The 0.7 release of Dungeon Crawl Stone Soup is here, complete with elephants, tile awesomeness, and fully recharged electric eels.
Edit: 0.7.1 is now out with a fix for a severe bug affecting ziggurats and other Lua-triggered features such as bazaars. Please update to 0.7.1 if you’ve already downloaded the 0.7.0 release.
All 0.7.1 release files are available on the Downloads page.
You can also read something approximating a changelog for a rough summary of what’s in the release.
I’d like to thank the whole team for working to release 0.7 in the short space we have before the annual August crawl tournament, and I’d like to give extra thanks to kilobyte and rob for their help with the release.
Thanks again to Napkin for hosting Crawl development on CDO, and the Crawl player community for their help improving the game.
1. Comment by ahpla
24/Jul/2010 at 07:49
Congrats guys, and thanks.
2. Comment by hackum
24/Jul/2010 at 07:59
Thanks a lot. Where can we find some spoilers on the DS mutations?
3. Comment by Izverg
24/Jul/2010 at 10:16
Finally! X) With brand new trousers on and great dignity within, I can introduce my murderous ways to the dwellers of the dungeon in style…
“No! No more talk! We go in! We kill! Kill! We kill ‘em! They kill us, we kill them! Kill ‘em! Kill ‘em! Kill! Kill!” — X))))
4. Comment by Foom
24/Jul/2010 at 11:14
Best roguelike out there. I love the continuing development – keep up the good work!
5. Comment by Epitaph64
24/Jul/2010 at 11:24
Thanks for all your hard work guys! Going to be playing this! >:D
6. Comment by bernh
24/Jul/2010 at 13:54
Thanks a lot for your hard work! The new tiles look awesome!
7. Comment by N
24/Jul/2010 at 14:17
erm congratz, but the probability of starving is also less too?
8. Comment by Rubinstein
24/Jul/2010 at 14:17
Hey you must be rich by now! :P
…ok bad joke, big thumb and big thanks :)
9. Comment by Rubinstein
24/Jul/2010 at 14:20
@N:
No, as you can easily see on the screenshots, “near starving” has become standard now. *grin*
10. Comment by Chex Warrior
24/Jul/2010 at 15:14
Alright! Lets get the crawl train rolling! Choo! Choo!
11. Comment by Robsoie
24/Jul/2010 at 15:57
congratulations and thank you for this release.
12. Comment by onepostwonder
24/Jul/2010 at 19:05
Thank you all for all the work you do on this great game. I do not understand all changes you do, but I really appreciate your efforts. Thank you very much.
13. Comment by Kal
24/Jul/2010 at 19:13
Interesting new interface look- more ADOM-esque if I recall correctly.
14. Comment by Kal
24/Jul/2010 at 20:04
Also, new skill page will definitely take a long time getting used to.
15. Comment by Balin
24/Jul/2010 at 20:50
I suspect 0.7.1 will follow soon… ;) Anyways, please keep up yóur great work, crawl dev-team!
16. Comment by Craig Duck
25/Jul/2010 at 21:05
On the aptitude screen, progress and aptitude could (and should) be combined on a single display screen.
Only 1 column of data changes between screens .
The new release is cool, although the monster icons are a bit busy.
17. Comment by evktalo
26/Jul/2010 at 10:23
Craig Duck, could you add a Feature Request to the Mantis tracker? It’ll get lost here in the comments.
–Eino
18. Comment by Owl
30/Jul/2010 at 18:23
Great job once more. Very nice improvements in graphics. Congratsulation for you work.
19. Comment by Anticipation
31/Jul/2010 at 10:08
Since when are there alters on the first floor? I hadn’t read anything about that.
20. Comment by EliteGundam
17/Aug/2010 at 14:11
Bit late finding this, but I can’t wait to try the new version!!
Thanks for the continual updates!!