Trunk Updates, 22 April 2015

Hello! It’s been a busy week for crawl dev. Here’s what’s new:

  • Character:
    • When taking movement actions that last longer than a normal turn (10 arbitrary units of time), the game no longer caps the resulting hunger and hp/mp regeneration at 10-aut levels. This increases effectively increases hunger for slow-moving players. Nagas have been given Slow Metabolism 1 to compensate, and Chei’s metabolism slowing effectiveness has been increased.
    • The game will now warn before the player reads a scroll near enemies while blurry vision is active.
    • Very high levels of stealth are now less effective.
    • DrFi no longer gets extra aux armour.
    • You no longer get -5 EV for most multi-turn actions; only ascending and descending stairs, now.
    • You no longer get -5 EV for winning.
    • Poison immunity now makes you immune to poison.
    • Vampires can now drink from anything with blood, regardless of chunk type.
    • Vampires no longer get a very small amount of extra healing from vampire weapons under very specific conditions.
    • Kirke can no longer trap the player in vampire form.
  • Monsters:
    • Poisonous chunks have been merged with rot chunks to form ‘inedible chunks’, which are inedible by all non-ghouls, regardless of rPois status. Several formerly poisonous monsters (e.g. beetles, snails) have had their meat cleaned up.
    • Unrelated monsters can now swap with each-other.
    • Ghouls no longer rot in melee.
    • Mummies have been mostly removed from D.
    • Some strange, rarely relevant monster-eating special cases have been removed; for example, death oozes no longer take damage for eating silver items (!).
    • Monsters will now zap empty wands, once.
  • Spells:
    • Ignite Poison has been reworked. It’s now level 3 Tmut/Pois/Fire (from level 5 Tmut/Fire), and now only burns poisoned enemies & poisonous clouds. The damage to the former is dramatically higher than before, especially at low power.
    • Undead created by the Animate Skeleton and Animate Dead spells are now temporary, though with a long duration. (Yred’s invocations are unaffected.).
    • Sacrifice Love now blocks the use of minion spells. (Summoning, animate dead, etc.)
  • Items:
    • New unrand: Maxwell’s Etheric Cage, which occasionally causes small amounts of contamination while worn. In exchange, it provides rElec and + MP. Our seventh head-slot unrand, and the first helmet unrand!
    • New unrand: the Crown of Eternal Torment, which provides rN+++, sInv, complete immunity to Torment, and -20% mhp. Embrace… torment!!!
    • The fencer’s gloves now give +4 to Long and Short Blades skills, rather than a flat +2 slay.
    • Scrolls of Holy Word now apply the Daze status effect, rather than stunning monsters directly. Daze is now more effective, and Holy Word now also does more damage.
    • The game should no longer crash whenever the player picks up gold or runes on the Android version.
  • Gods:
    • Xom will no longer swap the player’s weapon with an enemy’s.
    • Gozag:
      • Potion Petition’s cost is now slightly higher, but no longer increases with use.
      • The joining fee has been decreased, especially early on.
      • Monsters without corpses (e.g. demons) now drop gold on death.
      • Exploding monsters no longer multiplies the amount of resulting gold.
  • The player no longer needs to enter a name at character creation (when playing offline).

Happy crawling!

Trunk Updates, 14 April 2015

Hey crawl universe, here’s a short list of updates for this week:

  • WizLabs:
    • New WizLab: Lehudib’s Moon Base, where players can fight the legendary Moon Troll and obtain moon troll leather armour and other superb moon loot. That’s right, it all happens on the Moon!
    • The less popular Tukima’s Studio and Eringya’s Formal Garden WizLabs are gone.
  • Character:
    • The Rot status is gone; now rot is applied immediately.
    • Being stat-drained while at 0 in a stat no longer directly damages the player.
    • Undead stats: Mummies get one of Str, Int, or Dex every 5 levels, and Vampires get either Int or Dex every 5 levels. That’s right, a Mu buff!
    • Player headbutt aux attack no longer applies a small stun (that’s right, a Mi nerf!), and the hooves aux kick no longer bypasses AC.
    • Teleportitis only triggers when it would land the player in LOS of an enemy. It triggers slightly more often as a result, but never in Labs or the Abyss.
  • Monsters:
    • Worms are less vulnerable to some forms of kiting, having more regen in exchange for less max hp.
    • Bog bodies can no longer rot corpses.
    • Liches of all shapes and sizes can no longer have the Shadow Creatures spell. That’s right, a Lich nerf!
    • Goliath beetles don’t generate randomly, now only appearing in dungeon vaults.
  • Spells:
    • The Freeze spell no longer stuns enemies. That’s right, an IE nerf!
  • Items:
    • Curare needles no longer take your (or monster’s) breath away.
  • Gods:
    • Cheibriados’ slouch damage is now based on monster move speed. That’s right, a Chei buff!
    • Ashenzari now grants the Scrying ability at a mere 2* piety.

Now Go! Bring the Dev Team Glory in Combat!

Trunk updates, 7 April 2015

Hi, crawlers! Here’s the latest and greatest:

  • Character:
    • MP apts & scaling have been reworked again, and are slightly less linear (extra MP for the first few levels).
    • Healing effects now cure rot first, rather than last; while the player has rot, half of their healing goes toward curing the rot rather than healing them.
    • The Forlorn mutation is no more.
    • MP-powered wands is now a single-level mutation (down from 3).
  • Monsters:
    • New monster: Salamander stormcaller, fire cultists appearing in late D and Vaults. They chant for a few turns before calling down a Fire Storm on their enemies. (They also have a few other fire spells.)
    • New monster: Entropy weaver, creepy humanoids appearing in Spider, Vaults and Depths. They chant for a few turns before heavily corroding their enemies’ equipment.
    • The concept of ‘confusion-immune’ monsters has been removed; everything that’s not magic immune is now confusable. This includes e.g. gargoyles & thorn hunters.
    • Nergalle no longer recasts Death’s Door when no enemies are nearby, and takes ten times longer to recover from exhaustion after it expires.
    • Monster-summoned Spellforged Servitors are now dramatically weaker.
    • Pale & grey draconians no longer appear outside a few vaults.
    • Phantasmal warriors have +50% base damage (up to the same as large abominations), to compensate for losing SH+AC piercing.
    • Monsters with spines now all work the same way as Hell Sentinels previously did (a 1/3 chance when attacked in melee of doing 5d4 AC-reduced damage). This is mainly a buff to porcupines, which also have significantly increased melee damage (now somewhere between sheep & yak damage).
    • Tough monsters should generally no longer waste their time with terrible wands.
    • Giant mites have been shrunken right out of the game.
  • Spells:
    • Enslavement has been removed. It’s been replaced by Tukima’s Dance in the Enchanter book, and Gell’s Gravitas in the Arcane Marksman book.
    • Gell’s Gravitas is now level 3, smite-targeted, and no longer confuses enemies.
    • Tukima’s Dance is now somewhat more powerful.
    • Being in water now prevents catching on sticky flame.
  • Items:
    • Staves of power now give a flat +15 MP, rather than 5 + 40% of your base MP.
    • Troll leather armour now provides regeneration for trolls. Be the troll troll…
    • Exploding tomahawks now spawn.
  • Gods:
    • Trog no longer accepts corpse sacrifices. (Piety from kills & piety decay have been improved to compensate.)
    • Gozag’s gold distraction effect is now a duration on the player that refreshes whenever more corpse-gold is found (made), rather than being an effect centered on the gold piles themselves.
    • A prompt is now given before casting most spells that would anger your god.
    • The success chance for Banishment is now shown properly for all values of Invocations skill.
    • Beogh’s chance of providing blessings has been considerably reduced – it was accidentally increased by 50% in January in a commit that intended to halve it.
    • The Shining One no longer blesses allies’ weapons and armour. Angel summoning is now cheaper.
  • Shadow Traps have been removed.
  • Picking up the Orb of Zot now increases the time until a teleport goes off.
  • Xv now allows examining from the ‘map screen’ (just as xv does).
  • EV penalties from constriction & multi-turn actions are now displayed in the game UI.
  • Multi-turn macros should no longer reduce EV.
  • Spacing in all messages has been improved to the Gallic standard.
  • Beogh now reacts properly when a Beoghite player is slain by a hostile orc priest.
  • Natasha can now talk in her sleep.
  • Harold can no longer talk after exploding.

Happy crawling!

0.16 Tournament Results

The 0.16 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.16 games on the public servers.

The winning player was DrKe, with 5915 points. DrKe won 19 games during the tournament, including an 8-game streak and the second-fastest win by turncount. In second place was Zooty, with 5694 points and 18 wins, including the longest streak (13 games, tied with WalkerBoh). In third place was Yermak, with 5398 points and 23 wins. Yermak was the only player to receive all 22 Tier III banners during the tournament (though teammate Zooty stole the Saint III banner in the end).

The fastest wins in the tournament were achieved by damdam (turncount, 13705 turns with a DDFi of Jiyva) and simm (realtime, 48m 10s with a MiBe). Tabstorm had the highest score, 56M points with a DDBe. joy1999 had the lowest level win, an XL 14 FeEn of Ru that sacrificed two experience levels to Ru and also died twice on the orbrun. The first victory of the tournament was claimed by lessens just 75 minutes after tournament start.

The clan competition was won by Cheighis Khan (20656 points). Kikus Delivery Service (19082 points) and AWBW – Ru-Tang is for the Children (18347 points) were second and third respectively. There were 162 clans in all.

Here are some basic statistics on the players in this tournament compared with the 0.15 tournament (in parentheses):

  • Players: 2773 (2308)
  • Total player time: 43008 hrs (33718)
  • Avg player time: 15.5 hrs (14.6 hrs)
  • Proportion of players using webtiles: 88.9% (85.3%)

Winrate numbers in this tournament were warped by a serious bug that affected the first half of the tournament; see the 0.16.1 release post for details. Here is a comparison of winrates between the first and second halves of this tournament and the 0.15 tournament:

  • Win % in the two halves of the 0.16 tournament: 4.04% / 2.03%
  • Win % in the two halves of the 0.15 tournament: 2.03% / 1.49%

A graph made by johnstein shows how various statistics progressed over the course of the tournament.

Trunk updates, 29 March 2015

Hi, crawlers! The tournament is officially over (results up soon!), and development of 0.17 has officially begun. Here’s what’s new since 0.16.0 came out:

  • Monsters:
    • Most uniques (mainly those that can spawn in D) have had their XP and placement adjusted. In general, their XP has been increased (by anywhere from 50% to 150%), and they’ve been prevented from spawning in areas that were late enough to make them no longer challenging. (E.g., Fannar in Elf.)
    • Phantasmal Warriors’ attacks no longer pierce SH & AC.
    • Silent Spectres are now much rarer in Crypt, no longer spawning outside vaults.
    • Unborn have been merged into death knights; the latter now have Agony, Haunt, and Injury Mirror, and the former no longer exist.
    • Revenants no longer ignore silence.
    • Monster rElec has been changed; rElec++ has been removed, and monsters that had it now either have rElec+ or rElec+++ (immunity).
    • Mnoleg’s attacks have been simplified.
  • Spells:
    • Summon Guardian Golem is now level 3 (previously 4).
    • Sure Blade has been removed.
    • Blade Hands has its offhand attack back (accidentally lost it at the start of 0.16 development), and Dragon Form now has one too. Beware the rising dragon punch!
  • Items:
    • The Cloak of Flash has been merged into the Cloak of Starlight; the latter now has a +2 enchantment and gives Stlth– (from Stlth-).
    • Wands of fireball, lightning, and draining now have 15 max charges, up from 9 for the former & 12 for the latter two.
    • -Cast should no longer appear on non-armour randarts.
    • Staves of power no longer store power for a short while after being unwielded.
    • Quicksilver Dragon Armour has had its base armour reduced by one, from 10 to 9.
    • Potions of decay have been removed.
    • Gnoll sergeants no longer have a special chance to spawn with potions of curing or heal wounds.
    • Staves of summoning no longer have a chance of abjuring on hit.
    • Warding now affects ranged attacks from summoned enemies, in addition to melee attacks.
    • Faith no longer makes your god more likely to save you.
  • Gods:
    • Finesse no longer causes contamination. (It previously caused slightly less contamination than dissipated naturally per-turn.)
    • Shadow Step no longer works on harmless plants (‘plant’, ‘fungus’, ‘bush’…).
    • Beogh’s Smite ability now scales more strongly with Invocations.
    • Lugonu no longer accepts corpse sacrifices. (Piety gains from kills has increased.)
  • All races’ evocations aptitudes have been reduced by 1.
  • MP limits have been reworked & simplified; you now get 0.9 max MP for each experience level, and the lowest highest of (0.9 MP per level of spellcasting, 0.54 for each level of Invocations, or 0.45 for each level of Invocations). The preceding is already out of date – rapid balance changes…
  • Species that cannot wear armour can no longer get the ‘ill-fitting armour’ mutation.
  • Throwing wielded items is no longer three times faster than normal.
  • Krakens no longer spew ink continuously.
  • The rod of shadows can no longer summon friendly pan lords.

Happy crawling!

Crawl 0.16.1: Bugfix release

We’ve issued a new stable version of DCSS that contains an important fix for a bug affecting version 0.16.0 where all melee damage done by the player is approximately doubled. This bug only affects player melee, not ranged or spells, and doesn’t affect monster damage at all. It has a dramatic effect on game balance, so it’s strongly recommended that all 0.16.0 users upgrade. All operating systems have 0.16.1 binaries available on the download page above.

When this bug was discovered, the development team decided (after some deliberation) that it’d be better to fix it immediately, since otherwise many would choose to stop playing online until it was fixed. Nearly all online games played during the 0.16 tournament were affected up until the fix, namely any game played from version 0.16.0 to version 0.16.0-17-g811c1d7. The fix in version 0.16.0-18-g484a79e was made on Sun, 22 Mar 14:24 UTC, however server updates took some time, and not every server was able to be updated at the same time.

For any completed game, the morgue file shows the exact crawl version played at the top of the file (these morgues are linked to on the player tournament pages). Note that this is only the version when the game ended, and some games were played in-part with the affected versions but transferred to a fixed later version. This bug likewise affected online trunk games played from versions 0.17-a0-22-ge0bdd66 to 0.17-a0-123-gf2c12c4. There’s no plan to change anything relative to the tournament (including scoring) now that the bug is fixed.

In addition to this bugfix, here are the other changes:

  • Fix a bug in sprint where controlled blink was blocked as if from the stasis effect.
  • Artefacts with the Contam property are no longer marked as chaotic and hence hated by Zin, since Zin wouldn’t give penance for using e.g. weapons with this property anyhow. There’s now a warning under Zin when Contam items are removed, since this does incur penance.
  • Monsters no longer avoid walking on shadow traps.
  • Fix the build for the Android port of DCSS.
  • For the debian version, build against less recent dependencies to support a wider range of OS.
  • Other minor bugfixes.

NOTE: the developer who introduced this bug has gone AWOL, and we’re trying to track him down. If you see this person, please report him to your nearest centuryplayer. Do not approach him, as he is bugged and extremely winscumming. 

Crawl 0.16: “The Great Annihilating Truth”

We are proud to announce the release of Dungeon Crawl Stone Soup 0.16: “The Great Annihilating Truth”! 0.16 features two new deities and many, many additions to and improvements on the game.

Download DCSS 0.16 here, or play it online on one of many servers across the world! Update: OS X binaries are now available!

The release tournament begins today (13 March 2015), with all online 0.16 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.16′s highlights include:

  • Spells: Five new spells have been added, including Singularity, a level 9 Translocations spell that sucks in and destroys enemies with an intense gravitational field.
  • Monsters: A huge number of monsters have been reworked or added; in particular the Tomb of the Ancients now has a far more diverse population.
  • Gods: Ru the Awakened offers strength through sacrifice; Gozag Ym Sagoz the Greedy provides power through wealth. Nemelex Xobeh’s decks have been reworked and strengthened considerably, and Elyvilon’s abilities have been completely reworked.
  • Branches: The tides in Shoals now shift only between shallow water & land, preventing players from getting stranded; they also move much faster than before. Each ziggurat successfully ‘cleared’ (by exiting from the 27th floor) makes all subsequent ziggurats even harder.
  • Items: Many new rare and valuable items are now available, including shadow & quicksilver dragon armour, potions of ambrosia (replacing potions of confusion), and the dual-linked artefact quickblades, “Gyre & Gimble”. All chunks of flesh of a given type now merge together into a single, meaty slurry, and rotting chunks are gone. Double and triple swords are back.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.16!


Crawl 0.16 beta

Hi crawlers!

Crawl 0.16 has entered the beta phase; it is now playable on CBRO and CXC, and should be available on other servers soon. Local beta binaries should also be available in the immediate future.

See also the 0.16 changelog and the 0.16 tournament announcement.

0.16 Tournament

The 0.16 tournament will begin in just one week! From 20:00 UTC Friday 13 March through 20:00 UTC Sunday 29 March, any 0.16 game played on any of the online servers will count for the tournament. 0.16 will be officially released before the start of the tournament.

The rules page contains all the details about how to score points and earn banners in the tournament. Quite a few changes to banners, in addition to a few other tweaks to scoring rules – check up!

As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)

Once the tournament has started, the tournament leaderboard will contain the current results. (Before tournament start, some scores might briefly appear on this page as we test the tournament scripts, but they are just for testing.)

Community Contributions

With the 0.16 release on the horizon, it seemed like a good time to recognize recent non-dev contributors to crawl. Dungeon Crawl is an open source game, and we’ve always welcomed help from the community, as the name implies. Our devs all started out making volunteer contributions, and many features of the game (like Octopodes) were created by non-developers. We don’t appreciate that as much as we should; so here’s some making up for lost time, a post about non-dev contributors, initially composed by a non-dev contributor! (Thanks, Edgar.)

(If you just want advice on how to contribute, skip to the end of the article!)

== Stats ==

(Global stats as of 0.16 (ish) from

Over the course of Crawl’s development, we’ve had 47,577 commits by 203 authors (not counting contribs not in commit form!) resulting in 373,054 lines of code.

All this took an estimated 101 years of combined effort! A century of crawl.

For 0.16 specifically, we had

  • 50 commit authors.
    • 24 members of the team contributed, the other 26 were community members,
    • with 5 more making contributions but not listed as commit authors.
  • Nathaniel Rook, infiniplex, Edgar A. Bering IV, and Chris Oelmueller all had more than 10 commits; Chris Oelmueller had 39!
  • Altogether 54 tiles were edited or added by community tiles authors, with Bloax contributing to 48 tiles.
  • Over 150 commits credited community members for their input.

During development approximately 580 new mantis tickets were opened on our bug-tracker, and 680 were resolved.

== Highlights: ==

Volunteer contributions ranged the gamut for this commit. Some people added new items, like the unrand Gyre and Gimble (designed by argonaut before being rewritten by wheals), or the new Potion of Ambrosia that replaces Potions of Confusion (thanks again, Edgar!). Others added new dungeon features, like Nathaniel Rook‘s troves that take piety instead of items, or Infiniplex‘s new set of dungeon layout generators. (Probably most noticeable in Elf!) Bloax added an enormous number of new tiles, for monsters, items, icons & features; Chris Oelmueller contributed a preposterous number of balance tweaks, bugfixes, and general quality of life improvements.

== Full breakdown: ==

== Interested in contributing? ==

That’s great! So, what do you want to do?

If you want to make art, that’s great! If you feel comfortable working with small sprites (generally around 32×32), then we can always use new tiles for almost everything – monsters, features, you name it. (Most of our monster tiles date back to the first release of tiles, nearly ten years ago!) You can check out our existing tiles by looking through the subdirectories here, and this document provides a full guide to the rest.

If you don’t feel comfortable with sprites that small, we can always use new loading screens – our existing ones are here.

If you prefer coding, probably the simplest place to start is by looking through the list of open bugs, finding something that looks promising, and uploading a fix. The code is here, and there are also guides to creating a patch.

If neither of those are your strong suit, you can try creating a new vault – a partially randomized area of the game. Documentation is here You can also try designing a new part of the game, like a god, species, or spell, and suggest it on the forums – remember to keep a thick skin and not take criticism too personally, though!

Once you’ve made something, art or a vault or anything else, put it on mantis in a new issue. Don’t feel too stressed about all of the fields – we can fix small mistakes with that sort of thing.

For help with any of these, feel free to visit ##crawl-dev on irc:// – there’s generally devs around to help any time, between 9 AM to 11 PM Pacific. (And even if no one’s around, you can leave a message and come back later – generally someone will read the logs sooner or later.)

Thanks for reading, and happy crawling!

Trunk updates, 22 February 2015

Hi, crawlers! Here’s what’s been going on during the feature freeze:

  • Gozag changes:
    • Gozag’s wrath now lasts until the player accrues a considerable amount of XP (like Ashenzari’s wrath), instead of being based on a number of punishments.
    • Gozag’s wrath no longer turns items to gold, or taxes gold that’s picked up.
    • Gozag’s wrath can now bribe more kinds of enemies, and no longer gives them invisibility.
    • Odds of Gozag preventing quaffing under wrath is up from 20% to 33%.
    • The first use of Gozag’s potion petition is now free.
    • Duplicate is no longer offered.
  • Monsters can no longer be distracted by your allies if you follow TSO. (Thus preventing annoying situations where you can’t attack an enemy, since it’s busy fighting your angel pal…)
  • Gell’s Gravitas is now level 5 (down from 6), and its confusion effect lasts somewhat longer.
  • Player ghosts now should have the proper rate of remembering spells again. (It was considerably too low for the last few months, owing to a badly named function.)
  • rMut now properly gives 90% mutation protection again, instead of 81%. (Broken since mid-September of last year.)
  • Ancient zymes’ melee attacks no longer drain stats.
  • rPois- randarts no longer generate.
  • Monster spriggans no longer have weird resistances (rPois for druids, rElec for air mages, rF & rC for the Enchantress)
  • rHellfire has been removed from most monsters that do not actually cast Hellfire, with the exception of Cerebov. Also, Cerebov is now magic immune.
  • Many previously magic-immune enemies are no longer: notably, most plants, eyes, mummies, and angels.
  • The Royal Jelly now spews jellies when polymorphed.
  • Descriptions for body armour now list the AC that they provide after Armour skill is taken into effect.
  • The Orb of Zot now always degrades controlled blink to semicontrolled blink (previously had a 50% chance of turning it into uncontrolled blink).
  • Xom is no longer amused when the player destroys the Orb of Zot. (It is impossible to destroy the Orb of Zot.)
  • Bazaars no longer ever contain oklobs.
  • THE GIAGGOSTUONO is now available for player tile use. (As “giaggostuono”.) Beware!
  • Fleshy orifices have been made a little more obvious.

Happy crawling!

Trunk updates, 8 February 2015

Hi, crawlers! The feature freeze came down last week (Tuesday the 3rd); that means we’re focusing on bugfixing and small balance changes for roughly the next month, until the release of 0.16 (which should hopefully be early March.)

Anyway, here’s some changes:

  • Card changes:
    • The Storm card can no longer create a twister & storm clouds at the same time (thus blowing you into the clouds & killing you), and can no longer create elemental wellsprings.
    • The Water card is back; it now creates temporary shallow water & summoned wellspring allies.
    • The Repulsiveness card will now always create at least one friendly ugly thing if it creates any hostile ugly things.
  • The Abyss that Abyssal Knights start out in has been tweaked. It can now generate stairs down; it’s once again possible to get a rune without leaving the abyss. (In theory!)
  • Monsters can now shout even if they’re already awake; in practice, this means the “tossing stones at wandering monsters” tech is considerably weaker.
  • Zombies, skeletons & other non-healing monsters can no longer be healed by any effect. (Including e.g. Ghostly Fireball.)
  • Josephine’s band of zombies & skeletons has been replaced by a band of wraiths.
  • The Dark Maul has had its enchantment & base damage increased; it should be more usable now.
  • Monstrous menagerie has had its summon cap decreased from 4 to 3.
  • Fake languages can now only be stacked up to 3 times. ‘Butt’ is now parameterizeable.
  • Friendly monsters should chatter a bit less.

Happy crawling!

Trunk updates, 1 February 2015

Hi, crawlers! Changes:

  • Ely rework:
    • Piety gain now comes from exploration, not pacification or weapon destruction.
    • Abilities have been reworked: Lesser & Greater Heal Self are now 1* and 4* abilities respectively (and have been renamed), Greater Heal Other is now 2*, 3* is Purification, and Lesser Heal Other has been removed. The “Heal Self” abilities have been renamed to just “Lesser/Greater Healing”.
    • Wands of Heal Wounds can no longer be used to pacify monsters.
    • The Healer background has been removed.
  • Other removals: the spell Forceful Dismissal, the spear of the Botono, and rN- effects.
  • Tomb monster tweaks:
    • Death Scarabs no longer cause draining (or rN-).
    • Bennu no longer have sticky flame.
    • Ushabti now only create negative energy clouds, not miasma.
    • Anubis guards no longer have Control Undead.
  • Shadow traps now deactivate temporarily after being triggered.
  • Display of artefact weapons in non-webtiles HUDs has been tweaked; the names no longer display if it would cause the line to become too long.
  • Elemental evokers no longer stack.
  • Meatsprint lost souls have been renamed to wretched souls, so as to avoid ambiguity with the completely unrelated monster, non-meatsprint lost souls.
  • Dispersal & Gell’s Gravitas have had their confusion effects slightly buffed.
  • The lantern of shadows now drains MP while wielded, and summoned shadows disappear after reaching 0 MP or unwielding the lantern. It no longer recolours the environment in console.
  • Large rocks no longer have a randomized throwing range.
  • Steel ammo now mulches at the same rate as normal ammo.
  • Two new Ru sacrifices: “sacrifice skill”, reducing all skill apts by 1 point (and adjusting your existing skills accordingly), and “sacrifice experience”, costing you 2 XL and reducing the XL cap by 2. (So max level becomes 25.)
  • Beogh now has the same chance of blessing followers after a kill, regardless of whether you or your followers made that kill. (Previously, the odds of a blessing were dramatically higher for kills made by followers.)
  • The ‘pizza=’ rcfile option has been added back & improved, after over two years in rcfile exile. As the famous pizza chef once said: Have It Your Way.

Happy crawling!

Trunk updates, 23 January 2015

Hi, crawlers! The newest changes, organized by a completely arbitrary and arguably meaningless set of priorities:

  • Major:
    • Shoals tides have been reworked: they now shift only between shallow water & land, never creating or destroying deep water tiles. They also move fifteen times faster.
    • New fake language: ‘butt’. To quote the purpose statement of the original:

      Buttbot is a social experiment in humour and interaction, it
      playfully mocks those around it. Almost deconstructionist in
      nature by manipulating the context of the text it parodies,
      it forces people to reexamine what has been said in a new light.

      It builds on the tradition of mechanising surrealist techniques,
      such as example Dadadodo by Jwz implementing the cut-up technique
      made famous by William S. Burroughs (and used by Radiohead).
      However instead of merely rearranging the content, buttbot aims
      to augment it with the simplistic low brow humour.

      The use of puerile humour is mainly to bring the conversation
      back down to earth, to remind us that in our intellectual pursuits
      that childish references to anatomy can bring a smile to our

    • Fake languages are now stackable. Try adding “fake_lang = dwarven,!!!” to your rcfile, or see the options guide for more languages and options.
    • New rcfile option: “easy_door”, which toggles whether or not to ask for a prompt when (C)losing doors if only one open door is adjacent. (For consistency.) Defaults to true.
    • add_autopickup_func() rcfile functionality has changed; returning false now signifies that corresponding items should never be picked up. I am told that if your autopickup is broken by this, you should do the following: “in the function passed to add_autopickup_func, change return false to return nil and change return a and b or c and d to return (a and b or c and d) or nil”. If you don’t understand that (I’m not super confident on it myself), maybe just delete the relevant functions and hope for the best.
    • Evocables now charge & discharge per-type, rather than individually. (That is, whenever you use a lamp of fire, all lamps of fire are unuseable until you gain enough xp to recharge it.) The elemental spirits are whimsical beings…
  • Moderate:
    • Light armour now has a small penalty to spellcasting success chance, and heavy armour’s penalties to spellcasting are slightly reduced.
    • Bucklers now have a very slightly smaller encumbrance penalty.
    • Shields’ evasion penalties, & the skill required to completely mitigate them, are now displayed in their descriptions.
    • Caustic shrikes, after being nerfed, buffed, nerfed, and nerfed, have been buffed. Specifically, they’re now somewhat buffer, and less likely to appear when polymorphing earlier, weaker creatures. Celebrate!
    • Natasha has traded her Mephitic Cloud for Conjure Flame, which she’ll use to try to block off the player’s avenues of manuever. (She had a bad habit of walking into her own mephitic clouds. Ridiculous cat…)
    • All book tiles have been completely replaced.
    • New tiles for several uniques. Check out Nikola’s new look, just before the next time he electrocutes you to death!
    • Gargoyles, being statues, can no longer cast Statue Form.
    • Exploration piety no longer scales by the size of the level; it now is based solely on the number of tiles explored. (Early Ziggurat levels no longer give enormous amounts of Ash/Nemelex piety.)
    • Throwing net range no longer varies by the size of the player; all races can now throw them to the edge of LOS, up from 5 squares for most races, 6 squares for ogres, 4 for halflings & kobolds, & a mere 3 squares for spriggans.
    • The Tome of Destruction has been utterly destroyed.
    • All non-permanent summoned monsters are now unable to use stairs.
    • Trog’s wrath summons are now permanent.
    • rPois- items now prevent the player from reaching rPois+.
  • Minor:
    • Item descriptions no longer claim that rPois- “protects against poison”.
    • It is no longer possible to instantly die from putting on a -hp item, or from having your last maximum hit point rotted away, or by being tormented at 1 hp while at rN-.
    • You can no longer drink !poison, !decay or !degeneration if you know what they are and are not immune to them. Crawl does not encourage self-destructive drinking among its players.
    • Hell rats no longer appear in the Sewers.
    • Hexes with a 100% success chance should no longer fail.
    • +Twstr and +-HP have been removed from randart generation.
    • Artefacts can no longer spawn with both “cause random teleportation” and “prevent all teleportation” properties.
    • Mummies can no longer be trapped in an infinite loop when calling for merchants.

    Happy crawling!

Trunk updates, 15 January 2015

Hi, crawlers! Your changes for today:

  • Random artefact generation has been reworked.
    • Artefact property distribution is now considerably more structured, and there’s now a weak correlation between bad & good properties (an artefact with a few good properties is now less to have bad ones, and vice versa).
    • New, rare property: +Twstr, which, when evoked, summons a hostile twister nearby. Its winds shred everything nearby – including you, if you’re not light on your feet!
    • Other new properties: Regen+, HP+-, MP+-, rPois-, rN-, and probably a few others I’m forgetting.
    • Artefact stats now range +-2-6, up from +-1-5.
  • Acid walls now display the ‘acid floor tile’ all around themselves, even when outside Slime. Should help discourage a few accidental acid deaths…
  • Irradiate now has an animation – console-only for now, until I make some decent tiles for it.
  • When following Ashenzari, (p) now sacrifices one scroll at a time, and tells you which scrolls were created.
  • Gozag food shops are now 2/3rds as pricey.
  • Cigotuvi’s Embrace no longer hurls hundreds of corpses across the floor (visually). Maximum five animated corpse movements per casting. Sorry (?), zig-spammers. (The actual functionality of the spell is unchanged; this is just visual.)
  • Applying Excruciating Wounds and Warp Weapon in succession (in either order) no longer permanently changes weapons’ brands.
  • Good news – &^Ib works again!
  • Invisible giant eyeball messages have been disambiguated.
  • Confused terrified fungi stumble around.

Happy crawling!

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Trunk updates, 7 January 2015

Hi, crawlers! First changes of the new year:

  • Blurry vision’s effect has been reduced; it now adds a delay of 0.5/1/2 turns (by mutation level), down from 1/2/3.
  • It should now be possible to safely cancel controlled & semicontrolled blink in most situations.
  • New rcfile option, fail_severity_to_confirm, allowing you to set a threshold of spell failure rates above which the game will warn & prompt you before casting. The default is to prompt at dark red failure (very high to guaranteed).
  • Hydra form now only gives +30% HP (down from +50%), and gives half as much healing when devouring enemies.
  • Gargoyles no longer get 4 less AC from Statue Form than every other race.
  • Various new tiles, mainly for uniques: check out Eustachio’s sweet ‘stache the next time you see him!
  • The demonic rune now has a random tile.
  • Baileys have had their oriflamme replaced with a portcullis.
  • ?/I now lists the contents of decks.
  • The deck of oddities is now documented in-game.
  • The deck of summonings has been renamed; it is now the deck of summoning.
  • Yaktaurs are now slightly more dangerous.
  • Wasp monsters have been renamed: red wasps are now known as ‘hornets’, and yellow wasps are now just ‘wasps’.
  • Boring beetles can no longer teleport onto the player in D:1.
  • There’s a commit here which uses the word “retrogdorise”, and I’m gonna be honest, I don’t care about what the commit does. I’m not even gonna read it. I just wanted to share that with you.
  • Held weapons no longer apply their brands to thrown weapons.
  • rElec now protects against lightning.

Happy crawling!

Trunk updates, 31 December 2014

Hi, crawlers! Last changelog of the year:

  • New trap: the Shadow Trap, appearing from d:3 downward. Any non-summoned creature that moves into it will summon a small group of shadow creatures from the current level, which are always hostile to the player.
  • Traps are now more common in most parts of the game, and considerably less common in Slime.
  • Elemental evocables now stack.
  • ?/ has been considerably improved, and a new ?/c(L)oud option has been added.
  • When examining features with clouds over them, both the description of the feature & the cloud are now displayed.
  • Maxwell’s Patent Armour has been moved back toward its old egos; it now has rCorr rElec instead of Resistance.
  • Cleaving’s damage to secondary targets has been reduced from 75% to 70%.
  • A number of rock wall tiles have been replaced or reworked; in particular, Sewers no longer have acid wall tiles.
  • Megazigs no longer sometimes place the player in the centre of the floor.
  • The MP cost of the wand-power mutation has been halved; it now costs 3 MP per wand use per level, down from 6.
  • Ru now applies antimagic to enemies, rather than Muting them.
  • Dithmenos no longer sometimes considers steam to be a source of fire.
  • Ironheart Preservers now have significantly worse defenses, but significantly more HP. This may make it worthwhile to bother actually attacking them.
  • Call Imp now becomes stronger at high power, instead of becoming weaker.
  • Linux and OS X no longer double all numpad inputs.
  • ?/K no longer lists the skills “Stabbing”, “Traps”, “rat”, and “bat”.
  • Chokoban has been upgraded.

Happy crawling!

Trunk updates, 23 December 2014

Hi, crawlers! Another quiet week:

  • Spells & abilities that check enemy MR now display their success chance in the targeting interface.
  • Examining monsters’ spells now allows you to see their chance of affecting you with MR-checking spells.
  • Ru’s Draw Out Power drain has increased by 20%, and the odds of Apocalypse applying status effects has increased from 3/5 to 3/4.
  • Troves that ask for the Horn of Geryon now actually take it, instead of just requesting that you present it.
  • Ashenzari no longer suppresses blurry vision.
  • Hydra Form’s duration has been increased considerably; it’s now roughly the same as Blade Hands’.
  • Dragon Form no longer enhances Dragon’s Call.
  • The rock walls of the stone huts in Shoals:5 now actually look like rock in Tiles.
  • Elemental weapon brands now only have their damage multiplied by 1.5x for each level of negative resistance the target has (e.g. rC-), down from 2x. This is consistent with the extra damage that all other sources of elemental damage get.
  • Orcish allies no longer cast Animate Dead for Beoghites.
  • The Iron Rod’s scaling with spellpower has been considerably reduced; it probably no longer one-shots the toughest monsters in the game.
  • The Arc Blade’s discharge effect has been fixed; it now arcs repeatedly to multiple targets rather than only affecting one, making it considerably more powerful.
  • Sif now gives penance for destroying books, again.

Happy crawling, and enjoy the holidays!

Trunk updates, 15 December 2014

Hi, crawlers! It’s been a quiet week for changes:

  • Monster spells can now be examined through the xv screen, in the same way as with books & rods (that is, by hitting a letter corresponding to the spell). At present, this lets you see the description and range of their spells.
  • Cigotuvi’s Embrace has been reworked; the rate at which corpses fall off is now based purely on the number currently stacked on the player, and spellpower instead increases the amount of AC+SH per corpse, from a base of 0.5 AC+SH per corpse to a cap of 1.5 AC+SH at the new max of 100 power. Skeletons now count the same as other corpses for Cigotuvi’s purposes.
  • Gell’s Gravitas now has a small chance of confusing creatures pulled by it, based on spellpower and on victims’ MR.
  • A new “item_slot” rcfile has been added, to allow you to specify which letter correspond to which items by default. Works like the spell_slot option.
  • Quite a lot of tiles have been tweaked; notably the Singularity & Sublimation of Blood spell icons, but also many many monsters, which now incorporate advanced artistic techniques such as ‘perspective’. Check out hippogrives!
  • Xom’s mood meter has been added to webtiles.
  • Shard shrike packs can no longer spawn as hell effects in Cocytus; in general, the Cocytus hell effect spawn list has been reworked.
  • Lava snakes can spit again. (They accidentally lost the ability to spit several months ago.)
  • Chaos Champions can no longer give the player Resistance for 4000 turns.
  • Gyre & Gimble can now strike up to 16 times in a single attack. (With the help of the Blade card.)
  • Artefacts may now again be named “of the Doge”.

Happy crawling!

Trunk updates, 8 December 2014

Hi, crawlers! Some fun new toys to play with this week:

  • New artefact: Gyre and Gimble, two quickblades linked by a chain. It takes two hands to wield, but strikes twice for every attack. Dual-wielding is finally here………
  • New spell: Gell’s Gravitas, L6 Hexes/Translocations. Targets a creature & hurls all other nearby creatures toward it, causing damage to whichever ones collide. “Basically a one-turn Singularity”.
  • The ‘blurry vision’ mutation no longer causes scroll-reading to occasionally fail. Instead, it adds a delay before the player finishes reading the scroll (and gains the benefits): one turn per level of the mutation.
  • All non-shortblade weapons now stab equally well (or poorly), excepting felid claws, which now stab as well as shortblades. Clubs no longer have a chance of confusing ‘stabbed’ enemies. Ogre Enchanters and Assassins no longer start with clubs.
  • Armour penalties to dodging have been smoothed; there is no longer a breakpoint at which Dodging goes from giving zero EV to the normal rate. Instead, armour decreases the rate at which Dodging gives you EV. Sample numbers are here.
  • The Book of Wizardry has been removed; its spells have been redistributed.
  • Monsters created by Phantom Mirrors are now only two-thirds as strong as the original.
  • Orange rats have been renamed to hell rats, and are now demonic. They also glow in the dark.
  • The arbalest “Hellfire” has had its hellfire-explosion damage roughly doubled.
  • When active, Gozag’s gold now sparkles.
  • It is once again possible for bardings of flying to generate, after they were accidentally removed earlier this year.
  • Orc wizards can no longer confuse the player for 30+ turns.
  • The lords of Pandemonium can now buzz and croak.
  • Players in hell can no longer hear gut-wrenching screams while Silenced.
  • Goblins no longer continue their peaceful slumber after being hurled through the air.

Happy crawling!

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