Hi, crawlers! Here’s the latest and greatest:
- Character:
- MP apts & scaling have been reworked again, and are slightly less linear (extra MP for the first few levels).
- Healing effects now cure rot first, rather than last; while the player has rot, half of their healing goes toward curing the rot rather than healing them.
- The Forlorn mutation is no more.
- MP-powered wands is now a single-level mutation (down from 3).
- Monsters:
- New monster: Salamander stormcaller, fire cultists appearing in late D and Vaults. They chant for a few turns before calling down a Fire Storm on their enemies. (They also have a few other fire spells.)
- New monster: Entropy weaver, creepy humanoids appearing in Spider, Vaults and Depths. They chant for a few turns before heavily corroding their enemies’ equipment.
- The concept of ‘confusion-immune’ monsters has been removed; everything that’s not magic immune is now confusable. This includes e.g. gargoyles & thorn hunters.
- Nergalle no longer recasts Death’s Door when no enemies are nearby, and takes ten times longer to recover from exhaustion after it expires.
- Monster-summoned Spellforged Servitors are now dramatically weaker.
- Pale & grey draconians no longer appear outside a few vaults.
- Phantasmal warriors have +50% base damage (up to the same as large abominations), to compensate for losing SH+AC piercing.
- Monsters with spines now all work the same way as Hell Sentinels previously did (a 1/3 chance when attacked in melee of doing 5d4 AC-reduced damage). This is mainly a buff to porcupines, which also have significantly increased melee damage (now somewhere between sheep & yak damage).
- Tough monsters should generally no longer waste their time with terrible wands.
- Giant mites have been shrunken right out of the game.
- Spells:
- Enslavement has been removed. It’s been replaced by Tukima’s Dance in the Enchanter book, and Gell’s Gravitas in the Arcane Marksman book.
- Gell’s Gravitas is now level 3, smite-targeted, and no longer confuses enemies.
- Tukima’s Dance is now somewhat more powerful.
- Being in water now prevents catching on sticky flame.
- Items:
- Staves of power now give a flat +15 MP, rather than 5 + 40% of your base MP.
- Troll leather armour now provides regeneration for trolls. Be the troll troll…
- Exploding tomahawks now spawn.
- Gods:
- Trog no longer accepts corpse sacrifices. (Piety from kills & piety decay have been improved to compensate.)
- Gozag’s gold distraction effect is now a duration on the player that refreshes whenever more corpse-gold is found (made), rather than being an effect centered on the gold piles themselves.
- A prompt is now given before casting most spells that would anger your god.
- The success chance for Banishment is now shown properly for all values of Invocations skill.
- Beogh’s chance of providing blessings has been considerably reduced – it was accidentally increased by 50% in January in a commit that intended to halve it.
- The Shining One no longer blesses allies’ weapons and armour. Angel summoning is now cheaper.
- Shadow Traps have been removed.
- Picking up the Orb of Zot now increases the time until a teleport goes off.
- Xv now allows examining from the ‘map screen’ (just as xv does).
- EV penalties from constriction & multi-turn actions are now displayed in the game UI.
- Multi-turn macros should no longer reduce EV.
- Spacing in all messages has been improved to the Gallic standard.
- Beogh now reacts properly when a Beoghite player is slain by a hostile orc priest.
- Natasha can now talk in her sleep.
- Harold can no longer talk after exploding.
Happy crawling!