Here is a list of all class members with links to the classes they belong to:
- tag
: colour_mapping
, map_selector
, Menu
, MenuEntry
- tags
: map_def
- target
: coord_comparator
, nearest_point
, map_tomb_marker
, target_position
, bolt
, monster_pathfind
, level_exit
, dist
, monster
, cellray
- target_mindex
: target_monster
- target_positions
: tentacle_attack_constraints
- target_prefix
: direction_chooser_args
- target_prompt
: spell_desc
- target_unshifted_dirs
: game_options
- targeting_behaviour()
: targeting_behaviour
- targets
: multi_target
- tc_dangerous
: game_options
- tc_disconnected
: game_options
- tc_exclude_circle
: game_options
- tc_excluded
: game_options
- tc_reachable
: game_options
- teleport()
: actor
, monster
, player
- tell()
: writer
- temp_attitude()
: monster
- tentacle_attack_constraints()
: tentacle_attack_constraints
- tentacle_connect_constraints()
: tentacle_connect_constraints
- terminal_resize_check
: game_state
- terminal_resize_handler
: game_state
- terminal_resized
: game_state
- termp
: _layout
, crawl_view_geometry
- termsz
: _layout
, crawl_view_geometry
- test
: coord_wrapper
, game_state
- test_lua_validate()
: map_def
- test_lua_veto()
: map_def
- tests_selected
: game_state
- tex
: tile_def
- text
: dump_params
, formatted_string::fs_op
, MenuEntry
, message_item
, status_light
- textcolor()
: formatted_string
- TextDB()
: TextDB
- TextItem()
: TextItem
- tgrid
: crawl_environment
- throttle_sleep_end
: CLua
- throttle_sleep_ms
: CLua
- throttle_sleep_start
: CLua
- throttle_unit_lines
: CLua
- throwable
: weapon_def
, missile_def
- thrower
: bolt
- tier
: facet_def
, demon_mutation_info
- tiers
: facet_def
- tile
: cloud_struct
, tile_def
- tile_def()
: tile_def
- tile_spec
: map_lines
- TileBuffer()
: TileBuffer
- TilesTexture()
: TilesTexture
- time_taken
: player
- timeout_enchantments()
: monster
- title
: describe_info
, Menu
, spell_desc
- title2
: Menu
- title_annotate
: InvMenu
- to_colour_string()
: formatted_string
- to_grid()
: geom::ray
- to_hit
: melee_attack
- to_next_cell()
: geom::ray
- to_string()
: monster_info
- toggle()
: ToggleableMenuEntry
- toggle_flag()
: SkillMenu
- toggle_keys
: ToggleableMenu
- toggle_practise()
: SkillMenu
- toggle_show_all()
: SkillMenu
- toggle_sorting()
: DescMenu
- ToggleableMenu()
: ToggleableMenu
- ToggleableMenuEntry()
: ToggleableMenuEntry
- tohit
: zap_info
- token
: lua_pat_op
- top_prompt
: direction_chooser_args
- tostring()
: formatted_string
, basic_text_pattern< pcomp, pfree, pmatch >
- total_dist()
: position_node
- total_kills()
: KillMaster
- total_skill_points
: player
- total_weight()
: player
, actor
, monster
- tracer_affect_monster()
: bolt
- tracer_affect_player()
: bolt
- tracer_enchantment_affect_monster()
: bolt
- tracer_info()
: tracer_info
- tracer_nonenchantment_affect_monster()
: bolt
- trans_wall_blocking()
: player
- transfer_from_skill
: player
- transfer_skill_points
: player
- transfer_to_skill
: player
- transfer_total_skill_points
: player
- transform()
: opacity_trans
- transform_size()
: player
- transform_uncancellable
: player
- transit_stair
: player
- trap
: feature_spec
, crawl_environment
- trap_item_brand
: game_options
- trap_prompt
: game_options
- traps_skill()
: player
- travel_cost()
: monster_pathfind
- travel_delay
: game_options
- travel_exclude()
: travel_exclude
- travel_move()
: travel_pathfind
- travel_path
: monster
- travel_pathfind()
: travel_pathfind
- travel_shortcut
: Branch
- travel_stair_cost
: game_options
- travel_target()
: travel_target
, monster
, travel_target
- travel_x
: player
- travel_y
: player
- travel_z
: player
- TravelCache
: LevelInfo
- traveled_distance
: travel_pathfind
- travelling_light()
: player
- traversable()
: monster_pathfind
- traverse_unmapped
: monster_pathfind
- trigger()
: trap_def
- trim()
: alt_desc_proc
- try_enchant_monster()
: bolt
- turn
: MonsterWrap
, message_item
, Note
, item_wrapper
- turn_angle()
: noise_cell
- turn_damage
: player
- turn_is_over
: player
- turns
: food_def
- turns_explore
: PlaceInfo
- turns_interlevel
: PlaceInfo
- turns_on_level
: crawl_environment
- turns_other
: PlaceInfo
- turns_resting
: PlaceInfo
- turns_total
: PlaceInfo
- turns_travel
: PlaceInfo
- two_weapons
: monster_info_base
- type
: dgn_event
, CrawlStoreValue
, actor
, mon_attack_def
, element_colour_calc
, newgame_def
, cloud_struct
, mon_display
, area_centre
, game_state
, formatted_string::fs_op
, Note
, InvMenu
, trap_def
, mon_spellbook
, CrawlVector
, map_marker
, monster_info_base
, shop_struct
, delay_queue_item
, stair_info
- type_has_ammo()
: trap_def