Well, the list of bug reports has gotten steadily smaller to the point where I think we’re about ready for a release! Before that happens though, I wanted to run one more release candidate out there to test out some issues people were having with tiles builds (in particular with weirdness on input (dropping keys, etc), and with random lagginess). Barring things going severely wrong though, I think the actual 0.6.0 release is likely to happen sometime within the next week. Thanks for all the testing and bug reports, we’re almost there!
Changes since rc3:
- Remove the framerate limiter from tiles, as it was causing quite a few issues.
- Fix lag in tiles when autoexploring into a shop.
- Fix crash/save file corruption when Mara fails to summon an illusion.
- Using Lugonu’s Corruption ability no longer prevents special branch effects (such as re-enabling teleport control after picking up the rune in Tomb) from triggering.
- Used staircases are now colored green for upstairs and red for downstairs, on both the main screen and the X map (to be more easily distinguishable from unused staircases).
- Artifact amulets of stasis can no longer get the Rage or *RAGE properties.
- Weight display misalignment on the ^X screen should be fixed.
- Unwielding a non-weapon updates the wield display properly.
- Fix an error in the 034_monster_glyphs file.
-doy