Here is a list of all class members with links to the classes they belong to:
- l_num
: float_marshall_kludge
- labrat_init()
: monster
- last
: position_node
- last_chosen
: player
- last_mid
: player
- last_selected
: Menu
- last_view_update
: player
- lastch
: Menu
- launch
: unrandart_entry
- launched_by()
: item_def
- launcher()
: monster
- LEFT
: MenuObject
, PrecisionMenu
- left_clicked()
: c_mouse_event
- left_vault
: flood_find< fgrd, bound_check >
- leftover_leftcol_y()
: _inline_layout
- leftover_rightcol_y()
: _inline_layout
- leftover_x()
: _inline_layout
- leftover_y()
: _inline_layout
- len
: block_header
- length
: line_reader
, los_ray
, formatted_string
- less_than()
: monster_info
- less_than_wrapper()
: monster_info
- letter
: menu_letter
- level
: shop_struct
, item_spec
, MenuEntry
, spell_desc
- level_annotation_shown
: game_state
- level_border_depth
: dgn_island_plan
- level_build_method
: crawl_environment
- level_excursion()
: level_excursion
- level_exit()
: level_exit
- level_flags
: crawl_environment
, map_def
- level_gained
: player::demon_trait
- level_id()
: level_id
- level_layout_types
: crawl_environment
- level_lost
: body_facet_def
- level_map_cursor_step
: game_options
- level_map_ids
: crawl_environment
- level_map_mask
: crawl_environment
- level_map_title
: game_options
- level_name()
: LevelStashes
- level_number
: vault_placement
- level_pos()
: level_pos
- level_range()
: level_range
- level_type
: level_id
, level_range
, mgen_data
, PlaceInfo
, player
- level_type_ext
: player
- level_type_name
: player
- level_type_name_abbrev
: player
- level_type_origin
: player
- level_type_tag
: player
- level_uniq_map_tags
: crawl_environment
- level_uniq_maps
: crawl_environment
- level_vaults
: crawl_environment
- LevelInfo()
: LevelInfo
- levels
: mutation_def
- levels_seen
: PlaceInfo
- LevelStashes
: Stash
, LevelStashes
- levelview_excursion()
: levelview_excursion
- light
: armour_def
- light_colour
: duration_def
, status_info
- light_flight()
: player
- light_text
: duration_def
, status_info
- line()
: geom::line
- line_down()
: Menu
, formatted_scroller
- line_num
: game_options
- line_reader()
: line_reader
- line_up()
: Menu
, formatted_scroller
- LineBuffer()
: LineBuffer
- lineno
: map_file_place
- lineseq()
: geom::lineseq
- link
: item_def
, stack_iterator
- liquefying_radius2()
: actor
, monster
, player
- list_chunks()
: package
- list_rotten
: game_options
- list_waypoints()
: TravelCache
- listener
: dgn_listener_def
- listeners
: dgn_square_alarm
- lives
: player
- load()
: kill_monster_desc
, KillMaster
, TravelCache
, dlua_chunk
, level_id
, level_pos
, kill_def
, kill_ghost
, Kills
, LevelStashes
, map_def
, stair_info
, Note
, player_quiver
, StashTracker
, ShopInfo
, LevelInfo
, Stash
- load_call()
: dlua_chunk
- load_font()
: FontWrapper
- load_inv_items()
: InvMenu
- load_items()
: InvMenu
- load_mons_items()
: follower
- load_spells()
: monster
- load_texture()
: GenericTexture
- load_textures()
: ImageManager
- loadbuffer()
: CLua
- loadfile()
: CLua
- loadstring()
: CLua
- long_field()
: xlog_fields
- long_text
: status_info
, duration_def
- longname
: Branch
- los
: actor_iterator
, travel_exclude
, actor
, monster_iterator
- los_bounds()
: los_param
, los_param_funcs
- los_def()
: los_def
- los_glob()
: los_glob
- los_no_trans
: actor
- los_param_funcs()
: los_param_funcs
- los_ray()
: los_ray
- lose
: mutation_def
- lose_ench_duration()
: monster
- lose_ench_levels()
: monster
- lose_energy()
: monster
, actor
- loudness
: bolt
- ls
: travel_pathfind
- ls1
: geom::grid
- ls2
: geom::grid
- lua
: lua_datum
- lua_call_depth
: CLua
- lua_call_throttle()
: lua_call_throttle
, CLua
- lua_datum()
: lua_datum
- lua_element_colour_calc()
: lua_element_colour_calc
- lua_fn
: map_marker_spec
- lua_stack_cleaner()
: lua_stack_cleaner
- lua_string()
: dlua_chunk
- lua_text_pattern()
: lua_text_pattern
- luatok
: lua_pat_op