Here is a list of all class members with links to the classes they belong to:
- n_aux_centres
: dgn_island_plan
- n_island_aux_delta_points
: dgn_island_plan
- n_island_centre_delta_points
: dgn_island_plan
- n_throttle_sleeps
: CLua
- name
: bolt
, weapon_def
, missile_def
, dump_section_handler
, food_def
, command_name
, ability_def
, element_colour_calc
, map_def
, monsterentry
, help_file
, newgame_def
, Note
, unrandart_entry
, property_annotators
, dir_entry0
, player_save_info
, cloud_struct
, enum_info::enum_val
, actor
, zap_info
, ghost_demon
, item_def
, monster
, armour_def
, player
, trap_def
- name_modifier
: kill_monster_desc
- named_options
: game_options
- names
: enum_write_state
, enum_read_state
- near_foe()
: monster
- nearest
: nearest_point
- nearest_point()
: nearest_point
- need_activate()
: map_markers
- need_for_greed
: travel_pathfind
- need_save
: game_state
- needed_features
: flood_find< fgrd, bound_check >
- needed_points
: flood_find< fgrd, bound_check >
- needs_berserk()
: monster
- needs_message
: melee_attack
- needs_path
: direction_chooser_args
- needs_patrol_point()
: mgen_data
- needs_transit()
: monster
- needs_visit()
: LevelStashes
- negated
: item_comparator
- neighbour_delta
: noise_cell
- nemelex_sacrificing
: player
- neutral()
: monster_info
, monster
- neutral_brand
: game_options
- new_cmdturn()
: message_window
- new_dest()
: deviant_route_warning
- new_input()
: input_history
- new_table()
: CrawlStoreValue
- new_turn()
: message_store
- new_type
: monster_conversion
- new_vector()
: CrawlStoreValue
- newgame_def()
: newgame_def
- newmons_square_find()
: newmons_square_find
- next
: block_header
, input_history
- next_iter_points
: travel_pathfind
- next_pos()
: monster_pathfind
- next_travel_move
: travel_pathfind
- nextline()
: default_desc_proc
, alt_desc_proc
, view_desc_proc
- nkills
: kill_exp
- no_damage_message
: melee_attack
- no_dark_brand
: game_options
- no_messages()
: no_messages
- no_regen
: monster_info_base
- no_stash()
: StashTracker
, LevelStashes
- no_vault
: flood_find< fgrd, bound_check >
- noise_cell()
: noise_cell
- noise_factor
: melee_attack
- noise_flags
: noise_t
- noise_generated
: bolt
- noise_grid()
: noise_grid
- noise_id
: noise_cell
, noise_t
- noise_intensity_millis
: noise_t
, noise_cell
- noise_mod
: spell_desc
- noise_msg
: bolt
- noise_player_msg
: noise_t
- noise_producer_id
: noise_t
- noise_source
: noise_t
- noise_t()
: noise_t
- noise_travel_distance
: noise_cell
- non_actor_summoner
: mgen_data
, mons_spec
- non_branch_info
: player
- non_historical_first
: enum_info
- normal_vision
: player
- normalise()
: map_lines
, map_def
- NoSelectTextItem()
: NoSelectTextItem
- Note()
: Note
- note_all_skill_levels
: game_options
- note_all_spells
: game_options
- note_hp_percent
: game_options
- note_items
: game_options
- note_messages
: game_options
- note_monsters
: game_options
- note_skill_levels
: game_options
- note_skill_max
: game_options
- note_xom_effects
: game_options
- notify_dgn_event()
: map_lua_marker
, dgn_event_listener
- nsubst_spec
: map_lines
, nsubst_spec
- nuke_wall_effect()
: bolt
- num
: Menu
, dice_def
- num_colours
: game_options
- num_current_gifts
: player
- num_fogs_function
: Branch
- num_kills()
: KillMaster
, Kills
- num_total_gifts
: player
- num_traps_function
: Branch
- num_turns
: player
- num_visits
: PlaceInfo
- number
: mons_spec
, monster
, monster_info_base
, mgen_data
- nwords
: bit_array