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0.27 Tournament Results

The 0.27 tournament is over. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players who made the 0.27 release and tournament possible! For 16 days, players could compete for tournament points and banners by playing 0.27 games on the public servers. This was the third tournament held after the major revision of the tournament rules done for 0.25. There were changes based on previous input, and once again we’ve collected the feedback posted on tavern and reddit.

Congratulations to Yermak, perennial champion, for once again taking first place in the individual competition, with 105,402 points! Over the course of the tournament, Yermak won 48 games, including a streak of 24 games (best in tournament), an 86M high score run (also best in tournament), an XL 14 win (also tied for best in tournament!), 27 Nemelex’ Choice combos, 5 species high scores, 3 background high scores, and 19 tier 3 banners. In 2nd place was Sergey with 91,825 points and 34 wins, including a streak of 21 games, 3rd lowest turncount win, 2nd 15 win of the tournament, 4 species high scores, 3 background high scores, and 14 tier 3 banners. Rounding out the top 3 was dilly with 84,283 points points and 38 wins, including a streak of 7 wins, 28 Nemelex Choice wins (tied for most in tournament), and 18 tier 3 banners.

Our top three took several of the top spots in the individual category rankings, but they weren’t the only players on the leaderboard. Acrobat set the top standard in Win Rate once again, winning 37 out of 43 games over the tournament for an adjusted win rate of 84%. Third place finisher dilly tied with Prakerore in the Nemelex’ Choice competition, both winning 28 Nemelex combos for points over the course of the tournament. Yermak and Sergey took the number one and number two spots in the quest for Combo High Scores, with CryingNoob rounding out the top 3. The lowest turncount was 9,903 turns, shared in a tie by Caminho and DrMan. Seasoned speed runner p0werm0de took the fastest real-time win with a 22:37 victory. Spriggan Enchanter was the power-combo of the Low XL win category, with Acrobat, Yermak, and Prakerore in a three way tie at XL14. The tournament start was heralded by p0werm0de who posted the first win after 33 minutes, and dilly brought home the first 15 rune win in an hour and 20 minutes. The Ziggurat Dive was more restrained than the 0.26 tournaments’ 100 ziggurat fiesta, with Ge0ff clearing 60 Ziggurats. Finally, both poncheis and booing earned every banner, the only two players to complete this feat.

The clan competition was won by Gozag or Stay Home (captained by Ge0ff) with 105,343 points. In 2nd place was Team Splat (captained by shummie) with 78,267 points. Following close on their heels in 3rd place were ABCDEF (captained by fbynet) with 76,046.

Most of the clan categories take the best score of the member, so I won’t recap those. The Nemelex’ Choice competition was a collective effort, and and just as in 0.26 it was quite high scoring. Gozag or Stay Home came out on top, with a total of 49 clan nemelex points; closely following were ABCDEF with 47. The Combo High Scores competition was blown away by Gozag or Stay Home with 917 points in the category, a result of having both Yermak and Sergey on the team. This tournament only two clans collectively earned every banner: ABCDEF thanks to the ‘B’, booing; and chatdotcrawlBR, which had poncheis as a member.

Thank you to everyone for playing.

To close out, here are some overall tournament statistics (with the 0.26 numbers in brackets for comparison). 2,527 players started a game at some point during the tournament; of those 2,474 completed a game in a non-boring way. This definition of “player” (players who completed a non-boring game) is used for subsequent calculations and was used for the 0.27 statistics.

  • Players: 2,474 (0.26: 2,333)
  • Total player time: 27,502 hrs (0.26: 29,392 hrs)
  • Average player time: 11.2 hrs (0.26: 12.6 hrs)
  • Games played: 67,203 (0.26: 54,701)
  • Players who got a rune: 734 (0.26: 886)
  • 404 winners and 1571 wins (0.26: 476 winners and 1767 wins)
  • Win rate: 2.34% (0.26: 3.23%)
  • Proportion of players using WebTiles: 94.4% (0.25: 96.7%)

The 0.28 season has begun, and it again looks to be a very active trunk season. Watch this space for further information as the 0.28 trunk update posts begin to flow. Until next time, happy crawling!

0.27 “The Cursed Flame”

We are pleased to announce the release of Dungeon Crawl: Stone Soup 0.27 “The Cursed Flame”!

DCSS 0.27 features a new Djinni species that cast spells using HP, can only learn new spells at random as they level up, and only use the spellcasting skill to train magic. We’ve redesigned Ashenzari, who now offers curses for your gear to gain piety and skill levels, at the cost of destroying the item when the curse is removed.

A batch of new spells have been added, including Manifold Assault, which attacks multiple foes at once with your melee, Storm Form, which transforms you into a tempest with electrified, cleaving melee and the ability to hurl yourself as lightning at foes, and Animate Armour, which draws out the spirit of your armor to fight by your side. Polar Vortex is a more damaging, ice-themed replacement for Tornado. Maxwell’s Capacitive Coupling is a level 8 air-themed replacement for Absolute Zero that vaporizes a nearby monster after a delay. Chain Lightning has been reworked into a more powerful level 9 spell.

Spell books have many new types and generate more often, but contain fewer spells. We’ve re-balanced branch monster sets and end maps, as well as made new end maps for Lair, Shoals, and Snake. As always, there are dozens of new deadly vaults, and many more changes small and large alike!

Download DCSS 0.27 here or play it online on one of many servers across the world! Packages for Windows and OS X are available now. Linux debs are coming soon. See the full list of changes on the release page here.

The tournament starts on Friday July 30th 8pm UTC and runs through Sunday August 15th 8pm UTC, with all online 0.27 games counting towards your score. See the tournament page for more details, including how to join or setup a clan. Clans membership can be changed until Friday August 6th 8pm UTC.

Many thanks to all those who have contributed to DCSS over the years. Thanks especially to the DCSS development team, whose contributions made 0.27 possible, and to the admins who run and maintain the official servers. A special thanks to the following community members who contributed to 0.27 and a warm welcome to the first-time contributors, listed in italics. (Let us know if someone is missing, this data is tricky to collect in bulk!)

4Hooves2Appendages, AdamPG, Aliscans, Alexei Barnes, Beargit, Elliott Bernstein, dicedlemming, dilly, DreamDust, Goratrix, hyperactiveChipmunk, Implojin, Alex Jurkiewicz,  Zhang Kai,  l33t-d00d, Nikolai Lavsky, Christopher Landry, MainiacJoe, mgdelmonte, Mintice, Andrew O’Neill, Alexander PoschrobertxgraySastreii, sdynet, WhiteShark, Shummie, Skrybe, Jeffery Stager, Cebolla Sunbeam, Wensley, Mara Williamson

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July 24 Trunk Update Post and 0.27 Tournament Page

A +6 arbalest “Damnation” {damnation} comes into view. The +6 arbalest “Damnation” {damnation} shoots a damnation bolt at the trunk update.

Hello crawlers and welcome to the last trunk update of the 0.27 cycle. We’ve been under feature freeze since last Friday, so the remaining time before the 0.27 Release and Tournament will be devoted to bug fixes, balance tweaks, and polish. If you’ve been holding out and playing 0.26 due to concerns about stability, know that all major features are fixed in trunk, and only reasonable balance changes and bug fixes will be a thing from here until release. We’ve made the 0.27 beta branch, so servers will begin installing 0.27 soon. So please play-test trunk or the 0.27 branch when that’s available on your favorite server to help us find bugs! The 0.27 release will be either Thursday, July 29th, or Friday, July 30th, depending on timing. Look out for an official release post with download links to come.

The 0.27 tournament will run from Friday July 30th, 8pm UTC to Sunday August 15th, 8pm UTC. Please bookmark the official 0.27 tournament page and use this page to track your progress throughout the tournament. We’ll continue to update this page with any rules changes. In coming days you may see summaries of test data in the “Overview” page taken from recent 0.27 beta games. Don’t worry, we’ll reset everything before the tournament starts.

Now, onto the Trunk Update! Note that this is not the full set of 0.27 changes, just the ones since our last trunk update. For the full and official set of 0.27 changes, check out the changelog. Here are the changes since last time:

  • The starting spell sets of some Mage and Warrior-Mage backgrounds are reduced by one spell. This together with the increase in book drops will give these classes more variety in how they proceed through middle portions of the game. We didn’t get to adjusting all classes this version, since for some, any spell removal would leave the class in a difficult spot. Further changes, including potentially new spells, will happen during 0.28 development, so stay tuned! The changes for 0.27:
    • Air elementalists no longer start with Lightning Bolt.
    • Arcane Marksmen no longer start with Leda’s Liquefaction.
    • Earth Elementalists no longer start with Lee’s Rapid Deconstruction.
    • Summoners and Ice Elementalists no longer start with Summon Ice beast.
    • Venom Mages no longer start with Ignite Poison.
  • New branch end maps and adjustments:
    • New “Abyssal Woods” Lair ending featuring demonic trees and abyss-themed monsters. Beware the thrashing horrors!
    • New “Lost City” Shoals ending featuring a ruined temple theme with minotaurs and sphinxes. Beware the satyrs too!
    • New “Storm Temple” Shoals ending featuring electricity-themed monsters and many possible layouts. Beware the storm dragon! Or the titan!
    • The “Ancient Temple”,  “Frog Pond”, and “Undead Jungle Book” Lair endings have been adjusted to lower monster counts significantly. And they say we never give players anything…
    • Most Snake end maps have their monster counts significantly reduced. It’s tough work slogging through all those nagas, we know.
  • All Ice Cave maps have been rebalanced to have more varied layouts, monsters, and loot. Gone are mysterious dead reapers! The changes are substantial, as detailed in this commit. You should find the cloud generator placement less arbitrary and less frequent, more possible shortcuts in many maps, and more varied monster sets at both easy and hard difficulty ice caves. Stay frosty, friends!
  • The Robe of Folly is redesigned. It now gives you a permanent brilliance effect (spell enhancer and half spell MP costs), but sets your Will to 0. Additionally it grants +8 Int (from +4) and +4 enchant (from +3). It’d be folly indeed to not wear this robe while entering one of my lich-filled vaults!
  • Dancing ranged weapons are now a thing that can kill you. Yes, of course they have infinite ammo, I’m glad you asked! But don’t worry because…
  • Tukima’s Dance now works on monsters wielding ranged weapons! It can make charmed dancing ranged weapons to fight by your side.
  • The Elemental Staff is featured in one new and one reworked vault. Both vaults also feature a greatly improved master elementalist monster that always wields the staff, appearing when these vaults place in Elf or Depths. Watch out, it knows Ozo’s Refridge, Crystal Spear, Chain Lightning, and Firestorm!
    • The new vault is the official “guarded unrand” vault, by first-time contributor dilly. Placing in Dungeon, Elf, and Depths, it features an elemental mage elf boss (for Dungeon) or the master elementalist (for Elf and Depths) and various elemental baddies.
    • Mu’s “elemental laboratory” vault, the one that initially introduced the master elementalist, has been given a complete overhaul. It has more challenging and interesting elemental monster sets and features much more interesting terrain.
  • Monster breath timeouts now reduce after their turn. So if you see that a monster is “catching its breath”, you know it won’t use a breath attack before your next turn unless it gets a double turn. That’s really nice!
  • Many new vaults for Elf, including entries, decorative vaults, monster vaults with weird things like defective dancing weapons and cool things like double deep elf blademasters with double double swords, and new main vaults and entries for the Elf:2 Hall of Blades! Also new are a batch of ecumenical altar vaults. New even though the altars inside are very old.
  • Eleionomae no longer land on and destroy trees when they travel next to you, instead picking a safe and comfy spot next to a tree. No more tree digging!
  • Ossuaries no longer have spear and dart traps. The days of step-and-rest-then-repeat for clearing some areas of ossuaries are over! Don’t worry, alarm traps and net traps still make an appearance. And there’s talk of introducing some new types of traps or trap-like monsters in 0.28…
  • The macro menu is greatly improved, with hotkeys Ctrl-D for an improved menu and Ctrl-E for a quick-add menu.
  • We have a bona-fide game menu available from the F1 key. It’s almost like we’re a modern game! For now you can use it to access save, quit, macro, and help functions, but we’ll probably expand it in the future.
  • The allow_extended_colors console option is now on by default. For console nerds only! We previously didn’t enable it because some major system terminals didn’t support more than 8 standard colors by default, but that’s no longer the case.
  • Hints mode has been updated and corrected. But it still recommends Vehumet over Sif Muna! Wrong!
  • The Desolation entrance is no longer ruined.

That wraps it up for this set of trunk updates. Until next time, happy crawling!

The damnation bolt hits the trunk update!!! The damnation bolt explodes! The damnation engulfs the trunk update! The trunk update dies…

0.26 Tournament Results

The 0.26 tournament is over. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players who made the 0.26 release and tournament possible! For 16 days, players could compete for tournament points and banners by playing 0.26 games on the public servers. This was the second tournament held after the major revision of the tournament rules done for 0.26. There were changes based on previous input, and once again there will be discussion threads on the tavern and dcss subreddit to collect feedback on the tournament rules.

Congratulations to Yermak, perennial champion, for once again taking first place in the individual competition, with 95,456 points! Over the course of the tournament, Yermak won 47 games, including a streak of 16 games, 29 Nemelex’ Choice combos, an XL 13 win, 3 species high scores, and 3 background high scores. In second place was EnegeticOcto with 80,792 points and 38 wins, including 29 Nemelex’ Choice combos and a 28 minute 17 second real-time win, the fastest of the tournament. Rounding out the top 3 was booing with 78,169 points and 38 wins, including the first win of the tournament, 50 minutes and 27 seconds after the start, an XL 16 win, 3 species high scores, and 2 background high scores; they also collected every banner!

Our top three took several of the top spots in the individual category rankings, but they weren’t the only players on the leaderboard. Acrobat set a high standard in Win Rate and Streaking, playing and winning 22 games over the course of the tournament, for the top streak and an adjusted win rate of 95.65%. Behind Acrobat in Win Rate was DrMan with a 20 game streak. For much of the tournament Acrobat and DrMan were engaged in a high-stakes back and forth at the top of this category. The Nemelex’ Choice competition ended in an impressive 3-way tie, with Yermak, EnegeticOcto, and Shummieall winning 29 Nemelex combos for points over the course of the tournament. Yermak blew away the competition for Combo High Scores, with 329 points in the category; booing was the only other player to earn more than 200 points in the category, finishing second with a score of 226. The Best High Score of the tournament was the 72,401,124 point run by iamserjio. In the Lowest Turncount Category, Caminho won with 3 runes in 8,617 turns, the 7th lowest turncount of all time! EnegeticOcto’s 28:17 win was the Fastest Realtime Win, but Shummie was only 33 seconds behind with a 28:50 win. Felids were the weapon of choice for the Low XL Win category; Yermak’s XL 13 cat was followed by CurlyBrace who won at XL 15. The tournament was herladed by booing, who posted the first win 50 minutes after the tournament start. DrMan followed an hour later with the first all rune win. The Ziggurat Dive was an exciting back-and-forth for much of the tournament, until Sentinel decided to clear a definitive 100 Ziggurats. Finally, in seeking the favor of the gods, booing was the only player to collect every banner over the course of the tournament.

The clan competition was won by Irradiated Dongers (captained by EnegeticOcto) with 88,667 points. Following very close on their heels were Gozag or Stay Home (captained by Ge0ff) with 88,333 points. Rounding out the top three was TeamSplat (captained by Shummie) with 72,456 points.

Most of the clan categories take the best score of the member, so I won’t recap those. The Nemelex’ Choice competition was a collective effort, and each of the three-way individual tie members were on different clans, which led to a very high scoring clan competition. Gozag or Stay Home came out on top, with other clan members contributing 30 more Nemelex Combo wins on top of Yermak’s 29, for a total of 59 clan nemelex points; following were Irradiated Dongers with 52 and TeamSplat with 50. The Combo High Scores competition was similarly astronomical at the top; Gozag or Stay Home earned 533 points in the category, followed by Irradiated Dongers with 449, and Make Beogh Great Again with 392 points. These three clans were also the only three to collectively earn every banner.

Thank you to everyone for playing. The rules were adjusted after 0.25 based on collected feedback, and once again there are feedback threads on the tavern and reddit.

To close out, here are some overall tournament statistics (with the 0.25 numbers in brackets for comparison). 2,760 players started a game at some point during the tournament; of those 2,333 completed a game in a non-boring way. This definition of “player” (players who completed a non-boring game) is used for subsequent calculations and was used for the 0.25 statistics.

  • Players: 2,333 (0.25: 2,772)
  • Total player time: 29,392 hrs (0.25: 34,433 hrs)
  • Average player time: 12.6 hrs (0.25: 12.4 hrs)
  • Games played: 54,701 (0.25: 62,125)
  • Players who got a rune: 886 (0.25: 1010)
  • 476 winners and 1767 wins (0.25: 548 winners and 1871 wins)
  • Win rate: 3.23% (0.25: 3.01%)
  • Proportion of players using WebTiles: 96% (0.25: 95.9%)

The 0.27 season has begun, and it again looks to be an active trunk season. Watch this space for further information as the 0.27 trunk update posts begin to flow. Until next time, happy crawling!

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0.26 Tournament Page

Hello fellow Bogchamps! I have a quick update about the 0.26 tournament. Please bookmark the official 0.26 tournament page and use this page to track your progress throughout the tournament. As a reminder, the tournament is scheduled from 20:00 UTC Friday 8 January through 20:00 UTC Sunday 24 January. The 0.26 release will likely happen beforehand on January 7th.

The 0.26 branch is available and already installed on CBR2, CKO, CUE, and CXC. For other servers, you’ll see the 0.26 game links appear on the server lobby at some point before the tournament starts. Once 0.26 is available on your server, you can follow the instructions on the tournament page to define/join clans via your 0.26 RC file. Clans can be formed and changed until one week into the tournament on 20:00 UTC Friday 15 January. See the How to Play section of the tournament page for details.

We’ve made some rule changes relative to the 0.25 tournament, so see the Changes section of the tournament page for details. Once the tournament has started, the leaderboard will display the current standings. You may see the leaderboard, player, and clan pages populated with test data from 0.26 games. Don’t worry, the test pages and data will be wiped before the tournament begins. If you’re looking for people to play with, you can find them in the Tavernreddit, or our IRC channel ##crawl on Freenode. Many thanks to Napkin for again letting us host the tournament on CDO, and to ebering for updating the tournament scripts for our rule changes.

See you all on Swamp:4, paralyzed by a fenstrider witch!

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Dec 30 Trunk Update and 0.26 Tournament and Release Dates

gammafunk gestures. gammafunk spews toxic sludge! The Trunk Update festers in the toxic bog!

Hello crawlers and welcome to the last trunk update of the 0.26 cycle. We’ve been under feature freeze since last Friday, so the remaining time before the 0.26 Release and Tournament will be devoted to bug fixes, balance tweaks, and polish. If you’ve been holding out and playing 0.25 due to concerns about stability, know that all major features are fixed in trunk, and only reasonable balance changes and bug fixes will be a thing from here until release. We’ll be making the 0.26 beta branch soon, at which time servers will begin installing 0.26. So please play-test trunk or the 0.26 branch when that’s available on your favorite server to help us find bugs! The 0.26 release will be either Thursday, January 7th, or Friday, January 8th, depending on timing. Look out for an official release post with download links to come.

The 0.26 tournament will run from Friday Jan 8th, 8pm UTC to Sunday Jan 24th, 8pm UTC. We don’t don’t yet have a rules page installed on this server, but expect that link in a forthcoming post. Check out the pages for the previous tournament to get a sense of the rules and presentation. We’ll try to announce any rules changes in that subsequent post, but as always the final rules page will cover everything you need to know.

Now, onto the Trunk Update! Note that this is not the full set of 0.26 changes, just the ones since our last trunk update. For the full and official set of 0.26 changes, check out the changelog. Here are the changes since last time:

  • Monster draining attacks now temporarily reduce player max HP instead of skills. The UI cost of skill drain was high…beware! See a more detailed discussion in this commit. Right now, the new drain effect is a bit weak, but I plan on making a couple balance changes to it during the freeze. Don’t worry, you’ll be afraid of bolts of drain, but it’ll be the good kind of afraid. Note that drain inflicted by the player is unchanged.
  • Frozen Ramparts has its effect end upon movement. Yes, another nerf to your favorite new ice spell. That’s ok, kiting isn’t very fun, and now it works much better with Ozocubu’s Armour!
  • Eringya’s Noxious Bog now places bogs on all squares within a range of 4 where there is no adjacent solid feature. A much-needed power increase for this spell, and hopefully an interesting positional trade-off. Kudos to hellmonk for the idea!
  • Irradiate now checks monster AC but does slightly more damage. Ignoring AC was not part of the original PleasingFungus vision (which is all-powerful).
  • The cloak of Starlight gains *Dazzle, which sometimes dazzles foes like the Dazzling Flash spell upon successful dodge. It no longer has rElec and rC+. This cloak wins you so many style points when you go swish that monsters are dumbfounded!
  • The glaive of the Guard gains a spectral weapon brand in addition to electricity, and loses sInv and +Rage. That’s right, dual branding!
  • The sword of Power is now +5, vorpal, and sometimes fires a powerful but low-accuracy beam with chance based on the player’s current HP. Have you played the lesser-known indie game The Legend of Zelda? It’s a bit like the sword from that game.
  • New Vaults! Sadly I don’t have enough time to go into detail about most individual vaults, but here’s a quick summary.
    • A big set of winding woodlands vaults from nikheizen that feature a forest/woodland theme with many variations.
    • A new Swamp rune vault by nikheizen featuring a coven of 13 witches, mages, sorcerers, and wizards who want tell you all about demons.
    • A ghost vault, two greek myth themed Shoals vaults, four Swamp vaults, and 7 altar vaults from nikheizen.
    • A set of 11 arrival vaults, 4 minivaults, and 2 altar vaults from amcnicky.
    • A Wu Jian altar vault from pdpol.
  • Damage and accuracy for spells and damage for wands are now shown in the UI. No more looking up info on various pages and bots just to get an idea of how much damage you can do! Well, for the most part. Some spells like Tornado refuse to cooperate.
  • Boulder beetles now stop rolling when they can’t move towards their target (that’s you) nor will they start rolling if this is the case. I know it was funny, but beetles rolling in place behind that poor little kobold in front of them was too traumatizing for the kobold.
  • Gauntlet monsters now generate awake, and those other than the minotaur can’t pickup loot. Now characters in Gauntlets don’t have weird incentives to explore the map in certain ways to not wake up monsters or to see the loot before monsters do.
  • Temporary allies all dismiss when you leave the level. Apparently there were corner cases where they didn’t do that right away!

That wraps it up for this set of trunk updates. Stay tuned for more tournament details, and until next time, happy crawling!

The Trunk Update looks as sick as possible!

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0.25 Tournament Results

The 0.25 tournament is over. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players who made the 0.25 release and tournament possible! For 16 days, players could compete for tournament points and banners by playing 0.25 games on the public servers. This was the first tournament held with a major revision of the tournament rules, and there will be discussion threads on the tavern and dcss subreddit to collect feedback on the tournament rules.

This post is going to focus on the results. First, a few highlights from the player and clan results. For comprehensive results with first through fifth place winners in all categories, please see the tournament overview page.

The winning player was Yermak with 5,819 points. Over the course of the tournament, Yermak won 44 games, including a streak of 17 games and a low-turncount world record of 8,783 turns (Sapher, the previous record holder has reclaimed the throne with a post tournament 8,331 turn win). In second place was shummie with 4,235 points and 20 wins, including the lowest XL win with an XL 15 SpEn and a 52 Ziggurat mega-zigging character. Rounding out the top 3 was Flugkiller with 3,513 points and 14 wins, including the first win of the tournament 35 minutes and 32 seconds after the tournament started with a duration of 35 minutes and 12 seconds.

The new tournament format divided scoring in to several categories, and our top three took several of the top spots in these categories. They weren’t the only players at the top of the leaderboard. Yermak maxed out the Piety category, championing and winning every god over the tournament. The Unique Harvesting category included player ghosts, and by diving Ziggurats for player ghosts ehdcjf2142 won the category with 1,332 points. Long time crawl dev elliptic topped the tournament Win Rate category, with an impressive 90.91% adjusted win-rate, winning all 10 games played over the tournament. Yermak had the longest streak, and tied for second place were GordonOverkill and MrMan with 13 game streaks each. Acrobat was the master of Nemelex’ Choice, winning 25 choice combos over the tournament. Yermak also took the Combo High Scores category with 62 points (21 combo high scores, 20 of which were won, 4 species high scores and 3 background high scores), followed by aperiodic with 34 points (17 combo high scores, 6 of which were won, and the Spriggan and Ice Elementalist high scores). It should be no surprise that Yermak continues to top category leaderboards, with the highest score of the tournament (56,717,235 points); followed by Flugkiller (51,589,384 points) and aperiodic (45,485,504 points). I already mentioned Yermak’s turn-count world record; EnegeticOcto came in second place for best turn-count win, completing a game in 10,320 turns itself one of the lowest turn-count runs of all time. p0werm0de topped the fastest real-time win category with an impressive 24:20 win. Our top players were also at the top of the Low XL-win leaderboard; shummie at XL 15, Yermak at XL 16, followed by EnegeticOcto and sentinel who both posted XL 17 wins. Flugkiller heralded the start of the tournament with his first win; the first all-rune win came from p0werm0de a mere 40 minutes after that. shummie and Flugkiller topped the Ziggurat Dive leaderboard, followed by ehdcjf2142′s 26 consecutive Ziggurat dive for 3rd place. Finally, Ge0ff and shummie were the only two players to complete all tier 3 banners both finishing the tournament with a perfect Banner Score.

The clan competition was won by TeamSplat (captained by mandevil) with 7,007 points who topped the Piety, Harvesting, Combo High score, and Banner Score categories, as well as had several top players (including shummie). They were followed by FSTVLKers (captained by EnegeticOcto) with 6,563 points and Stick to Your Gods (Yermak’s one-player-clan). Overall 142 clans scored points in the tournament (compared to 143 in the 0.24 tournament).

Several of the clan categories simply gave the clan credit for their best player’s performance in a category, so I won’t recap those. The Piety, Unique Harvesting, Combo High Score, Nemelex’ Choice, and Banner Score categories were scored as a collective effort among clan members. In the Piety category, FSTVLKersMake_Beogh_Great_AgainStick to Your Gods, and TeamSplat all championed and won every god over the tournament. TeamSplat topped the Unique Harvesting category, followed by FSTVLKers and Gozags Lazy Faire fiscal policy. TeamSplat also finished first in Combo High Scores, followed by Stick to Your Gods and BLACK LIVES MATTER. FSTVLKers took the trophy for Nemelex’ Choice winning 31 Nemelex’ Choice combos between them, followed by Make_Beogh_Great_Again with 27 combos. Finally three clans completed (as a clan effort) all tier 3 banners to tie for first in Banner Score: TeamSplat, FSTVLKers, and Gozags Lazy Faire fiscal policy.

In both the individual and clan categories competition was fierce. Flugkiller came out to an early lead with his first-win points, and throughout most of the tournament held close to Yermak from 2nd place, until being edged out by shummie in the final days of the event. The Clan category followed similarly, with a fierce battle between Flugkiller’ FSTVLKers and mandevil’s TeamSplat (which had shummie as a member).

Thank you to everyone for playing, for your patience with the delayed start, and for your bug finding in the new tournament pages. I hope you enjoyed the new format, and look forward to reading your commentary in the discussion threads on the tavern and reddit.

To close out, here are some overall tournament statistics (with the 0.24 numbers in brackets for comparison). 2,947 players started a game and earned a point in some category; of those 2,772 completed a game in a non-boring way. This definition of “player” (players who completed a non-boring game) is used for subsequent calculations and was used for the 0.24 statistics.

  • Players: 2,772 (0.24: 2,880)
  • Total player time: 34,433 hrs (0.24: 35,422 hrs)
  • Avg player time: 12.4 hrs (0.24: 12.3 hrs)
  • Games played: 62,125 (0.24: 63,048)
  • Players who got a rune: 1010 (0.24: 1046)
  • 548 winners and 1871 wins (0.24: 540 winners and 1930 wins)
  • Win rate: 3.01% (0.24: 3.06%)
  • Proportion of players using WebTiles: 95.9% (0.24: 95.5%)
The 0.26 season is off to a rapid start with retired dev PleasingFungus sending in some neat ideas and several projects that were started just before the tournament receiving attention. Watch this space for further developments as the trunk update posts from the 0.26 cycle begin to flow.
Until next time, happy crawling!
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0.25 Tournament Delayed But Tournament Page Now Available

Hello crawlers. The ongoing protests in the United States and elsewhere have greatly limited the availability of some community members, including those working on the new tournament project, to do DCSS things. Although we’ve basically completed the tournament script changes and could run the tournament on time, it wouldn’t be fair to those people participating in protests or those just trying to deal with this difficult situation. To that end, we are delaying the start of the 0.25 tournament for one week until June 12th, 8pm UTC, and it will run for 16 days until June 28th, 8pm UTC. We’re sorry for the abrupt change of start date, but sometimes there are more important concerns.

That said, we do have a new tournament page populated with test data from online 0.25 games that you can take a look at now:

https://crawl.develz.org/tournament/0.25/

This will give you a chance to become better acquainted with the new rule set, but just as importantly you can help us find bugs and give suggestions for improvements! If you’re a UX expert with experience in the relevant technologies, check out the new-scoring branch in our repository of the tournament source code and consider making a pull request. Everyone can feel free to leave constructive feedback for the tournament pages in comments on this post or in your favorite venue for crawl discussion where you see devs lurking! We’ll continue finishing up the scripts and fixing bugs over the next week. Note that any games you see listed on the page above are just test data, and the database will be reset before start of tournament.

The 0.25 release will be made available for download at some point before June 12, and we’ll make an announcement when that happens. Thanks again for your understanding, and we hope you all are staying safe. Hopefully, in a week’s time, we’ll be ready to begin our quest to obtain a fabled artefact, the Orb of Zot!

Last 0.25 Updates and Release/Tournament Date

The 0.25 Updates mumble some strange words. The 0.25 Updates miscasts Dragon Form. The 0.25 Updates are flooded with distortional energies!

Greetings fellow crawlers, it’s time for a quick 0.25 update with the last changes that snuck in before the 0.25 feature freeze. All changes since May 22 have been balance changes and fixes to existing content rather than the addition of significant new features. But before we get to those changes, let’s talk about the release and tournament dates.

The 0.25 release will be Friday, June 5th, with the 0.25 tournament starting at 8pm UTC that same day. We don’t don’t yet have a rules page installed on this server, seeing as how ebering, chequers, advil, and (eventually, I promise!) myself are at work on the new scoring scripts. Until then, check out the writeup ebering made that describes the new rules in detail. We’ll be sure to make a follow-up post once that page is available.

Now for those last 0.25 updates. Please note that these are only the changes since that last Trunk Update. Please see the changelog for the full set of 0.25 changes:

  • Transmutations miscasts have been reworked to remove the bad form polymorphs, given the player more contamination instead. Given how often I see you all quaffing lignification before death, I’m surprised more of you didn’t enjoy becoming a tree!
  • Allies no longer stay out of the player’s line of fire. The ranged AI was updated previously to have monsters give ranged allies a clear path to hit their foes, but having them do this for the player’s line of fire proved annoying for the most common scenarios. This functionality might return in some way in the future, if we can work out a good method and UI.
  • Xom is now stimulated when you worship from a faded altar. Just a little gift to the people crazy enough to use those contraptions. Xom, of course, thinks you’re all hilarious.
  • Trove fees have been adjusted to not ask for potions of stabbing and to add possible fees for scrolls of fear and fog.
  • Formicids can no longer cast the Swiftness spell. Look, we don’t want you crawling away that easily. Try a shaft instead!
  • Paralysis, sleep, and confusion status icons are now shown for allies.
  • Many new random artefact description words have been added. Nouns, verbs, adjectives, you name it!
  • Tiles have finally been added for Cigotuvi’s Embrace, Hood of the Assassin, and Tins of Tremorstones. What, you didn’t like those fancy TO/DO icons?

The stone_soup-0.25 branch is available in the repository, but hasn’t been installed on servers yet. This will change in coming days, and at that point you can help us test the 0.25 beta. Until then, please report any bugs you notice in trunk (now 0.26 alpha!) on github or mantis. As always, and until next time, happy crawling!

Trunk Updates 15 May 2020 and tentative 0.25 release tournament info

The trunk updates explode into fragments!

Hello crawlers and welcome to the last featureful trunk update of the 0.25 cycle. We’re entering into feature freeze today, the remaining time before the 0.25 Release and Tournament will be devoted to bug fixes, balance tweaks, and polish—as well as implementing a new tournament scoring system. You can give your feedback on the proposed new system on the tavern. Tentatively the 0.25 Tournament will start on either May 29 or June 5, depending on the implementation of the new scoring system.

So as you oil up those tab keys and clean your monitors, lets look at the very latest round of changes you’ll face in the upcoming release (stay tuned for the full 0.25 changelog! edit: since this post is getting shared and continues to be confusing to people reading it out of context; this list is not a 0.25 changelog, but rather a trunk update covering just the last few weeks or so):

  • Abyss exits that spawn from earning xp can spawn after the initial spawn, instead of every subsequent spawn being a downstair.
  • A few Nemelex cards have changed:
    • The Pain card no longer summons flayed ghosts, instead it torments monsters at high power (not the card user, though)
    • The cloud card now places vision obscuring black smoke instead of damaging clouds
  • Tins of Tremorstones are now an XP charged evocable with 3 charges that scales with evocations and automatically targets the center of all visible monsters. Wands of Scattershot have been removed.
  • Several amulet, scarf, and cloak egos have been shuffled or adjusted:
    • Gourmand, Harm, and Rage amulets are no more.
    • Amulets of reflection now attune at full HP and give +5 SH. Additionally, piety is now properly given for reflected missiles, banishment, and poison damage.
    • Scarves of cloud immunity and spirit shield are removed; new scarf egos harm and invisibility are added.
    • Invisibility cloaks are no more (you need a scarf for that now!); cloaks can now grant stealth or preservation (corrosion resistance).
  • Jewelry with plusses now get constant plus values: strength, intelligence, and dexterity rings give either +6 or -4; protection, evasion, and slaying rings give either +4 or -4.
  • Summon Lightning Spire now places the spire on a random square.
  • Malign Gateway tentacles can no longer attack out of LOS and appear sooner after casting.
  • Scrolls of acquirement are now cancelable, allowing you to fully inspect your character, stash, etc. before making a decision. When you reread the scroll, you’ll get the same choices until you make a final selection.
  • Leech is now a (cosmetic) sloppy eater: large hits will sometimes turn monsters into large blood explosions!
  • Sceptre of Torment can now be used with spectral weapon. You’d just better be undead unless you want your spectral weapon to torment you!
  • An ASCII screenshots section has been added to morgues, and a screenshot is made there every time you take a note with the : key.
  • Target acquisition for the Foxfire and Conjure Ball Lightning spells has been improved so they only acquire targets within player LOS.
  • Formicids can no longer cast the spell Swiftness.
  • The option auto_butcher defaults to true and the option auto_butcher_max_chunks now defaults to 10.
  • The option explore_auto_rest now defaults to true.
  • Several usability improvements for visually impaired players have been implemented.
That wraps it up for this set of trunk updates. Stay tuned for more tournament details and until next time, happy crawling!
The burst of trunk updates engulfs you!! Ouch! That really hurt…

Community Competitions

Hello crawlers!

We occasionally get asked about opportunities for competitive crawling outside of the official release tournaments. Several community members have organized a variety of competitions, and this post aims to point them out.

The Tavern Dart Board

The Dart Board on our official forums is a clearinghouse for community organized competitions as well as discussion of all things competitive crawl. It’s a good first place to go when looking for ongoing competitions and challenges.

The Crawl Cosplay Challenge

Run by kitchen_ace, these challenges give character conducts inspired by crawls many uniques. From the CCC website, “The goal is not to emulate the unique’s behaviour exactly, but to get a good starting point on playing games with interesting requirements. Challenges [...] are suitable for players of all skill levels — the Challenge is about personal achievement rather than competition.” Check them out! The current set (Set 10) is ending, but a new one will begin soon.

Crawl Sudden Death Challenges

Organized in an officially unofficial way by me, based on the popular series originally organized by WalkerBoh, he idea is for players to compete by trying to do as well as possible in a game of Crawl with one attempt only; if you die, that challenge is over. More information and sign-ups can be found on the CSDC website.

DCSS Secret Santa Tournament

Organized by CPO admin chequers (who also offers a weekly challenge seeded run on CPO), this festive adventure comes once a year. Keep an eye out next year when the temperatures start to rise and summer gets into full swing.

0.24 Tournament Results

The 0.24 tournament is over. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players who made the 0.24 release and tournament possible! For 16 days, players could compete for tournament points and banners by playing 0.24 games on the public servers. First let’s give a few highlights from the player and clan results. For comprehensive results with first through third place winners in all categories, please see the tournament overview page.

The winning player was Yermak, with 8149 points. Yermak won 50 games during the tournament, including a streak of 22 wins, and won 18 tier-three banners. In second place was JiyvaJigglypuff, with 7979 points and 36 wins, including a streak of 18 wins and 19 tier-three banners. In third place was cosmonaut, with 7717 points, a streak of 24 wins (!), and 14 tier-three banners. MeekVeins was the only player to win all 24 tier-three tournament banners.

The fastest win by turncount was achieved by JiyvaJigglypuff (10299 turns with a DDFi of Makhleb). p0werm0de had the highest scoring game of the tournament, a 15 rune VSWr of Chei won in 28978 turns for 50M points. Caminho had the lowest level win with an XL 14 MiFi of Okawaru. The first victory of the tournament was claimed by p0werm0de, winning a DDFi of Makhleb in just 43 minutes (52 minutes after tournament start). The first 15 rune win of the tournament was by Mintice, winning a MiBe of The Shining One in 1h 47m (2h 11m after tournament start).

The clan competition was won by Grow Some Ballistomycetes (26661 points), followed by Gozag or Go Home (26172 points), and XTAHUA RAWR (22185 points). There were 143 clans in all with points scored in the tournament.

Here are some basic statistics on the players in this tournament compared with the 0.23 tournament (in parentheses):

  • Players: 2880 (0.23: 3100)
  • Total player time: 35422 hrs (0.23: 36643 hrs)
  • Avg player time:  12.3 hrs (0.23: 11.8 hrs)
  • Games played: 63048 (0.23: 65857)
  • People who got a rune: 1046 (0.23: 1046)
  • 540 winners and 1930 wins (0.23: 531 winners and 1770 wins)
  • Winrate: 3.06% (0.23: 2.69%)
  • Proportion of players using WebTiles: 95.5% (0.23: 95.4%)

Looks like winrate keeps on slowly creeping up, so we’ll have to bring on more nerfs (mostly kidding). After a relatively slow development cycle, it was neat to see this release come together towards the end as some large changes landed. I had great fun working on the Sif and Fedhas redesigns, myself. The next 0.25 release looks like it will be a big one. I’m particularly excited to see where ebering’s positional attack magic project goes in 0.25. It’s playable now as an experimental branch on CKO! Stay tuned for future posts about this and other things we’ll be adding in the next version.

Thanks to everyone who participated in the 0.24 tournament! Note that we are still interested in a tournament format revamp, and will hopefully make that more of a priority for 0.25 after we nail down some of the CAO score page issues. We’ll put up a wiki page and everything, I swear! But if Xom just replaces it with a recipe for rock worm and boulder beetle soup, well that’s on Xom! Until next time, fellow Ziggurat Zaggers, happy crawling!

0.24 “Plants vs. Vampires”

We are pleased to announce the release of Dungeon Crawl: Stone Soup 0.24 “Plants vs. Vampires”!

DCSS 0.24 features an overhaul of gods Fedhas and Sif Muna, a new and improved version of Vampires, and a streamlined throwing system, not to mention UI improvements, many smaller changes, and all sorts of bugfixes. For players interested in seeding, you’ll be pleased to hear that stable seeding no longer requires full generation of the dungeon in advance, hopefully paving the way to seeded games online. For a full list of significant changes, please see the changelog for the 0.24 branch.

Download DCSS 0.24 here, or play it online on one of many servers across the world! Packages for Windows, OS X, and Linux are all available now. (Debs coming very soon.)

The tournament starts tomorrow, 20:00 UTC Friday 25 October with all online 0.24 games counting towards your score. See the tournament page for more details, including how to join or set-up a clan. Clan membership changes remain open until 20:00 UTC Friday 1 November.

Many thanks to all those who have contributed to DCSS over the years. A special thanks to the following community members who contributed to DCSS 0.24 and a warm welcome to the first-time contributors, listed in italics. (Let us know if someone is missing, this data is tricky to collect in bulk!)

G. Bailey, Josh Braden, achuah, argonaut, CollinJ, cut1less, Doesnt, dplusplus, Higor Eurípedes, Joshua Gelbard, Koen De Groote, Quinten Konyn, Nikolai Lavsky, Gabriel Marks, mgdelmonte, Byrel Mitchell, mwvdev, neofelis, NormalPerson7, Michael Nowack, Andrew O’Neill, s.panicho, Ashley Elizabeth Raine, Chris Rendle-Short, rmcneive, runrin, shelmazad, sdynet, Umer Shaikh, John Stilley, Sean VanMeter, Richard Wardin, wjchen

Happy Crawling!

P.S. by gammafunk. Sorry we couldn’t get that Trunk Update for 0.24! I’ll try to make it up to you all with a more detailed write-up of 0.24 changes in the style of a Trunk Update, along with some details about future directions for 0.25. Best of luck to you all in the tournament!

0.24 Release and tournament dates and CXC server info

Hello digital vampires! I’m referring, of course, to those among you who are undead, capable of turning into an adorable flying mammal, and who have had their blood states recently simplified. Trunk players probably know what I’m talking about, and soon, the rest of you will as well. We’ve been bad, greedy devs, binging on our source code and commits and template metaprogramming and querying the current scissors, but not giving you any Trunk Updates during the 0.24 cycle. I’ll try to make amends with a big Trunk Update post for all of 0.24 soon. It might take us a bit longer to write up those changes, so let’s get some important dates out there right now.

The 0.24 release will (tentatively) happen on Wednesday 23 October, and that the 0.24 tournament will (definitely) happen on 20:00 UTC Friday 25 October through 20:00 UTC Sunday 10 November. We’ll be getting a tournament page up and running very soon as this tournament date is only a week away! Watch out for a future post with the new tournament URL.

We’ve been in the feature freeze since 9 October, and the 0.24 stable branch is already available, soon to be hosted on servers. We’ll be making balance tweaks and bugfixes until release next Wednesday. Online players, please help us test the 0.24 beta by playing the 0.24 branch when that’s available or trunk until then.

Finally, let’s talk about a red dragon THAT TALKS LIKE THIS. As many of you know, the CXC server in France recently went offline after a recent server issue. Medar and Zkyp had graciously hosted CXC for many years, but no longer have time to do so. Thankfully, an admin who goes by Namanix has stepped up to host a new server using the current CXC domain. Namanix tells me that the replacement server is ready and the domain transfer should be complete by 8PM CET on 18 October. All data for logins, current and past games, morgues, ttyrecs, etc should eventually be transferred over to the new server, and games will be played at the same CXC Webtiles URL and SSH host as before. Once again, thanks to Medar and Zkyp for hosting CXC all those years, and thanks to Namanix for taking over the (dragon) reins.

See you all around the lava pit, tossing your blood potions into the fire!

0.23 Winter Tournament Results

The 0.23 Winter tournament is over. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players who made the 0.23 release and tournament possible! For 16 days, players could compete for tournament points and banners by playing 0.23 games on the public servers. First let’s give  a short summary of player and clan results. To see first through third place winners in all categories, please see the tournament overview page.

The winning player was Yermak, with 8721 points. Yermak won 35 games during the tournament, including the longest streak at 22 games, and won 21 tier-three banners. In second place was MrMan, with 8092 points and 31 wins, including the second-longest streak for 20 wins and 17 tier-three banners. In third place was JiyvaJigglypuff, with 6631 points and 36 wins and 16 tier-three banners. The players ethniccake and watermold were the only ones to win all 24 tier-three tournament banners.

The fastest win by turncount was achieved by Yermak (13586 turns with a DDFi of Makhleb). Yermak also had the highest scoring game of the tournament, a 15 rune GnEE of Chei won in 19994 turns for 71M points. p0werm0de had the fastest realtime win in 25 minutes with a DDFi of Uskayaw, and Yermak had the lowest level win with an XL 15 FeEn of Ashenzari. The first victory of the tournament was claimed by JiyvaJigglypuff, winning a MiFi of Makhleb in just 33 minutes (38 minutes after tournament start). The first 15 rune win of the tournament was by YTcomUltraviolent4, winning a GrGl of The Shining One in 2h 29m (2h 31m after tournament start).

The clan competition was won by Tab and Dab (26578 points), followed by Gozag or Go Home (22637 points), and Big Dispersal (19276 points). There were 126 clans in all with points scored in the tournament.

Here are some basic statistics on the players in this tournament compared with the 0.22 Summer and 0.21 Winter tournaments (in parentheses):

  • Players: 3440 (0.22: 3130, 0.21: 3153)
  • Total player time: 38876 hrs (0.22: 41988 hrs, 0.21: 41283)
  • Avg player time:  11.3 hrs (0.22: 13.41 hrs, 0.21: 13.09)
  • Proportion of players using WebTiles: 95.88% (0.22: 95.39%, 0.21: 94.48%)

It’s nice to see that this tournament had the most players of any we’ve run so far. It looks like the winrate decreased from the high of 2.82% in version 0.22 down to 2.46%, which is similar to version 0.21. We buff players by locking up ghosts, then we nerf players by giving them new traps and Klown pies to the face. Yet you all keep coming back for more! It must be the shiny loot…

We had a lot of fun bringing the 0.23 release together, with multiple devs individually putting in hundreds of commits. We also had lots of great outside contributions ranging from vaults to artwork to bugfixes, including some important feature implementations. Thanks to all those taking the time to contribute to the project! A 0.23.1 bugfix release is imminent, so be on the lookout and be sure to update if you’re playing offline.

In the meantime, we on the Dev Team are excited to start work on the next version. Thanks again, everyone, and happy crawling!

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Crawl 0.23 “Nemelex Needs Traps Badly!”

We are pleased to announce the release of Dungeon Crawl: Stone Soup 0.23 “Nemelex Needs Traps Badly!”

DCSS 0.23 features an overhaul of the trap system, a new Gauntlet portal thrown down to replace Labyrinths, a complete revision of Nemelex Xobeh, nine certified-pre-owned refreshed unrandarts plus one new unrandart, and support for seeded dungeon play. This is all in addition to dozens of new fatal vaults, some refreshed monsters, UI improvements, and many more smaller changes. For a full list of significant changes, please see the changelog.

Download DCSS 0.23 here, or play it online on one of many servers across the world! Packages for Windows, OS X, and Linux are all available now.

The tournament starts 20:00 UTC Friday 8 February with all online 0.23 games counting towards your score. See the tournament page for more details, including how to join or set-up a clan.

Many thanks to all those who have contributed to DCSS over the years. A special thanks to the following community members who contributed to DCSS 0.23 and a warm welcome to the first-time contributors, listed in italics.

Brent Adams, AndSDev, Beargit, biasface, bjobae, Matthew Boeh, David Candido, cws, Doesnt, Erich Erstu, Floodkiller, floraline, freepotion, Ge0ff, GenericPseudonym, Aaron Golden, Max ‘Ploomutoo’ Hon-Anderson, ICC, johnstein, Alex Jurkiewicz, Nikolai Lavsky, Jean Martel, Johannes Maier, Jacob Meigs, mgdelmonte, Muffindrake, NormalPerson7, Aaron Olowin, palyth, psywombats, RealzHS, Sandman25, Umer Shaikh, Stenella, WanderingBlade, ximxim

Happy Crawling!

0.23 Release and Tournament Info

Hello fellow Gauntlet runners! I have a quick update about the 0.23 release and tournament. Please bookmark the official 0.23 tournament page and use this page to track your progress throughout the tournament. The tournament is scheduled from 20:00 UTC Friday 8 February through 20:00 UTC Sunday 24 February. The 0.23 release will likely happen beforehand on February 6th or 7th.

The 0.23 branch is available and already installed on CKO, CUE, CXC, and LLD. For other servers, you’ll see the 0.23 game links appear on the server lobby at some point before the tournament starts. Once 0.23 is available on your server, you can follow the instructions on the tournament page to define/join clans via your 0.23 RC file. Clans can be formed and changed until one week into the tournament on 20:00 UTC Friday 15 February. See the Clans section of the tournament page for details.

There are currently no rule changes relative to the 0.22 tournament, but check the tournament page for any final rule changes before the tournament begins. Once the tournament has started, the leaderboard will display the current standings. You may see the leaderboard, player, and clan pages populated with test data from 0.23 games. Don’t worry, the test pages and data will be wiped before the tournament begins. If you’re looking for people to play with, you can find them in the Tavernreddit, or our IRC channel ##crawl on Freenode.

As you may have noticed, we’re now hosting the tournament on crawl.develz.org, also known as CDO. Special thanks to Napkin for making CDO available to run the tournament scripts and database! Due to this change, there may be some issues with scoring updates early on this tournament. So please bear with us; we’ll try minimize any interruptions as best we can. Also many thanks to |amethyst for making dobrazupa.org available for every tournament from versions 0.12 to 0.22!

See you all on Lair:3, making away with the Minotaur’s loot!

Trunk Updates and 0.23 Release and Tournament Info

Hello crawlers, welcome to the last trunk update of the 0.23 cycle. Before we plunge into the abyss of changes, the 0.23 Release will occur tentatively on 6 February, with the accompanying 0.23 Release Tournament running from 20:00 UTC Friday 8 February to 20:00 UTC Sunday 24 February. The tournament website will be brought online soon, watch this space for details.

And now, the latest from the depths of Gehenna.

  • Clear runed doors replaced most runed doors.
  • An experimental seeded dungeon mode has been implemented, allowing for plays through a pre-generated dungeon. See the new manual section “Seeded play” for further information.
  • Tengu now gain permanent flight at XL 5, but no longer apply their flight evasion bonus to evasion from rings and artefacts.
  • Nemelex’s Storm card now unleashes a fearsome blast of wind and electricity, instead of clouds and an elemental.
  • The xv display now shows monster spell ranges.
  • An extra pane has been added to the religion screen for Ashenzari, Beogh, Gozag, Hepliaklqana, Nemelex Xobeh, and Wu Jian; displaying god specific extra information.
  • Spell damage punctuation now reflects the damage done in the same way as melee damage.
  • A new unrandart demon trident has been added, the +8 demon trident “Rift”, distortion branded with a reaching range of 3 and smite-targeted attack. Thanks to aolowin for the concept and first draft!
  • The Singing Sword has been taking voice lessons, and now sings more often and with greater vigor.
  • The circus has come to Zot, with new klown and carnival vaults; watch out for the klown kars!
  • Grate traps have been removed.
  • The traps in the Tomb have been overhauled, toned down in places and toned up in others.
  • High Elves have been removed again.

Space warps horribly around the trunk updates!!!!! The trunk updates disappear!

Trunk Updates 14 January 2019

The Killer Klown throws klown pie at you. Rhubarb! You feel that there is a Trunk Update!

Hello fellow Klowns and Krawlers, it’s time for another Trunk Update. First let me mention that the tentative date for the 0.23 Release Tournament is February 8th 2019 at 8pm UTC. We’ll make another post if that changes and also when we have a tournament page available.

Now, on to the update:

  • WebTiles display artifacts reported by many of you have been fixed. The issue was a subtle message ordering bug in our client that became relevant due to recent Chrome changes. Thanks for tracking that down, advil!
  • A few Nemelex Xobeh changes:
    • The Deal Four Ability no longer clears your deck, but now has a piety cost.
    • The Deck of Destruction now has a card limit of 26 instead of 13, and Nemelex gifts Destruction cards more frequently relative to the others.
    • New icons for Nemelex’s abilities, courtesy of ontoclasm!
  • Killer Klowns have been reworked:
    •  They now have a Throw Klown Pie LOS-range ability that deals 3d20 damage and afflicts the player with a temporary debuff.
    • The klown pie debuffs are: -Potions, Silence, Vertigo, Stat Drain, rF-, or (less common) polymorph into bat, pig, or wisp form. Better bring those cancellation and resist potions (if you can still quaff them, LOL)!
    • Klowns now have highly enchanted and branded clubs instead of af_klown melee, and no longer have fast regen.
    • Klowns are a bit more common in the Hall of Zot on Zot:5.
  • Translucent doors have been introduced. You can see through these even when they’re closed! Currently used in Elf and some runed door vaults, but you’ll see more of these in the future. Tiles courtesy of the faerie known as minmay.
  • Net traps have been Zotified. They now try to net the player whenever anything in LOS steps on one.
  • All mechanical traps except net traps have been removed from Tomb and the Hall of Zot on Zot:5. Many such traps have been removed from certain Ossuary vaults as well.
  • A new ghost vault featuring moths of wrath and wrathful warriors that have nice Trog weapon gifts.
  • New axe and polearm statue tiles for Baileys. They commemorate the removal of mostly unreachable decorative Bailey weapons. I say ‘mostly’ because of course Yermak figured out a way to reach them!
  • Unspeakable pet dragon cruelty in an Elf vault has been rectified. The dragons now have a clear runed door, allowing their owners access for feeding and play time.
  • Dispersal traps have a new tile, courtesy of CanOfWorms.
  • You can no longer win by tripping up stairs with the Orb while confused. Nice try, cheaters, but CBRO admin johnstein caught you red-handed!

Thanks for tuning in! Feature freeze will likely happen shortly before the end of the month, so we may have another trunk update before the release.

The trunk update flogs you with a +12 club of flaming!

0.22 Summer Tournament Results

The 0.22 Summer tournament is over. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players, new and centuryplayer alike, who made the 0.22 release and tournament possible! For 16 days, players could compete for tournament points and banners by playing 0.22 games on the public servers. First let’s give  a short summary of player and clan results. To see first through third place winners in all categories, please see the tournament overview page.

The winning player was Yermak, with 8200 points. Yermak won 36 games during the tournament, including the longest streak at 16 games, and won 22 tier-three banners. In second place was ManMan, with 7686 points and 31 wins, including the second-longest streak for 14 wins and 15 tier-three banners. In third place was justnoob, with 6559 points and 30 wins and 16 tier-three banners. igoo was the only player to win all 24 tier-three tournament banners.

The fastest win by turncount was achieved by Yermak (10243 turns with a DDFi of Makhleb). Yermak also had the highest scoring game of the tournament, a 15 rune GnTm of Chei won in 25904 turns for 55M points. p0werm0de had the fastest realtime win at 23m 13s with a DDFi of Makhleb, and Yermak had the lowest level win with an XL 15 SpEn of Ashenzari. The first victory of the tournament was claimed by Dynast, playing a MiFi of Makhleb, just 41 minutes after tournament start. The first 15 rune win of the tournament was by ManMan, playing a GrFi of The Shining One, won in 1 hour and 19 minutes (at 2 hours and 21 minutes after tournament start).

The clan competition was won by ManMan’s clan (27039 points), followed by Dowan’s clan (25073 points), and Ge0ff’s clan (21144 points). There were 141 clans in all with points scored in the tournament.

Here are some basic statistics on the players in this tournament compared with the 0.21 Winter and 0.20 Summer tournaments (in parentheses):

  • Players: 3130 (0.21: 3153, 0.20: 2997)
  • Total player time: 41988 hrs (0.21: 41283 hrs, 0.20: 39530)
  • Avg player time:  13.41 hrs (0.21: 13.09 hrs, 0.20: 13.19)
  • Proportion of players using webtiles: 95.39% (0.21: 94.48%, 0.20: 94.15%)

A graph made by johnstein shows how various statistics progressed over the course of the tournament. Additional graphs show comparisons of these stats to the 0.21 and 0.20 tournaments.

We hope you all enjoyed playing in the tournament! We had a lot of fun bringing the 0.22 release together, and have 0.22.1 and 0.21.2 point releases planned. We also hope to rework the tournament format so that players won’t be required to put in so many hours in order to be competitive. Details on this aren’t finalized, but of course we’ll communicate those changes before the next tournament. In the meantime, we on the Dev Team are excited to start work on the next version. Thanks again, everyone, and happy crawling!