Stone Soup 0.7.1 (20100724) --------------------------- * Fix travel excludes not being saved. * Fix map markers not being activated on game reload. Stone Soup 0.7 (20100724) ------------------------- Balance fixes * Monster double actions due to energy randomisation always include a move. * Greatly accelerate armour training when armour is heavy relative to skill. * Make heavy armour guaranteed damage reduction percentage independent of armour skill. * Heavy armour doesn't affect weapon speed anymore. * Shields reduce attack speed. * Nagas and worshippers of Cheibriados don't suffer from as much hunger. Unsorted: * New mini-game, Dungeon Sprint. * New tutorial, old tutorial is now a hints mode. * Aptitudes now on a scale +5 to -5. * Track the source of poison for death messages. * Magic mapping and Lugonu's self-banishment now work in Pandemonium. * Ghouls can no longer starve; they just rot faster. Interface: * New starting menus, mouse-operable in tiles builds. * New tiles monster list tab. * Swap water and disturbance glyphs ('~' and '{'). * Show effective weapon speed in '@' character info. * Player body size is now described on the "A" screen. Game: * Walls in the Slime Pits are acidic. * Changed shop distribution between branches. * Removed instant stat death. * Monster silence. * Monster halos. * New demonspawn mutations. * Make Shoals monsters generate on land. * Reduced missile enchantment effect on mulching. * New maps. * Fix old player ghost speech, and add player ghost speech fitting the ghost. * Monster equipment can be corroded by acid. * Lost stats are now recovered one point at a time. * Magic contamination effects are more than twice as harsh. * The Abyss may now include hand-made structures. Gods: * Zin no longer objects to deaths of non-sentient allies, and takes collateral kills of unclean and chaotic monsters. * Zin has a new power: Imprison. * Elyvilon's Divine Vigour scales better in terms of power. * Yredelemnul no longer gifts vampires. * Sif Muna's piety is no longer unfair to skilled species. * Nemelex no longer takes gold sacrifices. * Fedhas can now evolve ballistomycetes into hyperactive ballistomycetes. * Jiyva now gives the player conservation and unique slime-related mutations, and produces temporary friendly slimes instead of permanent neutral ones via the royal jelly effect. Items: * Scrolls of holy word do more damage to susceptible monsters. * Blowguns no longer show damage, as they do none; accordingly, scrolls of enchant weapon II no longer work on them. * Flame- and frost-branded darts no longer always mulch, and the steel brand is properly applied for thrown weapons. * Demon tridents can be blessed by TSO. Backgrounds: * Thieves and Death Knights are no more. * Warpers receive darts of dispersal. Monsters: * Anacondas are now amphibious. * Skeletal dragons are renamed to bone dragons. * Manes are now iron imps, with stat tweaks. * Imps lose see invisible while shadow imps gain it, and white imps resist poison but are vulnerable to fire. * (Very) ugly things are no longer amphibious. * Glyph change for demonic crawlers. * Orange demons' poison can now drain any stat. * Hell hounds, hell hogs and demonic crawlers now leave corpses. * Hell knights have more HP and do more damage. * Blink frogs have phase shift. * New monsters: elephant, dire elephant, hellephant, spriggan, spriggan druid, spriggan firefly rider. * New unique: Grinder the shadow imp. * Wayne is now capable of laying a major smackdown. Spells: * Call Imp is now level 2, takes spell power into account, and can summon iron imps. * Call Canine Familiar replaces Summon Elemental in the book of Callings, and is removed from the book of Summonings. * Summon Ugly Thing summons very ugly things less often at high power. * Invisibility no longer works on glowing monsters. * Extension only extends spells that you know. * Death's Door only blocks healing, paralysis only for Revivification. * Summon Ugly Things is level 6, Haunt is level 7. Technical: * LOS and areas recalculated on-demand. * Asserts are enabled by default. * Abstract tiles code from SDL and OpenGL. * Cleaned up game selection code.