Archive for January, 2019:

Trunk Updates and 0.23 Release and Tournament Info

Hello crawlers, welcome to the last trunk update of the 0.23 cycle. Before we plunge into the abyss of changes, the 0.23 Release will occur tentatively on 6 February, with the accompanying 0.23 Release Tournament running from 20:00 UTC Friday 8 February to 20:00 UTC Sunday 24 February. The tournament website will be brought online soon, watch this space for details.

And now, the latest from the depths of Gehenna.

  • Clear runed doors replaced most runed doors.
  • An experimental seeded dungeon mode has been implemented, allowing for plays through a pre-generated dungeon. See the new manual section “Seeded play” for further information.
  • Tengu now gain permanent flight at XL 5, but no longer apply their flight evasion bonus to evasion from rings and artefacts.
  • Nemelex’s Storm card now unleashes a fearsome blast of wind and electricity, instead of clouds and an elemental.
  • The xv display now shows monster spell ranges.
  • An extra pane has been added to the religion screen for Ashenzari, Beogh, Gozag, Hepliaklqana, Nemelex Xobeh, and Wu Jian; displaying god specific extra information.
  • Spell damage punctuation now reflects the damage done in the same way as melee damage.
  • A new unrandart demon trident has been added, the +8 demon trident “Rift”, distortion branded with a reaching range of 3 and smite-targeted attack. Thanks to aolowin for the concept and first draft!
  • The Singing Sword has been taking voice lessons, and now sings more often and with greater vigor.
  • The circus has come to Zot, with new klown and carnival vaults; watch out for the klown kars!
  • Grate traps have been removed.
  • The traps in the Tomb have been overhauled, toned down in places and toned up in others.
  • High Elves have been removed again.

Space warps horribly around the trunk updates!!!!! The trunk updates disappear!

23 Bugs to fix before 0.23

Hello crawlers! A new version is fast approaching, and the team is getting ready to feature-freeze, as mentioned in the last trunk update. With the freeze comes a focus on fixing bugs and polishing the game to a release state, and that is where you come in. As we’ve mentioned before, crawl can’t be what it is without community contributions. If you’ve been curious about crawl development and want to get your feet wet, fixing bugs is a great place to start. To guide you, here is a list of 23 bugs that seem (to this dev) approachable entry points that would be nice to fix before the 0.23 release and tournament.

If you can fix one of these bugs send us a pull request on GitHub, be sure to follow our coding conventions and be aware of the process described in the contribution guide. Happy hacking!

  1. 11706 Little-known and misleading behaviour with polymorph on ugly things,
    shapeshifters, undead
  2. 11782 i_feel_safe despite having monsters in view
  3. 11833 Wand of Digging targeter on Barachi is too short.
  4. 11839 Potion Petition ignores “no potion heal”
  5. 11836 No warning for Demonspawn when reading scroll of Holy Word
  6. 11831 Transmutation spells can show max duration
  7. 11806 Weird interaction between Shadow Step, Nightstalker (?) and dispersal trap
  8. 11792 Issues when initially worshipping Jiyva
  9. 11825 Passwall/Nemelex gifting messaging
  10. 11758 If a mummy is killed by Grand Finale, the wrong character location is passed to death curse handler
  11. 3734 Fast travel down on bottom level gives wrong message
  12. 11705 Monsters who are immune to nets do not display that, when the net is thrown with ‘F’
  13. 11701 Guardian Golem clouds don’t dissipate when leaving LOS
  14. 11649 Put bazaar items on top of shopping list.
  15. 11522 Autoexplore ignores enemies behind traps
  16. 11310 False warning when trying to use lightning rod through mushroom.
  17. 11463 Tengu flight EV bonus is applied after equipment EV bonuses.
  18. 11381 Yellow draconians in forms have rCorr according to % screen but not A screen.
  19. 11374 Petrify should show on death messages in the same way as paralysis.
  20. 11315 No friendly fire warning is displayed while using Damnation with portal projectile
  21. 11306 Trying to put on incompatible armour in forms results in unhelpful message of wrong item type.
  22. 11814 Pain’s message inconsistent against invisible creatures
  23. 11738 Setting a confirm_action for an ability generates a Y/N prompt every time the ability menu is opened

Trunk Updates 14 January 2019

The Killer Klown throws klown pie at you. Rhubarb! You feel that there is a Trunk Update!

Hello fellow Klowns and Krawlers, it’s time for another Trunk Update. First let me mention that the tentative date for the 0.23 Release Tournament is February 8th 2019 at 8pm UTC. We’ll make another post if that changes and also when we have a tournament page available.

Now, on to the update:

  • WebTiles display artifacts reported by many of you have been fixed. The issue was a subtle message ordering bug in our client that became relevant due to recent Chrome changes. Thanks for tracking that down, advil!
  • A few Nemelex Xobeh changes:
    • The Deal Four Ability no longer clears your deck, but now has a piety cost.
    • The Deck of Destruction now has a card limit of 26 instead of 13, and Nemelex gifts Destruction cards more frequently relative to the others.
    • New icons for Nemelex’s abilities, courtesy of ontoclasm!
  • Killer Klowns have been reworked:
    •  They now have a Throw Klown Pie LOS-range ability that deals 3d20 damage and afflicts the player with a temporary debuff.
    • The klown pie debuffs are: -Potions, Silence, Vertigo, Stat Drain, rF-, or (less common) polymorph into bat, pig, or wisp form. Better bring those cancellation and resist potions (if you can still quaff them, LOL)!
    • Klowns now have highly enchanted and branded clubs instead of af_klown melee, and no longer have fast regen.
    • Klowns are a bit more common in the Hall of Zot on Zot:5.
  • Translucent doors have been introduced. You can see through these even when they’re closed! Currently used in Elf and some runed door vaults, but you’ll see more of these in the future. Tiles courtesy of the faerie known as minmay.
  • Net traps have been Zotified. They now try to net the player whenever anything in LOS steps on one.
  • All mechanical traps except net traps have been removed from Tomb and the Hall of Zot on Zot:5. Many such traps have been removed from certain Ossuary vaults as well.
  • A new ghost vault featuring moths of wrath and wrathful warriors that have nice Trog weapon gifts.
  • New axe and polearm statue tiles for Baileys. They commemorate the removal of mostly unreachable decorative Bailey weapons. I say ‘mostly’ because of course Yermak figured out a way to reach them!
  • Unspeakable pet dragon cruelty in an Elf vault has been rectified. The dragons now have a clear runed door, allowing their owners access for feeding and play time.
  • Dispersal traps have a new tile, courtesy of CanOfWorms.
  • You can no longer win by tripping up stairs with the Orb while confused. Nice try, cheaters, but CBRO admin johnstein caught you red-handed!

Thanks for tuning in! Feature freeze will likely happen shortly before the end of the month, so we may have another trunk update before the release.

The trunk update flogs you with a +12 club of flaming!