- get_lua()
: CrawlStoreValue
- get_markers_at()
: map_markers
- get_mask()
: keyed_mapspec
- get_matching_stashes()
: LevelStashes
- get_max_coord()
: MenuItem
, MenuObject
- get_max_size()
: CrawlVector
- get_min_coord()
: MenuItem
, MenuObject
- get_mislead_type()
: monster
- get_monster()
: mons_list
, CrawlStoreValue
- get_monsters()
: keyed_mapspec
- get_more()
: Menu
- get_name()
: MenuObject
- get_name_item()
: SkillMenuEntry
- get_next_level_id()
: level_id
- get_object_by_name()
: PrecisionMenu
- get_pagesize()
: Menu
- get_place_info()
: player
- get_property()
: string_spec
, fprop_spec
- get_qualname()
: InvEntry
- get_resist_level()
: mon_resist_def
- get_score()
: scorefile_entry
- get_selected()
: Menu
- get_selected_items()
: MenuObject
, MenuDescriptor
, PrecisionMenu
, BoxMenuHighlighter
- get_selitems()
: InvMenu
- get_shop()
: LevelStashes
, StashTracker
- get_short()
: CrawlStoreValue
- get_short_name()
: bolt
- get_shuffle_strings()
: map_def
- get_skill()
: SkillMenuEntry
- get_source_name()
: bolt
- get_stair()
: LevelInfo
- get_stair_index()
: LevelInfo
- get_stairs()
: LevelInfo
- get_store()
: message_store
- get_string()
: CrawlStoreValue
, alt_desc_proc
- get_subst_strings()
: map_def
- get_table()
: CrawlStoreValue
- get_tags()
: map_def
- get_text()
: InvTitle
, line_reader
, InvEntry
, DiscEntry
, MenuEntry
, ShopItemEntry
, TextItem
- get_type()
: CrawlStoreValue
, map_marker
, CrawlVector
- get_value()
: CrawlHashTable
, CrawlVector
, CrawlHashTable
, CrawlVector
- get_vector()
: CrawlStoreValue
- get_vm()
: CLua
- get_waypoint()
: TravelCache
- get_waypoint_count()
: TravelCache
- get_y_offset()
: Menu
- getglobal()
: CLua
- getkey()
: InvMenu
, StashMenu
, Menu
- getline()
: FileLineInput
, InitLineInput
, StringLineInput
- getMinorVersion()
: reader
- getregistry()
: CLua
- getX()
: Stash
- getY()
: Stash
- ghost
: monster_info
, monster
- ghost_demon()
: ghost_demon
- ghost_init()
: monster
- ghost_name
: kill_ghost
- gift_timeout
: player
- global_info
: player
- glos1
: crawl_view_geometry
- glos2
: crawl_view_geometry
- glosc()
: crawl_view_geometry
- glows_naturally()
: player
, monster
, actor
- glyph
: mon_display
, map_lines
, zap_info
, bolt
, screen_cell_t
, glyph
, feature_spec
, map_lines
- glyph2strfn
: game_state
- glyph_at()
: map_def
- gmon_eat
: monsterentry
- gmon_use
: monsterentry
- go_berserk()
: actor
, monster
, player
- go_end()
: input_history
- go_frenzy()
: monster
- go_to()
: level_excursion
, levelview_excursion
- god
: mgen_data
, mons_spec
, monster
, map_malign_gateway_marker
- god_act
: game_state
- god_act_stack
: game_state
- god_act_state()
: god_act_state
- god_acting()
: god_acting
- god_conduct()
: actor
, player
- god_conduct_trigger()
: god_conduct_trigger
- god_gift
: mons_spec
- gold
: player
- gold_changed()
: ShoppingList
- good_neutral()
: monster
- good_square()
: travel_pathfind
- got_input()
: message_window
- goto_place()
: player
- greed
: shop_struct
- greedy_dist
: travel_pathfind
- greedy_place
: travel_pathfind
- greedy_square()
: travel_pathfind
- grid
: stair_info
, geom::grid
, crawl_environment
, run_check_dir
- grid2screen()
: crawl_view_geometry
- grid2show()
: crawl_view_geometry
- grid2view()
: crawl_view_geometry
- grid_colours
: crawl_environment
- guessed_pos
: stair_info