Here is a list of all class members with links to the classes they belong to:
- id
: Branch
, level_pos
, weapon_def
, missile_def
, armour_def
, food_def
, spell_desc
- ignore_case
: glob_info
- ignore_chance
: map_selector
- ignore_hostile
: travel_pathfind
- igrid
: crawl_environment
- ImageManager()
: ImageManager
- imbalance
: cellray
- in_bounds()
: los_glob
, los_def
, map_lines
, travel_exclude
, los_base
- in_explosion_phase
: bolt
- in_los_bounds_g()
: crawl_view_geometry
- in_los_bounds_v()
: crawl_view_geometry
- in_map()
: map_lines
, map_def
- in_page()
: Menu
- in_viewport_g()
: crawl_view_geometry
- in_viewport_s()
: crawl_view_geometry
- in_viewport_v()
: crawl_view_geometry
- in_water()
: player
- inc_god_acting()
: game_state
- inc_mon_acting()
: game_state
- incapacitated()
: actor
, player
- include()
: game_options
- increase_duration()
: player
- index()
: item_def
, geom::lineseq
, cellray
- INFINITE_DIST
: travel_pathfind
- info
: map_cell
, kill_def
, kill_ghost
- init()
: TextDB
, FixedArray< TYPE, WIDTH, HEIGHT >
, SquareArray< TYPE, RADIUS >
, FixedVector< TYPE, SIZE >
, xlog_fields
, scorefile_entry
, los_def
, map_def
, Matrix< Z >
, MenuObject
, MenuDescriptor
, player
, random_var
, feature_list
- init_arena()
: los_def
- init_dancing_weapon()
: ghost_demon
- init_death_cause()
: scorefile_entry
- init_experience()
: monster
- init_geometry()
: crawl_view_geometry
- init_hash_map()
: CrawlHashTable
- init_labrat()
: ghost_demon
- init_pathfind()
: monster_pathfind
- init_player_ghost()
: ghost_demon
- init_random_demon()
: ghost_demon
- init_ugly_thing()
: ghost_demon
- init_view()
: crawl_view_geometry
- init_weights()
: random_var
- initialise()
: runrest
- initialise_fire()
: bolt
- innate_mutations
: player
- INPUT_ACTIVE_CHANGED
: MenuObject
- INPUT_DESELECTED
: MenuObject
- INPUT_END_MENU_ABORT
: MenuObject
- INPUT_END_MENU_SUCCESS
: MenuObject
- INPUT_FOCUS_LOST
: MenuObject
- INPUT_FOCUS_RELEASE_DOWN
: MenuObject
- INPUT_FOCUS_RELEASE_LEFT
: MenuObject
- INPUT_FOCUS_RELEASE_RIGHT
: MenuObject
- INPUT_FOCUS_RELEASE_UP
: MenuObject
- input_history()
: input_history
- INPUT_NO_ACTION
: MenuObject
- INPUT_SELECTED
: MenuObject
- InputReturnValue
: MenuObject
- inscription
: item_def
- insert()
: CrawlVector
- int_field()
: xlog_fields
- intel
: monsterentry
, monster_info
, player
- internal_ouch()
: bolt
- interrupt_block()
: interrupt_block
- intersect()
: rect_def
- inv
: monster_info
, monster
, player
- InvEntry()
: InvEntry
- invisible()
: actor
, monster
, player
- invisible_monster()
: map_cell
- InvMenu()
: InvMenu
- InvShowPrices
: InvEntry
, InvShowPrices
- InvTitle()
: InvTitle
- io_inited
: game_state
- is()
: monster_info
- is_actual_spellcaster()
: monster
- is_any_travel()
: runrest
- is_artificial()
: actor
, monster
, player
- is_beam
: bolt
- is_big_cloud
: bolt
- is_boring_feature()
: Stash
- is_chaotic()
: actor
, monster
, player
- is_cleanable_monster()
: show_type
- is_cloud_immune()
: player
- is_critical()
: item_def
- is_current()
: LevelStashes
- is_enchantment
: zap_info
, bolt
- is_evil()
: monster
, player
, actor
- is_exclude_root()
: exclude_set
- is_excluded()
: exclude_set
- is_explore()
: runrest
- is_explosion
: zap_info
, bolt
- is_fiery()
: actor
, monster
, player
- is_filtered()
: message_filter
, Stash
- is_function()
: lua_datum
- is_global()
: PlaceInfo
- is_god_acting()
: game_state
- is_god_retribution()
: game_state
- is_graded_resist
: property_descriptor
- is_greed_inducing_square()
: travel_pathfind
- is_habitable()
: actor
- is_habitable_feat()
: actor
, monster
, player
- is_holy()
: monster
, actor
, player
- is_hotkey()
: MenuEntry
, Menu
- is_icy()
: actor
, monster
, player
- is_insubstantial()
: monster
, actor
, player
- is_invocation
: talent
- is_item_art()
: InvEntry
- is_item_cursed()
: InvEntry
- is_item_ego()
: InvEntry
- is_item_equipped()
: InvEntry
- is_item_glowing()
: InvEntry
- is_known()
: trap_def
- is_known_branch()
: LevelInfo
, TravelCache
- is_known_chaotic()
: monster
- is_level_untrackable()
: StashTracker
- is_levitating()
: actor
, monster
, player
- is_lua_pattern()
: lua_text_pattern
- is_managed_vm()
: CLua
- is_minivault()
: map_def
- is_mon_acting()
: game_state
- is_mundane()
: item_def
- is_named()
: monster
- is_notable()
: feature_def
- is_number()
: lua_datum
- is_on()
: level_pos
- is_on_list()
: ShoppingList
- is_overwritable_layout()
: map_def
- is_path_safe()
: CLua
- is_patrolling()
: monster
- is_player
: map_malign_gateway_marker
, actor
- is_priest()
: monster
- is_primary_hotkey()
: MenuEntry
- is_repeating_cmd()
: game_state
- is_replaying_keys()
: game_state
- is_rest()
: runrest
- is_selectable()
: Menu
, SkillMenuEntry
, InvMenu
- is_set()
: Menu
, SkillMenu
, SkillMenuEntry
- is_shapeshifter()
: monster
- is_skeletal()
: actor
, monster
, player
- is_solid()
: map_lines
- is_string()
: lua_datum
- is_subvault()
: map_def
- is_summoned()
: player
, monster
, actor
- is_table()
: lua_datum
- is_tracer
: bolt
- is_travelling()
: monster
- is_udata()
: lua_datum
- is_unbreathing()
: monster
, actor
, player
- is_unclean()
: monster
- is_undead
: player
- is_unholy()
: monster
, player
, actor
- is_usable_in()
: depth_ranges
, depth_range_X< X >
, map_def
- is_valid()
: level_id
, item_def
, level_pos
- is_validating()
: map_def
- is_verified()
: Stash
- is_visible()
: MenuItem
, MenuObject
- is_visited()
: ShopInfo
- is_wall_clinging()
: actor
, player
, monster
- is_waypoint()
: TravelCache
- is_wordchar()
: line_reader
- isAt()
: Stash
, ShopInfo
- isCancel
: dist
- isEndpoint
: dist
- island_aux_point_height_increment
: dgn_island_plan
- island_aux_radius_range
: dgn_island_plan
- island_centre_point_height_increment
: dgn_island_plan
- island_centre_radius_range
: dgn_island_plan
- island_separation_dist2
: dgn_island_plan
- islands
: dgn_island_plan
- isMe()
: dist
- isTarget
: dist
- isValid
: dist
- item
: InvEntry
, show_type
, ShopInfo::shop_item
, mon_energy_usage
, SelItem
, item_wrapper
, crawl_environment
, show_info
, keyed_mapspec
, map_cell
, bolt
- item_array_glyph_to_slot()
: map_def
- item_colour()
: Menu
, game_options
- item_comparator()
: item_comparator
- item_count()
: Menu
- item_def()
: item_def
- item_description
: player
- item_freshness()
: InvEntry
- item_list()
: item_list
- item_spec()
: item_spec
- item_special
: item_spec
- item_stack_summary_minimum
: game_options
- items
: mons_spec
, follower
, Menu
, map_def
- items_are_same()
: ShoppingList
- itemuse()
: monster_info
- iter()
: rect_def
, circle_def
- iterator()
: map_lines::iterator
, exclude_set
, CrawlVector
, FixedVector< TYPE, SIZE >
, CrawlHashTable