Here is a list of all class members with links to the classes they belong to:
- da_counters
: LevelInfo
- dactions
: player
- dactions_done
: crawl_environment
- dam
: weapon_def
, missile_def
, monster_info_base
- dam_type
: weapon_def
- damage
: zap_info
, bolt
, ghost_demon
, mon_attack_def
- damage_brand
: melee_attack
, actor
, monster
, player
- damage_desc()
: monster_info
- damage_done
: melee_attack
- damage_friendly
: monster
- damage_funcs
: bolt
- damage_source
: player
- damage_total
: monster
- damage_type()
: actor
, monster
, player
- dancing_weapon_init()
: monster
- dangerous_bottom_level
: Branch
- darken_beyond_range
: game_options
- darken_range
: game_state
- data
: option_handler
, MenuEntry
, bit_array
, activity_interrupt_data
, SquareArray< TYPE, RADIUS >
- db_name()
: monster_info
- dchar
: feature_def
- DDV_LOGVERBOSE
: scorefile_entry
- DDV_NORMAL
: scorefile_entry
- DDV_ONELINE
: scorefile_entry
- DDV_TERSE
: scorefile_entry
- DDV_VERBOSE
: scorefile_entry
- dead
: player
- death_desc_verbosity
: scorefile_entry
- death_description()
: scorefile_entry
- death_place()
: scorefile_entry
- deaths
: player
- debug_describe()
: map_marker
, map_feature_marker
, map_corruption_marker
, map_tomb_marker
, map_malign_gateway_marker
, map_lua_marker
, map_wiz_props_marker
- debug_to_string()
: map_lua_marker
- dec_god_acting()
: game_state
- dec_mon_acting()
: game_state
- decay
: cloud_struct
- deepest
: raw_range
, level_range
- def
: final_effect
- default_flags
: CrawlVector
- default_friendly_pickup
: game_options
- default_level_flags
: Branch
- default_target
: game_options
- defender
: melee_attack
- defender_invisible
: melee_attack
- defender_shield
: melee_attack
- defender_visible
: melee_attack
- defined()
: cloud_struct
, shop_struct
, item_def
, monster
, trap_def
- degree
: mon_enchant
- deity()
: actor
, monster
, player
- del_ench()
: monster
- del_gold()
: player
- del_thing()
: ShoppingList
- delay_queue
: player
- delete_chunk()
: package
- delete_waypoint()
: TravelCache
- delta
: dist
, run_check_dir
- demon_mutation_info()
: demon_mutation_info
- demonic_traits
: player
- density
: crawl_environment
- deny
: raw_range
, level_range
- departure
: position_node
- depth
: Branch
, level_id
, god_act_state
- depth_range_X()
: depth_range_X< X >
- depth_ranges_X()
: depth_ranges_X< X >
- depth_thing
: depth_range_X< X >
- depth_value()
: depth_ranges_X< X >
- depths
: depth_range_X< X >
, map_def
- desc
: arena::faction
, unrandart_entry
, property_descriptor
, travel_exclude
, kill_exp
, Note
- desc_end
: unrandart_entry
- desc_id
: unrandart_entry
- desc_or_name()
: map_def
- DescMenu()
: DescMenu
- describe()
: dlua_chunk
, level_id
, level_range
, map_chance
, depth_ranges
, map_def
, Note
, stair_info
- describe_enchantments()
: monster
- description
: map_def
, monster_info_base
, Stash
, ShopInfo
- deselect_all()
: Menu
- dest
: dgn_event
, travel_pathfind
- destination
: stair_info
- destroy()
: trap_def
- destroy_inventory()
: monster
- detected
: mon_display
, map_cell
- detected_item()
: map_cell
- detected_item_colour
: game_options
- detected_monster()
: map_cell
- detected_monster_colour
: game_options
- determine_affected_cells()
: bolt
- determine_damage()
: bolt
- deviant_route_warning()
: deviant_route_warning
- dex()
: player
- dgn_colour_override_manager()
: dgn_colour_override_manager
- dgn_event()
: dgn_event
- dgn_event_dispatcher()
: dgn_event_dispatcher
- dgn_listener_def()
: dgn_listener_def
- dgn_map_parameters()
: dgn_map_parameters
- dgn_region()
: dgn_region
- dgn_square_alarm()
: dgn_square_alarm
- dgn_veto_exception()
: dgn_veto_exception
- dice_def()
: dice_def
- did_escape_death()
: player
- did_hit
: melee_attack
- did_leave_vault()
: flood_find< fgrd, bound_check >
- did_you
: actor_iterator
- difference_type
: SquareArray< TYPE, RADIUS >
, FixedVector< TYPE, SIZE >
, FixedArray< TYPE, WIDTH, HEIGHT >
- digging_wall_effect()
: bolt
- dir
: geom::ray
- Direction
: MenuObject
, PrecisionMenu
- direction_chooser()
: direction_chooser
- direction_chooser_args()
: direction_chooser_args
- dirty()
: noise_grid
- disable_check()
: disable_check
- disarm()
: trap_def
- DiscEntry()
: DiscEntry
- disciplines
: spell_desc
- disease
: player
- display()
: formatted_string
, ShoppingList
, formatted_string::fs_op
- dist
: monster_pathfind
, dist_feat
, geom::lineseq
, dist
, coord_comparator
- dist_feat()
: dist_feat
- distance
: nearest_point
, stair_info
- distance_between()
: LevelInfo
- distance_from()
: coord_def
- distance_iterator()
: distance_iterator
- dlua_chunk()
: dlua_chunk
- dlua_set_map()
: dlua_set_map
- do_menu()
: Menu
- do_miscast()
: MiscastEffect
- do_preselect()
: InvMenu
- do_shaft()
: monster
, actor
, player
- dock_pos()
: map_def
- doing_prev_cmd_again
: game_state
- dont_stop
: tracer_info
- dont_stop_player
: bolt
- dos_use_background_intensity
: game_options
- double_flood
: travel_pathfind
- DOWN
: PrecisionMenu
, MenuObject
- draco_subspecies()
: monster_info
- draco_type
: monster_info_base
- drain_exp()
: monster
, player
, actor
- drain_stat()
: actor
, player
- draw()
: bolt
, crawl_view_buffer
, colour_bar
, SubmergedTileBuffer
, VertBuffer
- draw_at()
: vault_placement
- draw_delay
: bolt
- draw_index_item()
: formatted_scroller
, Menu
- draw_item()
: Menu
- draw_menu()
: PrecisionMenu
, Menu
- draw_more()
: MenuDisplayTile
, MenuDisplayText
, MenuDisplay
- draw_select_count()
: Menu
- draw_stock_item()
: MenuDisplayText
, Menu
, MenuDisplay
, MenuDisplayTile
- draw_title()
: StashMenu
, StashSearchMenu
, ShoppingListMenu
, Menu
- draw_title_suffix()
: Menu
- drawitem_tfn
: Menu
- drink_potion_effect()
: monster
- drop_filter
: game_options
- drop_item
: bolt
- drop_mode
: game_options
- drop_object()
: bolt
- dummy_chance()
: map_chance
- dump()
: game_state
, StashTracker
- dump_book_spells
: game_options
- dump_item_origin_price
: game_options
- dump_item_origins
: game_options
- dump_kill_places
: game_options
- dump_maps
: game_state
- dump_message_count
: game_options
- dump_order
: game_options
- dump_params()
: dump_params
- dungeon_absdepth()
: level_id
- dur
: duration_def
- duration
: mon_enchant
, map_tomb_marker
, map_malign_gateway_marker
, delay_queue_item
, map_corruption_marker
, player