Hi, crawlers! Your changes for today:
- Random artefact generation has been reworked.
- Artefact property distribution is now considerably more structured, and there’s now a weak correlation between bad & good properties (an artefact with a few good properties is now less to have bad ones, and vice versa).
- New, rare property: +Twstr, which, when evoked, summons a hostile twister nearby. Its winds shred everything nearby – including you, if you’re not light on your feet!
- Other new properties: Regen+, HP+-, MP+-, rPois-, rN-, and probably a few others I’m forgetting.
- Artefact stats now range +-2-6, up from +-1-5.
- Acid walls now display the ‘acid floor tile’ all around themselves, even when outside Slime. Should help discourage a few accidental acid deaths…
- Irradiate now has an animation – console-only for now, until I make some decent tiles for it.
- When following Ashenzari, (p) now sacrifices one scroll at a time, and tells you which scrolls were created.
- Gozag food shops are now 2/3rds as pricey.
- Cigotuvi’s Embrace no longer hurls hundreds of corpses across the floor (visually). Maximum five animated corpse movements per casting. Sorry (?), zig-spammers. (The actual functionality of the spell is unchanged; this is just visual.)
- Applying Excruciating Wounds and Warp Weapon in succession (in either order) no longer permanently changes weapons’ brands.
- Good news – &^Ib works again!
- Invisible giant eyeball messages have been disambiguated.
- Confused terrified fungi stumble around.
Happy crawling!