- l_num
: float_marshall_kludge
- last
: position_node
- last_chosen
: player
- last_mid
: player
- last_selected
: Menu
- last_view_update
: player
- lastch
: Menu
- launch
: unrandart_entry
- left_vault
: flood_find< fgrd, bound_check >
- len
: block_header
- length
: line_reader
, los_ray
- letter
: menu_letter
- level
: MenuEntry
, spell_desc
, shop_struct
, item_spec
- level_annotation_shown
: game_state
- level_border_depth
: dgn_island_plan
- level_build_method
: crawl_environment
- level_flags
: crawl_environment
, map_def
- level_gained
: player::demon_trait
- level_layout_types
: crawl_environment
- level_lost
: body_facet_def
- level_map_cursor_step
: game_options
- level_map_ids
: crawl_environment
- level_map_mask
: crawl_environment
- level_map_title
: game_options
- level_number
: vault_placement
- level_type
: level_range
, mgen_data
, PlaceInfo
, player
, level_id
- level_type_ext
: player
- level_type_name
: player
- level_type_name_abbrev
: player
- level_type_origin
: player
- level_type_tag
: player
- level_uniq_map_tags
: crawl_environment
- level_uniq_maps
: crawl_environment
- level_vaults
: crawl_environment
- levels
: mutation_def
- levels_seen
: PlaceInfo
- light
: armour_def
- light_colour
: status_info
, duration_def
- light_text
: duration_def
, status_info
- line_num
: game_options
- lineno
: map_file_place
- link
: item_def
- list_rotten
: game_options
- listener
: dgn_listener_def
- listeners
: dgn_square_alarm
- lives
: player
- long_text
: status_info
, duration_def
- longname
: Branch
- los
: travel_exclude
, actor_iterator
, actor
, monster_iterator
- los_no_trans
: actor
- lose
: mutation_def
- loudness
: bolt
- ls
: travel_pathfind
- ls1
: geom::grid
- ls2
: geom::grid
- lua
: lua_datum
- lua_call_depth
: CLua
- lua_fn
: map_marker_spec
- luatok
: lua_pat_op
Generated on Thu Jan 13 13:30:42 2011 by
1.5.6