Saturday, July 31st, 2010 15:40
A quick reminder to all you eager Crawlers out there: there’s less than twelve hours (at the time of writing this, 10 hours, 21 minutes and a few seconds) until the start of the annual DCSS Tourney! Get your crawling kit in, stock the fridge with caffeine drinks and settle down for the ride.
As a reminder, crawl.akrasiac.org’s official tourney page is here.
We look forward to see you die regularly!
-DCSS Tourney Team, ’10
Saturday, July 24th, 2010 14:55
Calling all avid crawlers!
The calendar rolls once more towards August, and August means the annual Dungeon Crawl Stone Soup Tournament! It will begin at midnight, August 1st (UTC), and continue through until midnight, September 1st (UTC). All Stone Soup version 0.7.0 games started during this period of time, on both crawl.akrasiac.org and crawl.develz.org, will count towards the tournament.
We have several changes from last year’s tournament, including new banners, changes to the scoring system, and much more! You can read all about it on the official tourney page on crawl.akrasiac.org.
This year also introduces the Dungeon Sprint mini-game into the Tournament. Dungeon Sprint, or Sprint, is a variant of Stone Soup created by Chapayev, consisting of a dungeon dramatically reduced in size but increased in difficulty. Sprint games will be counted for the tournament from the 15th of August at midnight (UTC) on both CAO and CDO, and points will be awarded for wins! For more information, check out the tourney page linked above.
As usual, the Tournament will be a fast-paced month of Stone Soup action! Tune in for the blood-shed, tears and the enraged screams of those killed by Sigmund, as well as the joy of snatching the orb, and your first win, from beneath the pulsations of an orb of fire!
The best of luck to you all, we hope you have a great time playing this year.
-The Crawl Development & Tournament 2010 Teams
Saturday, July 24th, 2010 07:13
The 0.7 release of Dungeon Crawl Stone Soup is here, complete with elephants, tile awesomeness, and fully recharged electric eels.
Edit: 0.7.1 is now out with a fix for a severe bug affecting ziggurats and other Lua-triggered features such as bazaars. Please update to 0.7.1 if you’ve already downloaded the 0.7.0 release.
All 0.7.1 release files are available on the Downloads page.
You can also read something approximating a changelog for a rough summary of what’s in the release.
I’d like to thank the whole team for working to release 0.7 in the short space we have before the annual August crawl tournament, and I’d like to give extra thanks to kilobyte and rob for their help with the release.
Thanks again to Napkin for hosting Crawl development on CDO, and the Crawl player community for their help improving the game.
Saturday, July 10th, 2010 11:07
We have updated the Development Builds page to also host Mac OSX builds and we intent to keep them updated on a regular basis.
Enjoy! And please keep the suggestions and bug reports coming! :)
Sunday, June 13th, 2010 18:10
Well, watching people kill themselves using vampiric weapons may have been fun, but after some time, it gets boring. Thus, here’s an update of the stable release that fixes worst of the problems you reported.
Changes:
- Fix instant starvation bug related to vampiric weapon butchery.
- Fix Cheibriados excommunication permanent stat gain.
No more 72/72/72 for you.
- Reenable sound for mingw builds.
- Xcode, Visual C++ and clang build fixes.
- Fix save handling on BSD systems.
- Fix some triggers being dropped when viewing other levels.
This was exploitable to get unlimited Troves or Bazaars.
- Selected other bug fixes.
Enjoy!
Thursday, April 1st, 2010 11:05
An April Fool is a happy fool! However, Luca Barbieri has announced NetTiles, a branch of 0.6 tiles that allows for play on CAO. Check out this thread on crawl-ref-discuss.
While there has been a lot of public development on Dungeon Crawl Stone Soup, resulting in the massive upsurge of new features in the recent release of 0.6, our Tiles developers, as well as the public server administrators, have been working day and night behind closed doors on a huge wish-list item: the ability to play crawl online, at servers such as crawl.akrasiac.org and crawl.develz.org, but using the Tiles interface instead of ASCII. This is something that a lot of people have been waiting on, and we’re really excited that it’s finally happened!
Public binaries will be released shortly, as we co-ordinate with server administrators for the change-over, and this post will be updated with links as soon as they’re live. For now, here’s a few screenshots of what it looks like, as well as a list of exciting new social media interactions that we hope you’ll enjoy.
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Demonstration of Crawl’s new social media interaction
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A view of DCSS’s new splash screen, with tiles interaction
Some new features:
- Link your character’s status to your Facebook page, transmit milestones to your Twitter!
- Clickable character images: each click gives you a character point, and for a thousand character points, you can resurrect that character when it dies.
- You can now sell your unwanted or unused items, armour and weapons on eBay and etsy! You can also purchase from other players and import it into your game.
We hope you enjoy this month’s new release, Happy Crawling!
Saturday, March 27th, 2010 01:49
Dungeon Crawl Stone Soup 0.6.0 has been finally released after 4 months of the most active development ever! The switch to git, the new wiki, the new bug-tracking system, this wordpress (350k hits last month!) seem to have attracted a lot of new players and developers. Only the constant stream of new ideas and permanent testing of new features made this shiny release possible! A big Thank You to all participants – players and developers!
The new files are available on our download page. There are binaries of Tiles & Console for Windows & Mac OSX and, of course, the source! If you are new to the game, head over to the preliminary screenshots section to decide. The release notes can be found here.
The online servers (CAO & CDO) are hosting 0.6.0 too now and CDO is back to also hosting early 0.7.0 versions (unreleased, unstable, may cause your computer to explode, etc, etc…).
And a special thanks to doy for handling and coordinating this fine release :)
Update #1: CAO is now hosting 0.6.0 games.
Update #2: SourceForge now has Mac OSX builds uploaded.
Update #3: CDO & Trunk builds updated.
Tuesday, March 9th, 2010 17:47
Hi! As some of you may already know, I’m the release manager for the 0.6 release, and I’m here to announce that the 0.6.0 release is coming very soon! I’ve just uploaded the first release candidate version (0.6.0-rc1) to the CDO server and to the Windows Builds page. What this means is that 0.6 is essentially finished. No new features are going to be added, and bug fixes are going to be restricted to only the most critical of bugs (at least until it’s time for 0.6.1). We’d like to get as much testing as possible done on this version; the sooner we’re convinced of its stability, the sooner we can release 0.6 as the new stable version (or, the sooner we find the remaining critical bugs, the sooner we can get the next release candidate out for testing, as the case may be(: ).
And for those of you who have been holding off on playing trunk builds because of stability issues, well, the wait is almost over! If everything goes incredibly smoothly and according to plan (no guarantees!), we should be able to have an actual release by early next week. Thanks a lot to everyone who has filed bugs, submitted patches, brainstormed new ideas, and tested all of the numerous builds we’ve released over the course of this (admittedly long) release cycle… we couldn’t have done it without you (:
Wednesday, March 3rd, 2010 22:10
We were quite surprised when the unexpected announcement for Dungeon Sprint showed up on our mailing list a few days ago! It got installed on CDO early and it was extremely well-received! It sends you off into the dungeon and the big show starts immediately – no waiting, no resting – immediate death or victory in an intriguing level map! But, let’s see what the author himself has to say about it:
“Dungeon Sprint” is a twist on Dungeon Crawl: only one dungeon level is generated, but it’s..
More: Read the rest of this entry…
Friday, February 26th, 2010 20:21
The time has come to finally close down our SourceForge bug, patch and feature request trackers.
We have migrated our bug and feature-request tracking to a Mantis Tracker – please sign up there to contribute! In addition to the tracker, we have created a DokuWiki for play-testing feedback and for suggesting and discussing new features and ideas.
Also, the official home page for the Stone Soup project is now http://crawl.develz.org – if you haven’t yet checked out our development blog, you should! Mailing list and git repository are still located on SourceForge.
Thanks to Jude for covering many of the major changes in 0.6 in the play-testing posts, Darshan for his history blog-post, and Johanna for the post covering tiles and tides! And last but not least, thanks to develz.org and Napkin for hosting us!
Friday, January 22nd, 2010 19:20
Players, who have joined us in ##crawl
or ##crawl-dev
on Freenode, already know there are two additional sources of information about Stone Soup available in IRC: Henzell & Gretell!
Our bots – willing to answer all kinds of questions you may have about monster, uniques, items, even about skills and branches and strategies.
All those gory details are now available via this website, too! Head over to the Knowledge Bots and check it out for yourself.
Note: During this weekend the queries should become considerably faster – after remote access to the great LearnDB has been simplified.
Update: LearnDB is now mirrored and parsing the entries is done locally. Much faster! Links in Henzell entries are now clickable. Colors have been slightly adjusted and screenshot of Sigmund added :) Enjoy!
Saturday, December 5th, 2009 22:48
Stone Soup’s speed of development has become really hard to keep up with.
I remember installing a new development version on CDO every week or two. Suddenly I’m being asked to update almost every day! Awesome! :-D
For that reason I have changed the way of installing. A new version will no longer overwrite data or save-games of an old one. This means your character will no longer be lost or broken when an update is done.
Even more: Every save-game has an internal version number. When you load your character and there is a newer version of Stone Soup installed, which can also handle your save-game, you will be presented with an option to move your character and enjoy the bug-fixes and new features!
As always – if you run into any trouble or if transferring your save-game fails, let me know. Cheers!
Monday, November 30th, 2009 18:28
Lately we’ve been pulling together a short document to describe how the Stone Soup project operates. The aim of this is to enable people interested in contributing to quickly learn how they can. It’s also about writing it down for people already contributing, of course. Recent growth of the team and increased contributions (yay!) inspired me to start writing this, and it got major feedback and contributions from dpeg, jpeg and due.
I’ve committed it to the repository now for public scrutiny, and hopefully, benefit to current and future contributors. (Wow, am I making a speech here..) It’s in the docs/develop folder.
There’s still room for improvement. The following could (should) be added:
The process of a proposal/patch making its way into into the game
Versioning: use of agendas for major versions; only fixes for minor version
And of course, needs to be updated for the new Mantis/Wiki once it’s official. Any feedback is very welcome!
Thursday, November 26th, 2009 19:21
Steady progress on the Mantis and wiki. There’s still a good bit of work to do just figuring out how we are going to use the tracker. I’ve posted a writeup about different categories in the tracker (bugs, features, etc) with thoughts on how they could be used.
More: Read the rest of this entry…
Friday, November 20th, 2009 20:42
I have setup a new Bug Tracker System and integrated a Wiki into it:
http://crawl.develz.org/mantis/
The software used is called “Mantis” in Version 1.1.8.
Once you log in and your level is set by anyone from the admin group (currently jpeg, dpeg, evktalo or me) you automatically also have the appropriate access to the Wiki. Either follow the big Wiki link in the top bar, the link presented at every “Issue” or go here directly:
http://crawl.develz.org/wiki/
The software used is called “DokuWiki” in Version 2009-02-14b.
Anonymous read-only access is enabled for now.
Evktalo has started configuring the BTS and created a Wiki entry open for discussing the settings here.
Eronarn volunteered to structure the Wiki but wants to wait until all the decisions have been made.
I’d like to invite all of you to register and have a look and voice your opinions here or there, please :)
Important note:
We are still testing and adjusting these 2 pieces of software and haven’t decided yet.
So for the time being I suggest to stick to our bug tracker at Sourceforge.
More important note:
We have finished migrating from SourceForge to Mantis and DokuWiki!
Thursday, October 15th, 2009 18:30
Stone Soup switched to git for version control a while back. If you’ve been following the subversion tracker, and wondered why the activity suddenly seems to have stopped – that’s why. :) We haven’t really made noise about the change outside the mailing list and ##crawl IRC channel – thanks to people on the latter for pointing this out!
Darshan wrote a fine quickstart guide to using git on the mailing list; check it out here.
Saturday, October 10th, 2009 19:00
We now have a DOS build of 0.5.2, courtesy of Rugxulo of BTTR Software.
Friday, October 9th, 2009 19:00
Dungeon Crawl Stone Soup 0.5.2 is out, with many bugfixes and better Mac OS X support. The source should also now build with ease on FreeBSD.
Disclaimer: These are merely the highlights, not an exhaustive list of changes.
* Fixed tiles crashes with certain resolutions.
* Fixed Mac build sometimes not finding the graphics files.
* Fixed NSLayoutManager crash with OSX.
* OSX executables no longer require installation of fink.
* DCSS now builds on FreeBSD straight out of the box.
* DCSS now uses git for version control.
More: Read the rest of this entry…
Friday, September 18th, 2009 13:00
It’s been three years since Dungeon Crawl Stone Soup was first presented to the world. Well, the announcement was only made a day later. Either way…
Happy Birthday, Stone Soup!
Tuesday, September 15th, 2009 19:00
Here are the promised survey results!
The distinction between ASCII and Tiles use it particularly interesting. Thanks, everyone, for your vocal participation!