Here is a list of all class members with links to the classes they belong to:
- a
: geom::form
- abbrevname
: Branch
- ability
: ability_def
- ability_letter_table
: player
- abjuration_duration
: mons_spec
, mgen_data
- abort()
: package
- abs()
: coord_def
- abs_pos()
: Stash
- absdepth()
: level_id
- absdepth0
: player
- absolute()
: dgn_region
- ac
: monster
- AC
: monsterentry
- ac
: ghost_demon
, armour_def
- accept()
: map_selector
- accessor
: ItemAccessor
, MonsAccessor
- acid
: mon_resist_def
- acquire_weight
: weapon_def
- acquirement_source
: item_spec
- act
: actor_iterator
, monster_iterator
- ACT_EXAMINE
: Menu
- ACT_EXECUTE
: Menu
- ACT_MISC
: Menu
- ACT_NUM
: Menu
- action
: Menu
- action_cycle
: Menu
- action_energy()
: monster
- activate()
: map_marker
, map_lua_marker
- activate_all()
: map_markers
- activate_default_item()
: MenuFreeform
- activate_first_item()
: MenuObject
, MenuFreeform
, MenuScroller
, MenuDescriptor
, BoxMenuHighlighter
- activate_last_item()
: MenuObject
, MenuFreeform
, MenuScroller
, MenuDescriptor
, BoxMenuHighlighter
- activate_markers_at()
: map_markers
- active()
: trap_def
- active_item()
: fire_target_behaviour
- active_members
: arena::faction
- activity_interrupt_data()
: activity_interrupt_data
- activity_interrupts
: game_options
- actor_iterator()
: actor_iterator
- actor_name()
: melee_attack
- add
: generic_cost
, dlua_chunk
, map_markers
, message_store
, FontBuffer
, TileBuffer
, ColouredTileBuffer
, SubmergedTileBuffer
, ShapeBuffer
, LineBuffer
- add_beholder()
: player
- add_colour()
: map_lines
- add_depth()
: depth_ranges
, map_def
- add_depths()
: depth_ranges
, map_def
- add_ench()
: monster
- add_enchantment_effect()
: monster
- add_entry()
: Menu
- add_exclude()
: exclude_set
- add_fearmonger()
: player
- add_feat()
: flood_find< fgrd, bound_check >
- add_feature_marker()
: map_lines
- add_fheight()
: map_lines
- add_field()
: xlog_fields
- add_formatted()
: column_composer
- add_fproperty()
: map_lines
- add_glyph()
: formatted_string
- add_gold()
: player
- add_hotkey()
: MenuEntry
, MenuItem
- add_item()
: item_list
, message_window
, ShopInfo
- add_item_formatted_string()
: formatted_scroller
- add_item_string()
: formatted_scroller
- add_key()
: key_recorder
- add_key_feat()
: map_lines
- add_key_item()
: map_lines
- add_key_mask()
: map_lines
- add_key_mons()
: map_lines
- add_kill()
: kill_def
- add_line()
: map_lines
- add_lua_marker()
: map_lines
- add_main_line()
: map_def
- add_marker()
: map_lines
- add_mons()
: mons_list
- add_new_pos()
: monster_pathfind
- add_nsubst()
: map_lines
- add_place()
: kill_def
- add_point()
: flood_find< fgrd, bound_check >
- add_prelude_line()
: map_def
- add_primitive()
: VertBuffer
- add_range()
: depth_ranges_X< X >
- add_rcdir()
: system_environment
- add_shuffle()
: map_lines
- add_shutdown_listener()
: CLua
- add_square()
: LineBuffer
- add_startup_error()
: game_state
- add_stash()
: LevelStashes
, StashTracker
- add_subst()
: map_lines
- add_text()
: formatted_scroller
- add_thing()
: ShoppingList
- add_toggle_key()
: ToggleableMenu
- add_unscaled()
: TileBuffer
- add_waypoint()
: TravelCache
- additional_macro_files
: game_options
- adjacent_iterator()
: adjacent_iterator
- adjust_hp
: monster_level_up
- advance()
: actor_iterator
, geom::ray
, monster_iterator
, ray_def
, reader
- affect_actor()
: bolt
- affect_cell()
: bolt
- affect_endpoint()
: bolt
- affect_func
: bolt
- affect_ground()
: bolt
- affect_monster()
: bolt
- affect_place_clouds()
: bolt
- affect_place_explosion_clouds()
: bolt
- affect_player()
: bolt
- affect_player_enchantment()
: bolt
- affect_wall()
: bolt
- affects()
: travel_exclude
- affects_items
: bolt
- affects_nothing
: bolt
- afraid()
: player
- afraid_of()
: player
- after
: monster_level_up
- agent()
: bolt
- aimed_at_feet
: bolt
- aimed_at_spot
: bolt
- airborne()
: actor
- ait_hp_loss()
: ait_hp_loss
- alive()
: player
, Menu
, actor
, monster
- all_caps()
: formatted_string
- allow_diagonals
: monster_pathfind
- allow_focus()
: MenuDescriptor
, MenuObject
, BoxMenuHighlighter
- allow_highlight()
: MenuItem
- allow_self_target
: game_options
- allow_uniques
: item_spec
- alt_desc_proc()
: alt_desc_proc
- alt_text
: ToggleableMenuEntry
- always_confirm_butcher
: game_options
- always_obvious
: zap_info
- ambient_noise
: Branch
- ammo
: weapon_def
- ammo_qty
: trap_def
- anchor_points()
: map_def
- annotate_map
: travel_pathfind
- announce()
: map_selector
- announce_actor_engulfed()
: cloud_struct
- anon_name()
: melee_attack
- anon_pronoun()
: melee_attack
- any_messages()
: message_window
- any_point_connected_from()
: flood_find< fgrd, bound_check >
- any_upstair_exits
: Branch
- aoe_funcs
: bolt
- apply_beam_conducts()
: bolt
- apply_bleeding
: melee_attack
- apply_bolt_paralysis()
: bolt
- apply_bolt_petrify()
: bolt
- apply_enchantment()
: monster
- apply_enchantment_to_monster()
: bolt
- apply_enchantments()
: monster
- apply_grid()
: vault_placement
- apply_grid_overlay()
: map_lines
- apply_location_effects()
: monster
, actor
, player
- apply_markers()
: map_lines
- apply_noise()
: noise_cell
- apply_overlays()
: map_lines
- apply_subvault_mask()
: map_def
- apply_transform()
: map_marker_spec
- apt
: activity_interrupt_data
- aptitude
: species_skill_aptitude
- are_charming()
: player
- area_centre()
: area_centre
- arena_delay
: game_options
- arena_dump_msgs
: game_options
- arena_dump_msgs_all
: game_options
- arena_list_eq
: game_options
- arena_suspended
: game_state
- arena_teams
: newgame_def
- arg1
: dgn_event
- arg2
: dgn_event
- arm_name()
: actor
, monster
, player
- armour_class()
: player
, actor
, monster
- armour_rating()
: item_def
- art_props
: melee_attack
- as_monster()
: player
, actor
, monster
, actor
, monster
, player
- as_player()
: monster
, actor
, player
- asleep()
: actor
, player
, monster
- asphyx
: mon_resist_def
- assert_validity()
: PlaceInfo
, CrawlHashTable
, CrawlVector
- assign_item_slot
: game_options
- atoll_roll
: dgn_island_plan
- att
: final_effect
- att_flav
: ghost_demon
- att_type
: ghost_demon
- attach_item()
: MenuScroller
, BoxMenuHighlighter
, MenuDescriptor
, MenuObject
, MenuFreeform
- attach_object()
: PrecisionMenu
- attack()
: melee_attack
, mon_energy_usage
, monsterentry
- attack_cost()
: mon_energy_usage
- attack_number
: melee_attack
- attack_verb
: melee_attack
- attacker
: melee_attack
- attacker_invisible
: melee_attack
- attacker_visible
: melee_attack
- attacking()
: monster
, player
, actor
- attempt_block()
: bolt
- attitude
: monster_info_base
, monster
, bolt
, mons_spec
- attk()
: mon_attack_def
- attribute
: player
, ItemAccessor
, MonsAccessor
- attributes()
: monster_info
- atype()
: actor
, player
, monster
- auto_exclude
: game_options
- auto_hit
: bolt
- auto_hotkey
: help_file
- auto_list
: game_options
- autoex
: travel_exclude
- autoinscribe_artefacts
: game_options
- autoinscribe_cursed
: game_options
- autoinscriptions
: game_options
- autopickup_no_burden
: game_options
- autopickup_on
: game_options
- autopickups
: game_options
- aux_attack
: melee_attack
- aux_centre_offset_range
: dgn_island_plan
- aux_damage
: melee_attack
- aux_source
: bolt
- aux_verb
: melee_attack
- awake()
: player