- a
: geom::form
- abbrevname
: Branch
- ability
: ability_def
- ability_letter_table
: player
- abjuration_duration
: mons_spec
, mgen_data
- absdepth0
: player
- ac
: ghost_demon
, armour_def
, monster
- AC
: monsterentry
- accessor
: ItemAccessor
, MonsAccessor
- acid
: mon_resist_def
- acquire_weight
: weapon_def
- acquirement_source
: item_spec
- act
: actor_iterator
, monster_iterator
- action_cycle
: Menu
- active_members
: arena::faction
- activity_interrupts
: game_options
- add
: generic_cost
- additional_macro_files
: game_options
- adjust_hp
: monster_level_up
- affect_func
: bolt
- affects_items
: bolt
- affects_nothing
: bolt
- after
: monster_level_up
- aimed_at_feet
: bolt
- aimed_at_spot
: bolt
- alive
: Menu
- allow_diagonals
: monster_pathfind
- allow_self_target
: game_options
- allow_uniques
: item_spec
- alt_text
: ToggleableMenuEntry
- always_confirm_butcher
: game_options
- always_obvious
: zap_info
- ambient_noise
: Branch
- ammo
: weapon_def
- ammo_qty
: trap_def
- annotate_map
: travel_pathfind
- any_upstair_exits
: Branch
- aoe_funcs
: bolt
- apply_bleeding
: melee_attack
- apt
: activity_interrupt_data
- aptitude
: species_skill_aptitude
- arena_delay
: game_options
- arena_dump_msgs
: game_options
- arena_dump_msgs_all
: game_options
- arena_list_eq
: game_options
- arena_suspended
: game_state
- arena_teams
: newgame_def
- arg1
: dgn_event
- arg2
: dgn_event
- art_props
: melee_attack
- asphyx
: mon_resist_def
- assign_item_slot
: game_options
- atoll_roll
: dgn_island_plan
- att
: final_effect
- att_flav
: ghost_demon
- att_type
: ghost_demon
- attack
: monsterentry
, mon_energy_usage
- attack_number
: melee_attack
- attack_verb
: melee_attack
- attacker
: melee_attack
- attacker_invisible
: melee_attack
- attacker_visible
: melee_attack
- attitude
: monster
, monster_info_base
, bolt
, mons_spec
- attribute
: MonsAccessor
, ItemAccessor
, player
- auto_exclude
: game_options
- auto_hit
: bolt
- auto_hotkey
: help_file
- auto_list
: game_options
- autoex
: travel_exclude
- autoinscribe_artefacts
: game_options
- autoinscribe_cursed
: game_options
- autoinscriptions
: game_options
- autopickup_no_burden
: game_options
- autopickup_on
: game_options
- autopickups
: game_options
- aux_attack
: melee_attack
- aux_centre_offset_range
: dgn_island_plan
- aux_damage
: melee_attack
- aux_source
: bolt
- aux_verb
: melee_attack
Generated on Thu Jan 13 13:30:42 2011 by
1.5.6