Here is a list of all class members with links to the classes they belong to:
- f
: geom::line
, geom::lineseq
- f_drawitem
: Menu
- f_keyfilter
: Menu
- f_num
: float_marshall_kludge
- f_selitem
: Menu
- facet
: demon_mutation_info
- faction()
: arena::faction
- fail
: talent
- fail_if_not_eof()
: reader
- fake_flavour()
: bolt
- fearmongers
: player
- fearmongers_check_noise()
: player
- feat
: keyed_mapspec
, map_feature_marker
, FeatureMenuEntry
, show_type
, show_info
, map_cell
, dist_feat
, feature_spec
- feat_colour()
: map_cell
- feats
: feature_slot
- feature
: coloured_feature
- feature_def()
: feature_def
- feature_description()
: Stash
- feature_item_brand
: game_options
- feature_overrides
: game_options
- feature_slot()
: feature_slot
- feature_spec()
: feature_spec
- FeatureMenuEntry()
: FeatureMenuEntry
- features
: travel_pathfind
- fgrid
: flood_find< fgrd, bound_check >
- fheight_spec()
: fheight_spec
- fheights
: fheight_spec
- fight_func
: unrandart_entry
- file_lock()
: file_lock
- file_write()
: CLua
- FileLineInput()
: FileLineInput
- filename
: map_file_place
, game_options
, reader
- filenames
: ImageManager
- fill_mask_matrix()
: map_lines
- fill_zone()
: map_lines
- filter()
: Stash
- final_attack_delay
: melee_attack
- final_effects
: crawl_environment
- find()
: map_markers
- find_bounds()
: map_lines
- find_clua()
: lua_call_throttle
- find_current_level()
: StashTracker
- find_first_from()
: flood_find< fgrd, bound_check >
- find_first_glyph()
: map_lines
, map_def
- find_ghosts()
: ghost_demon
- find_glyph()
: map_lines
, map_def
- find_home_anywhere()
: monster
- find_home_near_place()
: monster
- find_home_near_player()
: monster
- find_item_by_hotkey()
: MenuObject
- find_level()
: StashTracker
- find_level_info()
: TravelCache
- find_menu_sort_condition()
: InvMenu
- find_monsterentry()
: monster
- find_place_to_live()
: monster
- find_shop()
: LevelStashes
- find_stash()
: LevelStashes
- finish_beam()
: bolt
- fire
: mon_resist_def
, bolt
- fire_blocker
: monster_info_base
- fire_event()
: dgn_event_dispatcher
- fire_items_start
: game_options
- fire_order
: game_options
- fire_position_event()
: dgn_event_dispatcher
- fire_target_behaviour()
: fire_target_behaviour
- fire_vetoable_position_event()
: dgn_event_dispatcher
- fire_wall_effect()
: bolt
- first
: Note
- first_col_more()
: message_window
- first_diag
: cellray
- first_entry
: Menu
- fishtail
: player
- fit_max
: armour_def
- fit_min
: armour_def
- fit_size
: weapon_def
- fix
: subst_spec
, colour_spec
, fprop_spec
, fheight_spec
, string_spec
- fix_mons
: mons_spec
- fix_slot
: feature_slot
- fixed()
: generic_cost
, scaling_cost
- fixed_colour
: colour_spec
- fixed_height
: fheight_spec
- fixed_prop
: fprop_spec
- fixed_str
: string_spec
- FixedArray()
: FixedArray< TYPE, WIDTH, HEIGHT >
- FixedVector()
: FixedVector< TYPE, SIZE >
- fixup()
: map_def
- fixup_options()
: game_options
- flags
: mgen_data
, monster
, spell_desc
, CrawlStoreValue
, Menu
, item_def
, ability_def
, unrandart_entry
, feature_def
, food_def
, map_cell
- flags_set
: map_flags
- flags_unset
: map_flags
- flash_colour
: player
, screen_cell_t
- flavour
: zap_info
, bolt
, final_effect
, mon_attack_def
- flight_mode()
: actor
, monster
, player
- float_aligned_place()
: map_def
- float_dock()
: map_def
- float_place()
: map_def
- float_random_place()
: map_def
- flood_find()
: flood_find< fgrd, bound_check >
- floodout
: travel_pathfind
- floor_colour
: crawl_environment
, corrupt_env
, Branch
, map_def
- floor_tile
: map_def
- floundering()
: actor
, player
, monster
- flush_input
: game_options
- flush_prev()
: message_store
- fly
: monster_info_base
, monsterentry
, ghost_demon
- fm_type
: fog_machine_data
- fnreturns()
: CLua
- foe
: mgen_data
, monster
- foe_distance()
: monster
- foe_info
: bolt
- foe_memory
: monster
- foe_ratio
: bolt
- follower()
: follower
- font_tex()
: FontWrapper
- FontBuffer()
: FontBuffer
- food_cost
: ability_def
- foot_name()
: monster
, player
, actor
- footer
: describe_info
- footprint()
: los_ray
- force_autopickup
: game_options
- force_more_message
: game_options
- force_place()
: mgen_data
- forest_awoken_until
: crawl_environment
- forget_pos()
: ShoppingList
- forget_random_spell()
: monster
- form
: player
, geom::form
- format()
: feature_list
- formatted_lines()
: column_composer
- formatted_scroller()
: formatted_scroller
- formatted_string()
: formatted_string
- found_feature()
: explore_discoveries
- found_item()
: explore_discoveries
- fprop_spec()
: fprop_spec
- fprops
: fprop_spec
- frame_no
: player
- frenzied()
: monster
- friend_brand
: game_options
- friend_info
: bolt
- friendly
: arena::faction
, monster
- friendly_pickup
: player
- from_packed_place()
: level_id
- frozen_value
: subst_spec
- fruit_cost
: monster_conversion
- fs_op()
: formatted_string::fs_op
- full_id
: dump_params
- full_name()
: monster
, monster_info
- fully_contains()
: dgn_region
- fully_random
: newgame_def
- fumbles_attack()
: player
, monster
, actor
- function
: lua_element_colour_calc
- fuzz_invis_tracer()
: bolt