Hello! It’s been a busy week for crawl dev. Here’s what’s new:
- Character:
- When taking movement actions that last longer than a normal turn (10 arbitrary units of time), the game no longer caps the resulting hunger and hp/mp regeneration at 10-aut levels. This increases effectively increases hunger for slow-moving players. Nagas have been given Slow Metabolism 1 to compensate, and Chei’s metabolism slowing effectiveness has been increased.
- The game will now warn before the player reads a scroll near enemies while blurry vision is active.
- Very high levels of stealth are now less effective.
- DrFi no longer gets extra aux armour.
- You no longer get -5 EV for most multi-turn actions; only ascending and descending stairs, now.
- You no longer get -5 EV for winning.
- Poison immunity now makes you immune to poison.
- Vampires can now drink from anything with blood, regardless of chunk type.
- Vampires no longer get a very small amount of extra healing from vampire weapons under very specific conditions.
- Kirke can no longer trap the player in vampire form.
- Monsters:
- Poisonous chunks have been merged with rot chunks to form ‘inedible chunks’, which are inedible by all non-ghouls, regardless of rPois status. Several formerly poisonous monsters (e.g. beetles, snails) have had their meat cleaned up.
- Unrelated monsters can now swap with each-other.
- Ghouls no longer rot in melee.
- Mummies have been mostly removed from D.
- Some strange, rarely relevant monster-eating special cases have been removed; for example, death oozes no longer take damage for eating silver items (!).
- Monsters will now zap empty wands, once.
- Spells:
- Ignite Poison has been reworked. It’s now level 3 Tmut/Pois/Fire (from level 5 Tmut/Fire), and now only burns poisoned enemies & poisonous clouds. The damage to the former is dramatically higher than before, especially at low power.
- Undead created by the Animate Skeleton and Animate Dead spells are now temporary, though with a long duration. (Yred’s invocations are unaffected.).
- Sacrifice Love now blocks the use of minion spells. (Summoning, animate dead, etc.)
- Items:
- New unrand: Maxwell’s Etheric Cage, which occasionally causes small amounts of contamination while worn. In exchange, it provides rElec and + MP. Our seventh head-slot unrand, and the first helmet unrand!
- New unrand: the Crown of Eternal Torment, which provides rN+++, sInv, complete immunity to Torment, and -20% mhp. Embrace… torment!!!
- The fencer’s gloves now give +4 to Long and Short Blades skills, rather than a flat +2 slay.
- Scrolls of Holy Word now apply the Daze status effect, rather than stunning monsters directly. Daze is now more effective, and Holy Word now also does more damage.
- The game should no longer crash whenever the player picks up gold or runes on the Android version.
- Gods:
- Xom will no longer swap the player’s weapon with an enemy’s.
- Gozag:
- Potion Petition’s cost is now slightly higher, but no longer increases with use.
- The joining fee has been decreased, especially early on.
- Monsters without corpses (e.g. demons) now drop gold on death.
- Exploding monsters no longer multiplies the amount of resulting gold.
- The player no longer needs to enter a name at character creation (when playing offline).
Happy crawling!