We were quite surprised when the unexpected announcement for Dungeon Sprint showed up on our mailing list a few days ago! It got installed on CDO early and it was extremely well-received! It sends you off into the dungeon and the big show starts immediately – no waiting, no resting – immediate death or victory in an intriguing level map! But, let’s see what the author himself has to say about it:
“Dungeon Sprint” is a twist on Dungeon Crawl: only one dungeon level is generated, but it’s..
A mostly-fixed (i.e., mostly non-random), very difficult level; the player gains experience and trains skills at 27 times the normal rate; and the player gains piety at 9 times the normal rate. Some problematic features in Crawl such as certain teleportation effects and the Portal spell are also disabled in Sprint. You can play Dungeon Sprint on the server crawl.develz.org (telnet in, port 345), and the source code is also available online in case you want to look at it or change it yourself. I think the best way to understand Sprint is to play at least a few games of it, so you can get a sense of what’s fun about it.
There’s something called Tomb of Horrors, which was an adventure from the 1970s for Dungeons and Dragons. I don’t really care at all about Dungeons and Dragons but Tomb of Horrors is interesting stuff: It’s the crypt of some nasty lich, absolutely full of hilariously convoluted, deadly, “unfair” traps, of all different kinds. After hearing about Tomb of Horrors, I tracked down a paper copy of Tomb of Horrors and read it (despite not really knowing the rules for D&D), and I was thoroughly entertained, and this might be worth it for anyone else who enjoys Sprint and the idea behind it. Dungeon Sprint is like Tomb of Horrors: it’s a pretty small game, just full of nasty little traps, most of which have a number of ways to circumvent; and you can throw yourself at the game over and over until you figure out how to get past a certain trap (and then you get killed by the next one). Unlike Crawl, which is randomly generated, the fact that certain parts of Sprint are fixed gives you a comfortable, enjoyable sense of familiarity in the early part of the game, and an enjoyable sense of exploring a dangerous new place when you get into some part you haven’t been in before. I think Sprint’s a lot of fun, and I hope other Crawl players will too.
There’s an important thing about Sprint: what I’ve actually released is called “Dungeon Sprint 1.” That “1″ isn’t a version number; it’s supposed to indicate that it’s just the first game in a series. You can easily make a new level for Sprint to take place on, by editing the file source/dat/des/variable/entry.des in the Sprint source code, the “dungeon-sprint” branch on git://git.develz.org/crawl-ref.git. Making new levels this way is actually pretty straightforward: Crawl’s .des files aren’t hard to read and change even for a non-programmer, and there’s a how-to guide here. I hope others will feel free to make future installments of Sprint (Sprint 2, Sprint 3, and so on) – it’s designed so that anyone who likes it should be able to make a new level for it, and make the next edition of Sprint.
I hope you enjoy the game.
-Chapayev
A note by the editor: In the mean-time Dungeon Sprint has already been added to the master branch of Dungeon Crawl Stone Soup and the level file has been renamed to dat/des/sprint/sprint.des. If you would like to try – grab a latest master/trunk build. Activate the “sprint-mode” by adding -sprint
as parameter when you start the binary.
1. Comment by Reaven
3/Mar/2010 at 23:28
awesome! looking forward to this
2. Comment by qbert911
4/Mar/2010 at 00:18
Sweet!
3. Comment by evktalo
4/Mar/2010 at 10:33
Very nice writeup. Tomb of Horrors sounds nice, and as a backstory for the inspiration that was very cool to read. I really hope Sprint takes off, and we’ll get lots of good maps in time for the next tournament!
–Eino
4. Comment by tinymouse
4/Mar/2010 at 22:54
Very cool idea. I look forward to more maps and maybe a server scoreboard.
5. Comment by Stoat
6/Mar/2010 at 10:44
Is a tiles version possible?
6. Comment by bookofjude
6/Mar/2010 at 11:13
Stoat: Dungeon Sprint has been merged into the master branch of 0.7 (the current trunk); if you check the Windows build archive page, near the bottom is a section for tiles builds of current trunk. Runniing from the command line (“crawl.exe -sprint”) should enable you to play the Sprint version.
For Linux (tiles) builds of crawl, you can run “./crawl -sprint” to start it in Sprint mode. I’m unaware of any bugs with it, but please don’t hesitate to file any if you run into any.
7. Pingback by Level Up: Stone Soup 0.7.1 « For Megadrivers Custom
13/Oct/2010 at 20:49
[...] de la que este bloguero, por alguna razón, no se había percatado al tiempo de escribir este post: el modo Dungeon Sprint (¡sólo para aventureros experimentados!). He aquí una detallada [...]
8. Pingback by New Classics: Dungeon Crawl Stone Soup « For Megadrivers Custom
13/Dec/2010 at 12:31
[...] It’s not going to be easy to obtain the mythical Orb of Zot, that’s for sure. If you manage to «ascend» in Stone Soup (this blogger, at the time of writing this, is nowhere near it), you can call yourself a «real» roguelike player. Maybe then you can go back to NetHack and manage to last more than a few minutes… Maybe. Alternatively, you can stay in Stone Soup and try your hand at the very challenging Dungeon Sprint mode. [...]