Trunk updates, 23 January 2016

Hi, crawlers! Some fresh changes for the new year:

  • Items:
    • New unrand: the Warlock’s Mirror, a +3 buckler of reflection. Unlike other shields of reflection, it’s also capable of reflecting piercing beams, enchantments, and other effects. Watch as that neqoxec’s Malmutate bounces off and malmutates its caster!
    • New amulet type: amulets of harm, which increase damage done by and to the player by 25%.
    • New amulet type: amulets of magic regeneration, which increase player MP regeneration considerably after a short warmup period.
    • Weapon types no longer have hidden ‘strength weights’. Instead of dex and str both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.
    • Potions of cure mutation are now dramatically (~50%) more common.
    • Potions of ambrosia now bypass clarity.
    • The amulet of corrosion resistance is now a ring.
    • Evocable +tele effects are gone. Rings of teleportation now only provide random teleportation.
    • Rings of invisibility have disappeared; they are no more.
    • Ditto, potions of degeneration. They will be missed by someone, somewhere, somehow.
  • Monsters:
    • Natasha no longer becomes weaker upon revival.
    • Swamp worms are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
    • Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
    • Demonspawn warmongers’ Sap Magic has been simplified: it now has three levels, rather than scaling continuously, and the spellcasting chance penalty now expires at the same time as the Sap effect itself.
    • Demonspawn corruptors’ Corrupt Body and wretched stars’ Corrupting Pulse now tend to cause multiple levels of a single bad mutation, rather than single levels of multiple bad mutations.
    • Doom hounds’ howls now summon a variety of nasty things, rather than other doom hounds.
    • Trapdoor spiders have crawled out of the game.
  • Spells:
    • Alistair’s Intoxication is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
    • The Infusion spell now ramps up to maximum power much more quickly, which should make it more useful past the first floor or two of the dungeon. (If still not too much longer than that.)
    • Spectral Weapon now bases the strength of the summoned weapon on spell power, instead of weapon skill.
    • Summoning tweaks: Shadow Creatures is now level 6, Monstrous Menagerie is now level 7.
  • Gozag’s Call Merchant shops no longer secretly vary in quality by the floor they’re called to.

Happy crawling!

Trunk updates, 13 December 2015

Hi Crawlers! Here are the latest and greatest goodies from trunk.

  • The Orcish Mines are now two levels, and only spawn plain orcs as part of bands; gold generation is doubled to account for the shorter branch.
  • The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).
  • All enemies, including uniques, now have (at least slightly) randomised HP.
  • You can no longer gain breath abilities as mutations; only draconians and nagas have access to them.
  • Xom’s random spell set has been adjusted slightly.
  • The penalties for amulets of dismissal and regeneration have been adjusted:
    • Wearing an amulet of dismissal subjects the player to vertigo for a few turns, reducing accuracy, EV, and spell success.
    • The amulet of regeneration no longer rots on removal; instead you need to be at full health at least once while wearing it for it to have an effect.
  • The amulet of stasis has been replaced by the amulet of reflection, which grants a few points of SH that act as a shield of reflection. The Brooch of Shielding is now a +8 amulet of reflection.
  • Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an ability which applies (usually) positive status effects to allies in its line of sight. Mnoleg also gains this spell.
  • Deep elf mages are now HD 9 and absorb the spells from the deep elf conjurer and summoner into some of their own spell sets.
  • New enemies:
    • Deep elf archers, who have attained a notable level of skill in both archery and hexes.
    • Deep elf elementalists, with mastery of all of the elemental schools and the noted ability to turn rock into earth elementals to dig out entrenched foes.
  • Deep elf fighters, conjurers, priests (but not high priests), and summoners have all been removed.

Happy Crawling!

Crawl 0.17.1: Bugfix Release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now, and OS X binaries will be uploaded as soon as they’re available. We recommend all 0.17 users upgrade to this version. Here’s a list of changes from the changelog:

  • Fix insect monsters never berserking. This bug prevented queen bees from berserking their hive bees and moths of wrath berserking insects in Spider.
  • Prevent the Gell’s Gravitas spell from moving monsters into deep water or lava.
  • Fix resting to stop properly when MP don’t regenerate.
  • Properly warn when a beam might poison a monster while worshiping the Shining One.
  • Put hunter’s swords in slot ‘a’ or ‘b’ at game start to allow easier switching between ranged and melee weapons.
  • Put Earth Elementalists’ starting stones on the ‘b’ slot.
  • Update the manual for 0.17.
  • Many other bug fixes for game crashes, to vaults, and to in-game text.

Keep on squaring those circles!

Comments Off

Trunk Updates, 4 December 2015

Hi crawlers! With the close of the tournament, let’s find out what has changed in trunk since 0.17.

  • Gods
    • New god: Pakellas the Inventive. Pakellas is a temple god, with an altar either in Temple or on D:2-9.
      • Grants MP on kills (at about half the rate of Vehumet) and passive wand charge identification.
      • Blocks MP regeneration and hates channeling (staff of energy, crystal ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
      • Piety on kills.
      • 1*: Quick Charge: spend 2/3 your current MP pool to add some charges to a wand or rod proportional to your Evocations, your current MP pool, and the capacity of the device.
      • At 2*, Pakellas gifts you a wand once (of any type other than heal wounds, hasting, and teleportation).
      • 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP to apply one to three enhancers to its power output, with maximum MP and number of enhancers dependent on piety.
      • Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous evokables (always starting with a rod unless you are a felid).
      • 6*capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand’s capacity to 50% above normal for that wand type (in addition to recharging it – this has the effect of improving Quick Charge’s efficiency on the wand).
    • Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
    • Finesse is no longer blocked by stasis.
    • Jiyva altars in Dungeon no longer appear as early in Dungeon.
    • Cheibriados now blocks chaos effects from hasting the player.
    • Piety given for a Ru sacrifice is more explicitly stated.
    • Abandoning Yredelemnul now destroys your zombie minions.
    • Followers of Elyvilon can pacify insects (again).
    • Zin’s Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).
  • Branches, Environment
    • The enemies in the Elven Halls ending vault are now less likely to be lured out of the vault.
    • Ziggurat portals no longer appear in Pan.
  • Character
    • A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
    • The player no longer takes an accuracy penalty for fighting while invisible but without SInv (also true of monsters).
    • Formicids now have 0 Throwing aptitude (was -2).
    • Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
  • Items
    • New items:
      • The amulet of dismissal, which has a chance of teleporting away enemies that attack you in melee combat, and contaminates the player when it is removed.
      • The +8 frozen axe “Frostbite” {freezing cloud, *Noise +Fly rC+}, an executioner’s axe with a chance of placing freezing clouds on enemies it strikes.
      • The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit of plate mail.
      • A figurine of a ziggurat – evoke to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
      • Pieces from Xom’s chessboard – evoke to randomly swap the positions of you and all enemies and LOS, or (on failure) to trigger a Xom effect.
    • The robe of vines is now +2, Regen+7.
    • The Majin-Bo now speaks occasionally.
    • The amulet of Cekugob is now an amulet of dismissal.
    • Removing an amulet of regeneration now causes 2-7 hp of rot.
    • A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.
    • Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
    • Removed items:
      • Amulets of resist mutation and warding.
  • Monsters
    • New monsters:
      • Spark wasps, lethally electric swarming insects that appear singularly in Spider and in packs in Depths.
      • Iron giants, with all the resilience that iron implies and the ability to throw you into the pack of giants they lead.
      • Doom hounds, lurking in Tartarus who can howl to summon a pack of their brethren.
    • Mnoleg gains Random Bolt and Dig.
    • Gloorx Vloq gains Summon Executioners and Black Mark.
    • Juggernauts now have two less damaging attacks instead of one powerful attack.
    • Jellies and death oozes cannot be blinded.
    • Jumping spiders and mana vipers can be blinded.
    • Jumping spiders cannot see invisible.
    • Giant eyeballs and golden eyes can now see invisible.
    • Salamander stormcallers’ chant does not need to be continuous; they now only need to try to cast Fire Storm at their target three times for it to trigger.
    • Entropy weavers’ corrosion is now instant and smite-targeted, but only applies one level of corrosion.
    • Ice devils are now tier 4 demons, with lowered HD to match.
    • Hellwings now have the swoop attack formerly possessed by blue devils.
    • Orange demons have their attacks split – they now have a reaching poison sting and a melee-only weakness attack.
    • Salamander mystics lose Localised Ignite Poison.
    • Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame.
    • Spectral mist can no longer summon completely random spectral enemies.
    • Banishment from powerful monsters can now send you deeper into the Abyss than Abyss:1.
    • Removed monsters:
      • Octopode crushers.
      • (Plain) spiders.
      • Salamander firebrands.
      • Blue devils.
      • Brain worms.
  • Spells
    • New spell: Yara’s Violent Unravelling (L5 Hexes/Transumations). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
    • Hydra Form now has a fixed number of heads.
  • Interface
    • Earth elementalists now have their stones start on b.
    • Characters starting with a primary ranged weapon now have their melee weapon on b by default.
    • An option is added to the butchering prompt to allow butchering only (e)dible corpses.
    • Auto-eat now triggers for ghouls if they are rotted.
    • The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.

Time to start the experiments… happy crawling!

0.17 Tournament Results

The 0.17 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.17 games on the public servers.

The winning player was cosmonaut, with 5787 points. cosmonaut won 22 games during the tournament, including a 5-game streak, and won 15 tier-three banners. In second place was johnnyzero, with 5644 points and 17 wins, including the longest streak for 10 games. In third place was iafm, with 5432 points and 27 wins, the most wins of any player, and 16 tier-three banners. EnterQ won the most tier-three banners of the tournament, getting 20 of 22 possible. The only unwon banner was Ruthless Efficiency III.

The fastest win by turncount was achieved by 4thArraOfDagon (19225 turns with a VSMo of Cheibriados). This game was also the highest scoring win of the tournament at 74M points, and incredibly is the second-highest-scoring game among all online games ever played! Demise had the fastest realtime win at 57m 37s with a HOBe, and johnnyzero had the lowest level win with an XL 19 FeAE of Dithmenos. The first victory of the tournament was claimed by CcS, playing a MiMo of Cheibriados, just 86 minutes after tournament start, followed by lessens a mere 32 seconds later, playing a MiBe.

The clan competition was won by tasonir’s clan (17151 points), followed by Vidiiot’s clan (16340 points), and MorganLeah’s clan (14161 points). There were 167 clans in all with points scored in the tournament.

Here are some basic statistics on the players in this tournament compared with the 0.16 tournament (in parentheses):

  • Players: 2836 (2773)
  • Total player time: 40866 hrs (43008 hrs)
  • Avg player time:  14.4 hrs (15.5 hrs)
  • Proportion of players using webtiles: 89.8% (88.9%)

graph made by johnstein shows how various statistics progressed over the course of the tournament. See here for additional comparison graphs. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players, new and centuryplayer alike, who made the 0.17 release and tournament possible!

Crawl 0.17: “Squaring the Circle”

We’re proud to announce the release of Dungeon Crawl Stone Soup 0.17: “Squaring the Circle”! 0.17 features a square line of sight, shorter Lair rune branches, new rune vaults for many branches, and many, many additions and improvements to the game.

Download DCSS 0.17 here, or play it online on one of many servers across the world! The source and Windows packages are available now, and our deep build annihilator elves are hard at work on the OS X binaries. We’ll update the website as soon as those files are ready!
Update: The linux debian 0.17 packages are now in the repository!
Update 2: The OS X packages are now on the download page. Many thanks to geekosaur for making these and troubleshooting signing issues! If you have problems running this on OS X, please tell us in ##crawl-dev or file a bug report on Mantis.

The release tournament begins today, Nov 6 2015, at 20:00 UTC, with all online 0.17 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.17!

The 0.17 Tournament Page is Online

We have now have the official page for the 0.17 Tournament online! Bookmark that URL, since it will eventually have a nice leader-board with links to all tournament results for players, clans, and banners, as well as a table of ongoing tournament games. The page currently shows the 0.17 tournament rules, included the rule changes from the 0.16 tournament.

This biggest change is that Beogh’s Saint banner has been reworked and is now called Heretic. This banner rewards players for abandoning and mollifying one, three, or nine gods, excluding Beogh, Ely, Ru, TSO, and Zin. There’s no longer a clan-based banner, but clans are still tracked with clan points awarded in all the various ways. Gone are the days when Saint I was either a trivial banner or perhaps the most difficult one if you were in a high scoring clan! Hopefully enduring epic god wrath will also make for some memorable games. Lugonu’s Heretic banner has been renamed to Spiteful, which has the same rules but no longer rewards tournament points for the tier 3 banner.

The other changes:

  • Nemelex’ Choice bonus points are now awarded to the first eight winning players instead of the first seven.
  • Lord of Darkness III allows you to enter Temple. No more altar grinding required!
  • Angel of Justice III requires that you kill the Serpent of Hell at least once.
  • No more clan points from winning with the highest AC+EV. Cigotuvi’s Embrace certainly spelled the end of that one…

Remember, the tournament will take place from 20:00 UTC Friday 6th November to 20:00 UTC Sunday 22nd November. If you’re participating in a clan, don’t forget to edit your RC file per the instructions. Clan memberships can be changed during the tournament (with changes detected automatically) until 19:00 UTC Saturday 14 November, after which time clans are effectively frozen.

Note that for testing purposes, the tournament page is currently tracking all games played in November. Don’t worry about any tournament results you see listed now, since the database and pages will be reset before the start of the actual tournament. Finally, the tournament page may get a visual overhaul thanks to work being done by chequers, the CPO admin who also helped overhaul the crawl.develz.org homepage. If we get these changes incorporated in time for this tournament, you’ll see them automatically when you visit the tournament page.

Best of luck to all participants!

October Trunk Update and the 0.17 Release and Tournament Date

Hello fearless yet terribly naive dungeon adventurers! Last time I said we’d update more frequently than once every two months, yet here we are again nearly two months later. It’s because of all the torpor snails, they’re everywhere! In addition to the usual round of updates, we want to announce the date of the upcoming 0.17 release and tournament.

Break out your best clan name puns, because the 0.17 Tournament will take place from 20:00 UTC Friday 6th November to 20:00 UTC Sunday 22nd November. We’ll make a follow-up post in a few days with the tournament home page when we have that ready for you. The release itself will happen on or before the start of tournament. If 0.17 is available on your server, please play that version to help us track down bugs before the release!

  • Gods
    • Gozag’s Call Merchant now places all shops at the player’s location. Customer service is our motto!
  • Monsters
    • Orange crystal statues now have Shadow Creatures and both they and obsidian statues cast their spells much faster. Don’t be surprised to find a lot of brainless MiFi stumbling around the next time you visit the dungeon.
    • Derived undead now have damage that’s 80% of their monster’s base damage instead of losing a fixed amount.
  • Player
    • The demonic guardian from the demonspawn mutation now has Fedhas-style protection from ranged attacks. Could this spell the end of complaints about demonic guardian? Tune in next time to find out!
    • The player blink mutation now only has one level and increases its success rate more rapidly as you gain levels.
    • Some species now have lower Throwing skill aptitudes (you’re welcome):
      • Centaur, Halfling, and Kobold go from +3 to +1.
      • Ogre, Spriggan, Tengu, High Elf, and Deep Elf go from +1 to 0
      • Hill Orc and Gargoyle go from 0 to -1.
  • Dungeon
    • New Lair branch end vaults:
      • A Shoals winter wonderland featuring frosty the kraken simulacrum.
      • A Shoals garden with plants that the satyrs lovingly tend to when they’re not shooting you to death.
      • A scaly new Snake ending, brought to you by the letter V, for Vashnia.
      • A Spider ending in one of three delicious spider flavors, brought to you by the letter A, for Arachne.
      • A Swamp ending with three possible rune locations for hydra to devour delicious players. Brought to you by the letter L, for Lerny.
    • Four new baileys:
      • A flooded polearm bailey that throws you right into the middle of things.
      • A gnoll polearm bailey with a chance to meet the incredibly glamorous and popular crystal plate armour gnoll sergeant.
      • An axe bailey castle that Rodney himself would recognize. Don’t worry, mortals, you don’t need the passtune to enter.
      • An axe bailey with an orc warlord boss you’ll only see if you survive the mobs outside its chamber…
    • Giant-themed zig levels now have juggernauts, and Earth-themed zig levels now have entropy weavers, octopode crushers, juggernauts, and caustic shrikes! Remember, you can always do Just One More Zig Level!
  • Spells
    • Controlled Blink is now level 8. They say that with -cTele gone controlled blinks are even stronger these days…
    • Gell’s Gravitas has been reworked to allow targeting empty squares and to have stronger power initially, scaling more slowly to max power. Hopefully these changes make the spell more usable.
  • Items
    • New unrand artefacts:
      • The Robe of Vines: a +5 robe with massive regeneration but which renders the wearer unable to heal by external means.
      • Kryia’s mail coat +7 scale mail which amplifies the effect of healing items (and grants rC+ to boot).
    • Hammers are gone. Head over to CYC to reminisce about the good times we used to have with hammers…also go there if you just want to get maced.
  • Interface
    • Fix a long-standing bug related to player messages that caused lag in WebTiles games over time. Hopefully refreshing WebTiles due to lag will be a thing of the past!
    • The skill menu now shows the relative XP cost of gaining skill levels.
    • A fancy new rune menu that shows the runes you have and all the ones you’ll never ever be good enough to get.
    • An ability_slot rc option that lets you map abilities to specific letters.

Check out the home page for follow-up posts about the tournament pages and release. After all, I know many secrets…

Webtiles architecture

Author’s note: I originally posted this earlier this year to the roguelikedev subreddit. Then I deleted it in my periodic social media purge, but thought this should be preserved somewhere.

DCSS webtiles does all the “engine” stuff on the server side. Its architecture, and most of the client-side and middleware code, was developed by our devteam member edlothiol (Florian Diebold) starting in 2011. There are three components (and a fourth non-webtiles component for online console play over ssh):

  • The Crawl binary (written in C++) does everything the console version does, including rendering ASCII to the console. It *also* opens a Unix-domain socket which it uses to send information about the visible game state to the web server, as a JSON stream. One copy of Crawl runs for each player.
  • The webtiles server is a webserver written in Python (using the Tornado framework). On one end, it communicates with the Javascript client through the web; on the other, it launches the Crawl binary and talks to it through the socket and through Crawl’s stdin. The server is responsible for keeping track of who is playing or watching which games, and based on that forwarding JSON messages from Crawl to the appropriate clients, and converting client messages into game input. The server also handles in-game chat, and serves static files such as tilesheets and javascript over HTTP.
  • The client is written in Javascript. It establishes a websockets connection to the server, and speaks JSON over this connection. Playing a game versus watching it uses the same client code. The client takes the JSON messages coming from the server and uses them (along with the tilesheets) to determine what to render in its canvas. Input from the user is translated into a JSON message and sent to the server. Many things you would think can be handled on the client side, like scrolling a multi-page menu or displaying the inventory, actually go through the server, so that watchers can see what the player sees even before the full command is issued. One exception is the “line reader” (used whenever we ask the user to type something): there, the input editing uses an ordinary HTML text field; only when the user presses <Enter> are its contents sent to the server as input.
  • Console games replace the server with (an old version of) dgamelaunch, the software developed for nethack.alt.org by paxed (who is now a member of the nethack devteam, congrats). This is a really thin wrapper around the game: it runs Crawl, sends the game’s stdout to both a ttyrec and to dgamelaunch’s stdout, and sends its own stdin to Crawl’s stdin (this is why console players can play robotfindskitten, or boggle or atc, on some of the servers: the wrapper is so thin it works with pretty much any game). It is the responsibility of sshd or telnetd to actually do the network communications: as far as dgamelaunch is concerned, it’s just talking to a tty. Console watchers are fed a stream of the player’s ttyrec. On most servers dgamelaunch runs the webtiles version of the Crawl binary, and tells it to make a (Unix-domain socket) connection to the webtiles server as well. That way webtiles watchers can connect to and watch games being controlled from the console; the other direction is handled by having the webtiles server also make ttyrecs. dgamelaunch has its own messaging system, entirely separate from webtiles chat.

Hidden information, such as the contents of out-of-sight map cells or the identity of unidentified objects, never leaves the Crawl binary. Even before Webtiles existed, we kept most public and private information separate: there are classes for map_knowledge and monster_info entirely separate from the actual map and monster data. Items do use the same type, but have a function to strip off unknown info.

Lame ASCII-art diagram. As in Crawl, § represents a cloudthe Internet.

                 SERVER SIDE   §   PLAYER SIDE
                               §
          unix socket     websockets
            (JSON)           (JSON)
      CRAWL <----> WEBTILES <--§--> CLIENT
        ^   <-----          ---§-->
        |    stdin           HTTP
        |   (UTF-8)      (images, JS, etc)
        |                      §
        |                      §
        `--> DGL <---> SSHD <--§--> SSH
           stdin/stdout        §
         (UTF-8 + curses)      §

Trunk Updates, 6 September 2015

Welcome dungeon crawlers one and all! It’s been over two months since our last update. Things have been a bit slower around the Dungeon as of late, but in such a long time we’ve managed to accrue quite a list of notable changes:

  • Gods
    • Gozag
      • Branch bribing works on any intelligent monster in the branch, based on HD and a branch factor.
      • Branch allies are permanent, but won’t leave their home branch.
      • You can bribe the Dungeon, Depths, Tomb, Crypt, and Pan now! Greed is good.
    • Ashenzari
      • Reskilling ability now costs less piety and works faster, and can reduce skill levels to 0.
      • The Scrying ability is granted at 1* piety, the passive skill boost at 2*, and SInv at 3*.
    • Xom makes fewer chaos clouds. You’re welcome.
    • Ru’s Sacrifice Eye gives only one amulet’s worth of inaccuracy penalty.
    • All altar-based abilities have been moved to the ability menu, and are hence immediately usable when granted: Zin’s Donate Gold and Cure All Mutations, Kiku’s Bless Weapon and Gift Necronomicon, Lugonu’s Bless Weapon, and The Shining One’s Bless Weapon.
  • Monsters
    • New monster: Juggernauts, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack. Don’t get jugged!
    • Death cobs now have a hunger draining attack and deal significant damage. Don’t get cobbed!
    • Hunger draining attacks on Hungry Ghosts and Death Cobs apply whenever the attack hits, not only if damage is done.
    • Polyphemus can literally (1st definition) throw his Yaks at the player. We’re just as amazed as you are.
    • Salamander genus monsters now all move normal speed and are fast in lava. Because that’s how it is in nature.
    • Demonspawn Warmongers no longer cast Grand Avatar and can sometimes generate with a shield.
    • Salamander Stormcallers’ Firestorm spell does more damage.
    • Monsters have lost some relatively ineffective spells like Animate Dead, Simulacrum, and Hellwings no longer have Teleport Other.
    • Polar bears, Black Bears, and your common backyard Kraken no longer try to flee at low HP.
    • Wolves and Wargs have been taking howling classes and can now howl competently.
    • Wandering Mushrooms no longer spawn as hostile monsters, but you can still make them through Fedhas.
    • Lots of new tiles for things like Giants, Smoke demons, Crocodiles, Quokkas, and terrible 3-headed serpents that lurk in the very Hells beneath.
  • Player and Dungeon (for they are one…)
    • Corrosion applies -4 to both AC and Slaying instead of -5 and -3 respectively.
    • Most random feature mimics are gone, save for those mimicing shops and portals.
  • Spells
    • Darkness is now level 5 instead of level 6! That’s an entire spell level of terrific savings!
    • Casting Haunt no longer causes Sickness. We were….sick of it.
    • Casting Malign Gateway no longer drains Int. We hope….you get the hInt.
    • The Corpse Rot spell rots all corpses in LOS, not just those 5 tiles away.
    • Ozocubu’s Armor and Stoneskin now no longer give respective bonuses to Ice Form and Statue Form.
    • The Singularity spell is no more. Don’t worry about the Moon Troll, he’s been practicing his Caustic Bolt.
  • Items
    • The Sack of Spiders has a better spider distribution that’s been certified by spider actuaries. It makes more appropriate spiders at the low and high ends of evocations and fewer ally-nuking orb spiders.
    • The Crown of Eternal Torment is gone. May discussions as to whether it was OP or Meme torment us no more…
    • The Ephemeral Infusion effect is no more. The Elixir card now directly heals allies, and Demonspawn Bloodsaints don’t need it, since they no longer lose HP when casting Legendary Destruction.
    • High-level spellbooks no longer restrict learning or identification based on spell skills.
    • The contamination over time from Maxwell’s Cage has been reduced by 20%.

We’ll try to have at least monthly updates from now on. Don’t forget to let it end in Hellfire!

Crawl 0.16.2: Bugfix release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now; OS X and Android binaries will be uploaded as soon as they’re available. This release contains an important fix for Tiles users where mouse clicks could sometimes act as if Ctrl or Alt modifiers were active even when these keys weren’t pressed. A number of other bugs have been fixed that have minor gameplay effects; see the 0.16.2 entries in the changelog for details.

Update: OS X binaries are now available on the download page.

Update 2: Thanks for people pointing out the problems with the debian packages. They were built relative to Ubuntu Utopic (14.10) instead of Ubuntu Trusty (14.04). They’ve been rebuilt relative to Trusty and reuploaded to the repository. If you apt-get update and reattempt install, things should work. Next release we’ll be building relative to the recently updated debian stable, which will simplify things.

Trunk Updates, 21 June 2015

Hi, crawlers! Here’s the latest changes in trunk:

  • New feature: ecumenical altars, appearing in the early Dungeon & allowing you to convert to a random god… if you dare!
  • Controlled Teleportation has been removed. Rings of control teleport, the spell Control Teleport, and the book of Control are no more. Levels no longer have -cTele (meaning that you can now cBlink your way straight to the Orb of Zot on Zot 5, if you like), but the Orb of Zot now renders blinks completely uncontrolled while carried (making it somewhat trickier to get out again).
  • Monster descriptions now list spells’ chance of affecting the player on the main description page, rather than requiring that the player view the detailed spell descriptions.
  • Potions quaffed by monsters are now always explicitly identified, instead of ‘almost all of the time’.
  • Ravens will be seen in Crawl – nevermore! Mainly because they were removed.
  • Ghostly flame clouds have been renamed to spectral mist clouds, to avoid confusion with the completely unrelated ‘ghostly fireball’ effect.
  • Ghostly fireballs no longer partially ignore AC.
  • Unarmed attacks no longer receive an extra, small attack speed penalty while using shields.
  • Zin’s Vitalization no longer provides nutrition, and also has a very small MP cost.
  • Jiyva’s Slime Prayer now paralyses slimes for longer, and also has a very small MP cost.
  • Friendly monsters bribed by Gozag’s ability are now permanently bribed, but will not leave the branch from whence they came.
  • Sif no longer requires worshippers to know any spells before entering Sif’s service.
  • Wanderers should no longer start out with completely useless items (!cure for mummies, ?tele for formicids…)
  • Ice Cave necromancers no longer have a special chance to spawn with wands of fire.
  • Hell beasts no longer have randomized speeds. (Quiz for the comments section: how many people knew that their speeds *were* randomized? Also, can you name the other two types of monsters which still have randomized speeds?)

Happy crawling!

Trunk Updates, 7 June 2015

Hi, crawlers! Here’s the latest changes in trunk:

  • Chimerae have been removed; the box of beasts now produces ‘mutant beasts’, a new type of creature varying in strength & abilities. Each has a ‘tier’ of strength, varying by the evocations skill of the box’s user, and a random pair of ‘facets’ providing abilities, attacks & resistances. Check them out!
  • Most spells and abilities have had their descriptions rewritten for consistency & clarity. Many thanks to MarvinPA for the painstaking work!
  • AC now applies before elemental resistances when taking damage for clouds, as with other sources of resistible damage; this effectively makes them more dangerous in the late-game.
  • Sticks to Snakes now takes arrows from the inventory, rather than requiring them to be wielded.
  • Powered by Death now triggers on kills, not corpses.
  • All scrolls & potions can now generate in stacks, even potions of XP, scrolls of acquirement, or a few others.
  • Monsters will now pick up all scrolls & potions, not only ones they can actually use. (This only applies to items you haven’t seen yet, of course.)
  • Most monsters have lost Teleport Self*; now only Maurice, Ribbit and Sonja can cast it. Rare and powerful magic…
  • Weapon descriptions now list the skill level required to reach minimum attack delay.
  • Slime wall damage no longer varies by depth.
  • Deep dwarf player ghosts now lose their un-regeneration-ness on death; their ghostly ectoplasm reknits normally over time. Now they can finally fit in with the other ghosts…
  • Moth of wrath zombies are now pluralized correctly.
  • Friendly torpor snails now slow enemies. Rejoice, gastropedomaniacs!
  • The Rod of Destruction no longer has a chance of producing bolts of crystal.
  • Monsters casting Legendary Destruction no longer lose HP.
  • You can no longer die by casting Vampiric Draining on a tile with an invisible demon on it.
  • Forms which prevent spellcasting no longer also give a penalty to spell success chance.
  • Pan has been removed. (Again.)

*perhaps they left it on the nightstand?

Happy crawling!

Trunk Updates, 25 May 2015

Hi, crawlers! Here’s the latest changes in trunk:

  • Monster intelligence has been simplified from six levels to three. This has a limited number of gameplay effects. Some highlights:
    • High-intelligence monsters (e.g. deep elves, non-berserker spriggans, salamanders, Killer Klowns) are now in the same category as human-intelligence monsters, and so no longer have shaft immunity, walking-into-deep-water-while-confused-and-drowning immunity, better ability to estimate victims’ MR when deciding whether to hex them, or other esoteric effects.
    • Human-intelligence flying monsters no longer dip into water to extinguish sticky flames.
    • Starcursed masses no longer care about their victims’ intelligence.
    • Stupid monsters that suffer noisy miscast effects (as caused by Spellbinder, etc) no longer have a chance of thinking that someone else made the noise.
    • If Kirke porkalates something, and then you kill Kirke, whether or not that monster become permanently friendly no longer depends on whether it had human intelligence before it was porkalated.
  • Air elementals no longer randomly ‘submerge’ in air.
  • Fire elementals no longer fly (though they can still cross lava). They can also now cross shallow water, which means that my brilliant vault showing off their former inability to do so has been removed… It’s a messed up world we live in, and it’s tragic as heck, basically.
  • Various unrandarts now more clearly indicate their effects in their names; e.g., the Captain’s Cutlass {speed, disarm}.
  • The Sceptre of Torment is now a staff, not a mace. (The Sceptre of Asmodeus was already a staff.)
  • The Dragonskin Cloak no longer gives rCorr.
  • The *Corrode randart property has had its chance of triggering reduced from 10% to 3%.
  • Corrosion no longer depends on the player holding a weapon or wearing armour.
  • Black Mark (both the demonspawn mutation & monster spell) no longer has a ‘vampiric’ effect, and now applies one effect at a time (instead of two). The non-vampiric effects (antimagic/weakness/draining) are now stronger, to compensate.
  • Gozag’s potion petition prices are now more variable.
  • Uniques are now somewhat less likely to have wands, especially high-level, late-game uniques.
  • ‘Sustain Abilities’ is now ‘Sustain Attributes’.
  • You can now use a Crystal Ball of Energy with less than 2 intelligence.
  • The chance of doors creaking when opened no longer depends on Dexterity.
  • Confused monsters are no longer also bewildered.

Happy crawling!

Trunk Updates, 16 May 2015

Hi, crawlers! Here’s the latest changes in trunk:

  • Cleaving now functions while confused. Ctrl-attacking does not (except when a tree); in compensation, you can no longer stumble into deep water/lava while confused.
  • You can no longer open/close doors while confused.
  • Jellies will no longer eat items you’ve seen, unless you follow Jiyva. (This does not include items at the bottoms of stacks which you haven’t stepped on – you haven’t seen those items yet!)
  • The Serpent of Hell is now somewhat weaker.
  • Apporting the Orb of Zot now causes the orb run to begin (spawns, etc). You can now apport the orb in Sprints.
  • The Storm card can no longer summon twisters.
  • With the default rc, getting drained by an invisible ghost moth or missed by an invisible creature’s attack should now stop autoexplore/resting.
  • New negative randart property: *Drain, which causes drain when un-equipped.
  • New negative randart property: *Confuse, which causes a chance of confusion when taking damage.
  • New negative randart property: *Corrode, which causes a chance of corrosion when taking damage.
  • The mountain dwarf population has doubled! Jorgrun is no longer a deep dwarf, and now regenerates normally.
  • Faith is now useless for Gozagites.
  • Giant spores no longer appear normally in the dungeon.
  • Dropping items now takes 10 aut apiece (as most actions do), instead of 0.8.
  • The Flight spell has flown away forever. Replacements: Silence in the Book of Dreams, Flame Tongue in the Book of the Dragon, Lightning Spire in the Book of the Sky, and nothing in the Book of Air.
  • Cigotuvi’s Embrace is now somewhat stronger in most circumstances, but will probably no longer provide hundreds of points of AC/SH in ziggurats.
  • The Horn of Geryon is now worth somewhat less gold.

Happy crawling!

Trunk Updates, 7 May 2015

Hi, crawlers! Here’s the latest changes in trunk:

  • All range-based mechanics now treat diagonals identically to orthogonal directions. Line of sight, spell range, and other effects are now visually ‘square’. Many of those, including line of sight, are now slightly shorter. (This results in them covering roughly the same number of squares).
  • Removed monsters: baby alligators, boring beetles, and goliath beetles. (To compensate for baby loss, alligators now come in pairs.)
  • Removed curses: basic mummies’.
  • Removed spells: Abjuration is gone. Aura of Abjuration is now level 5 and in the book of Summonings instead of the Grand Grimoire.
  • Monstrous Menagerie is now in the Grand Grimoire in Aura of Abjuration’s place; it’s no longer in the book of Summonings or the book of Beasts.
  • Summon Mana Viper has been moved from the book of Hinderance to fill Monstrous Menagerie’s place in the book of Summonings.
  • Followers of good gods can no longer be Demonologists. (They get different high-level summoning titles.)
  • ‘?’ should now work on the offline title screen.
  • Player-made storm clouds no longer fire at four times the rate of those onscreen.
  • Monsters can no longer zap empty wands & leave them with negative charges.
  • Vine stalkers no longer have fur.

Happy crawling!

Trunk Updates, 30 April 2015

Hi, crawlers! Here’s the latest news from crawl dev, plus a photo of a horrifying foodstuff (!?) that someone sent me today:

  • Stat rot is now restored by gaining XP (like drain), rather than over time.
  • The deterioration mutation is now two levels, instead of three, and causes a chance of losing stats when taking damage, rather than over time.
  • Potions of restore ability have rotted away, and, coincidentally, were removed.
  • To prepare for summer, Crawl is going on a diet: Snake, Spider, Swamp and Shoals are now all four levels long.
  • Heavy armour no longer provides a speed penalty to Unarmed Combat and Throwing.
  • New Ru sacrifice: Sacrifice Eye. Causes inaccuracy as if you were wearing two amulets of inaccuracy at once, which, like those, affects both melee, ranged and spells. Stacks with amulets of inaccuracy.
  • New Ru sacrifice: Sacrifice Resistance. Provides rF- rC-.
  • When following Gozag, gold that lands in deep water/lava now teleports into the player’s pockets.
  • The wrath of Chei now slows the player’s movement until it expires.
  • Killing demonspawn now give Yredremnulites piety, as with murdering other living beings.
  • The Placid Magic card has been placidified; much as that is not a word, Placid Magic is no longer a card, since it’s been removed.
  • Scrolls of random uselessness can no longer reassemble in your hands after being read. Please join me in mourning.
  • Queen ants are now normal speed.
  • The Spiny mutation is now considerably stronger.
  • Corpses in deep water can no longer be animated.

Players may also be interested to hear that a legendary feature is back in testing

Happy crawling!

Trunk Updates, 22 April 2015

Hello! It’s been a busy week for crawl dev. Here’s what’s new:

  • Character:
    • When taking movement actions that last longer than a normal turn (10 arbitrary units of time), the game no longer caps the resulting hunger and hp/mp regeneration at 10-aut levels. This increases effectively increases hunger for slow-moving players. Nagas have been given Slow Metabolism 1 to compensate, and Chei’s metabolism slowing effectiveness has been increased.
    • The game will now warn before the player reads a scroll near enemies while blurry vision is active.
    • Very high levels of stealth are now less effective.
    • DrFi no longer gets extra aux armour.
    • You no longer get -5 EV for most multi-turn actions; only ascending and descending stairs, now.
    • You no longer get -5 EV for winning.
    • Poison immunity now makes you immune to poison.
    • Vampires can now drink from anything with blood, regardless of chunk type.
    • Vampires no longer get a very small amount of extra healing from vampire weapons under very specific conditions.
    • Kirke can no longer trap the player in vampire form.
  • Monsters:
    • Poisonous chunks have been merged with rot chunks to form ‘inedible chunks’, which are inedible by all non-ghouls, regardless of rPois status. Several formerly poisonous monsters (e.g. beetles, snails) have had their meat cleaned up.
    • Unrelated monsters can now swap with each-other.
    • Ghouls no longer rot in melee.
    • Mummies have been mostly removed from D.
    • Some strange, rarely relevant monster-eating special cases have been removed; for example, death oozes no longer take damage for eating silver items (!).
    • Monsters will now zap empty wands, once.
  • Spells:
    • Ignite Poison has been reworked. It’s now level 3 Tmut/Pois/Fire (from level 5 Tmut/Fire), and now only burns poisoned enemies & poisonous clouds. The damage to the former is dramatically higher than before, especially at low power.
    • Undead created by the Animate Skeleton and Animate Dead spells are now temporary, though with a long duration. (Yred’s invocations are unaffected.).
    • Sacrifice Love now blocks the use of minion spells. (Summoning, animate dead, etc.)
  • Items:
    • New unrand: Maxwell’s Etheric Cage, which occasionally causes small amounts of contamination while worn. In exchange, it provides rElec and + MP. Our seventh head-slot unrand, and the first helmet unrand!
    • New unrand: the Crown of Eternal Torment, which provides rN+++, sInv, complete immunity to Torment, and -20% mhp. Embrace… torment!!!
    • The fencer’s gloves now give +4 to Long and Short Blades skills, rather than a flat +2 slay.
    • Scrolls of Holy Word now apply the Daze status effect, rather than stunning monsters directly. Daze is now more effective, and Holy Word now also does more damage.
    • The game should no longer crash whenever the player picks up gold or runes on the Android version.
  • Gods:
    • Xom will no longer swap the player’s weapon with an enemy’s.
    • Gozag:
      • Potion Petition’s cost is now slightly higher, but no longer increases with use.
      • The joining fee has been decreased, especially early on.
      • Monsters without corpses (e.g. demons) now drop gold on death.
      • Exploding monsters no longer multiplies the amount of resulting gold.
  • The player no longer needs to enter a name at character creation (when playing offline).

Happy crawling!

Trunk Updates, 14 April 2015

Hey crawl universe, here’s a short list of updates for this week:

  • WizLabs:
    • New WizLab: Lehudib’s Moon Base, where players can fight the legendary Moon Troll and obtain moon troll leather armour and other superb moon loot. That’s right, it all happens on the Moon!
    • The less popular Tukima’s Studio and Eringya’s Formal Garden WizLabs are gone.
  • Character:
    • The Rot status is gone; now rot is applied immediately.
    • Being stat-drained while at 0 in a stat no longer directly damages the player.
    • Undead stats: Mummies get one of Str, Int, or Dex every 5 levels, and Vampires get either Int or Dex every 5 levels. That’s right, a Mu buff!
    • Player headbutt aux attack no longer applies a small stun (that’s right, a Mi nerf!), and the hooves aux kick no longer bypasses AC.
    • Teleportitis only triggers when it would land the player in LOS of an enemy. It triggers slightly more often as a result, but never in Labs or the Abyss.
  • Monsters:
    • Worms are less vulnerable to some forms of kiting, having more regen in exchange for less max hp.
    • Bog bodies can no longer rot corpses.
    • Liches of all shapes and sizes can no longer have the Shadow Creatures spell. That’s right, a Lich nerf!
    • Goliath beetles don’t generate randomly, now only appearing in dungeon vaults.
  • Spells:
    • The Freeze spell no longer stuns enemies. That’s right, an IE nerf!
  • Items:
    • Curare needles no longer take your (or monster’s) breath away.
  • Gods:
    • Cheibriados’ slouch damage is now based on monster move speed. That’s right, a Chei buff!
    • Ashenzari now grants the Scrying ability at a mere 2* piety.

Now Go! Bring the Dev Team Glory in Combat!

Trunk updates, 7 April 2015

Hi, crawlers! Here’s the latest and greatest:

  • Character:
    • MP apts & scaling have been reworked again, and are slightly less linear (extra MP for the first few levels).
    • Healing effects now cure rot first, rather than last; while the player has rot, half of their healing goes toward curing the rot rather than healing them.
    • The Forlorn mutation is no more.
    • MP-powered wands is now a single-level mutation (down from 3).
  • Monsters:
    • New monster: Salamander stormcaller, fire cultists appearing in late D and Vaults. They chant for a few turns before calling down a Fire Storm on their enemies. (They also have a few other fire spells.)
    • New monster: Entropy weaver, creepy humanoids appearing in Spider, Vaults and Depths. They chant for a few turns before heavily corroding their enemies’ equipment.
    • The concept of ‘confusion-immune’ monsters has been removed; everything that’s not magic immune is now confusable. This includes e.g. gargoyles & thorn hunters.
    • Nergalle no longer recasts Death’s Door when no enemies are nearby, and takes ten times longer to recover from exhaustion after it expires.
    • Monster-summoned Spellforged Servitors are now dramatically weaker.
    • Pale & grey draconians no longer appear outside a few vaults.
    • Phantasmal warriors have +50% base damage (up to the same as large abominations), to compensate for losing SH+AC piercing.
    • Monsters with spines now all work the same way as Hell Sentinels previously did (a 1/3 chance when attacked in melee of doing 5d4 AC-reduced damage). This is mainly a buff to porcupines, which also have significantly increased melee damage (now somewhere between sheep & yak damage).
    • Tough monsters should generally no longer waste their time with terrible wands.
    • Giant mites have been shrunken right out of the game.
  • Spells:
    • Enslavement has been removed. It’s been replaced by Tukima’s Dance in the Enchanter book, and Gell’s Gravitas in the Arcane Marksman book.
    • Gell’s Gravitas is now level 3, smite-targeted, and no longer confuses enemies.
    • Tukima’s Dance is now somewhat more powerful.
    • Being in water now prevents catching on sticky flame.
  • Items:
    • Staves of power now give a flat +15 MP, rather than 5 + 40% of your base MP.
    • Troll leather armour now provides regeneration for trolls. Be the troll troll…
    • Exploding tomahawks now spawn.
  • Gods:
    • Trog no longer accepts corpse sacrifices. (Piety from kills & piety decay have been improved to compensate.)
    • Gozag’s gold distraction effect is now a duration on the player that refreshes whenever more corpse-gold is found (made), rather than being an effect centered on the gold piles themselves.
    • A prompt is now given before casting most spells that would anger your god.
    • The success chance for Banishment is now shown properly for all values of Invocations skill.
    • Beogh’s chance of providing blessings has been considerably reduced – it was accidentally increased by 50% in January in a commit that intended to halve it.
    • The Shining One no longer blesses allies’ weapons and armour. Angel summoning is now cheaper.
  • Shadow Traps have been removed.
  • Picking up the Orb of Zot now increases the time until a teleport goes off.
  • Xv now allows examining from the ‘map screen’ (just as xv does).
  • EV penalties from constriction & multi-turn actions are now displayed in the game UI.
  • Multi-turn macros should no longer reduce EV.
  • Spacing in all messages has been improved to the Gallic standard.
  • Beogh now reacts properly when a Beoghite player is slain by a hostile orc priest.
  • Natasha can now talk in her sleep.
  • Harold can no longer talk after exploding.

Happy crawling!